Activity
From 2014-01-03 to 2014-01-16
2014-01-16
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20:34 Revision e6e1dd58 (github): libdeng2|Script: Utilities for easier creation of native script functions
- Binder automates the tasks for registering and unregistering native
entry points that appear as script functions. -
20:34 Revision 87589314 (github): Refactor|Client|libgui: Use Binder to manage script bindings
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19:38 Revision 0a317ebf (github): Fixed|Renderer: Model particles not affected by dynamic lights, plus cleanup
- The particle renderer used the wrong axes when determining the BSP
leaf at the origin of a given particle (Z and Y we... -
18:00 Bug #1713 (Rejected): [HEXEN] Guardian of Steel switches not animating as intended
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17:51 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- LOL, I just tried it and pressing it once works in original as well, this can be closed, sorry i wasted your time :s
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17:44 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- I'm sorry, I was wrong. You actually have to only press it once now, instead of 2 times like in original Hexen. So it...
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17:38 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- Err, no. That's not just animation. In 1.13.2 the switches don't move the wall for me no matter how many times I pres...
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17:05 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- Ah, you are referring to the animation of the switch texture, rather than it's function. My apologies for misinterpre...
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16:45 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- I'm pretty sure there were a couple more of switches like that ahead in the game also, can't remember which levels th...
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16:36 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- vermil wrote:
> The switches that move the walls appear to be functioning fine for me; they are repeatable, activate... -
14:53 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- To which switches do you refer to?
The switches that move the walls appear to be functioning fine for me; they are... -
13:55 Bug #1713 (Rejected): [HEXEN] Guardian of Steel switches not animating as intended
- The switches in the Guardian of Steel should only work when you press them 2 times in a row, it will make them to hol...
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17:26 Bug #1714: Multiplayer weapons aren't remaining in play
- Preplaced weapons I mean. Not ones dropped by various bad guys.
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17:25 Bug #1714 (Closed): Multiplayer weapons aren't remaining in play
- In Deathmatch mode 1 and Co-operative, weapon pickups are supposed to not be removed from play once picked up, though...
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12:27 Bug #1712 (Closed): [Windows] VSync cannot be turned off / forced fps limit (even in windowed mode)
- Switching VSync on or off doesn't seem to do anything, same with console command. It happens in both fullscreen and w...
2014-01-15
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13:59 Revision eeec1ae5 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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13:59 Revision 25605e10 (github): libdeng2|StringPool: The 'data' argument of StringPool::iterate() is now optional
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13:54 Revision f47d5089 (github): Cleanup|Client: Log entry
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13:51 Revision 95e2230d (github): World: Log a separate warning for each unknown material
- Now that the warnings produce collated alerts it is better to log
each unknown material encountered during map conver... -
12:56 Revision 681410ac (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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12:55 Revision 189fce2b (github): DehReader|Fixed: Parse error reading a [PARS] block using doom2 notation
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12:53 Revision f38566b9 (github): Fixed|libdeng2: Warning in release build
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11:02 Revision d830a002 (github): Refactor|Generator|World: Made private more members of Generator
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10:05 Revision 48022294 (github): Windows: Fixed build (platform header inclusion order)
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09:35 Revision f79dfba1 (github): Default Style|OS X: Default UI font
- On second thought, Open Sans only works with Qt 5.2; with Qt 4.8
it doesn’t get a bold weight at all. Better stick wi... -
09:30 Revision a3ad1f8b (github): API: Relocated internal thinker functions from public API header
- These belong in an internal header.
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09:12 Revision 0da7b89a (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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09:12 Revision eb64c530 (github): Cleanup|Log|libgui|libappfw|Console: Log message cleanup
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09:11 Revision d2a4a63d (github): Default Style|OS X: Use Open Sans as UI font (like on Windows)
- Standardizing appearance. Also, Qt is having real difficulties
picking the right font weights on Mavericks, which mak... -
09:09 Revision 628fdc4d (github): UI|libgui: Disable widget background blurring when a game is loaded
- Game rendering is simply not efficient enough to be done multiple
times per frame => perf hit is too big. -
09:05 Revision cc995755 (github): Refactor|World: Renamed p_particle.h/cpp to generator.h/cpp respectively
- Also added a convenience header for Generator.
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08:49 Revision 54d54b47 (github): Refactor|World: Continued splitting up p_particle.h/cpp
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07:56 Revision 2a3ce816 (github): Client: Cleanup
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07:26 Revision e17ccd39 (github): Cleanup: Moved global validCount to WorldSystem; r_main.h/cpp now client-only
- The server executable no longer depends on any source file in the
render domain.
2014-01-14
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20:10 Revision 11357422 (github): libgui: Fonts can specify alternate families for different weights
- However, at least on OS X 10.9 it seems Qt is currently unable to
select a light font no matter which mechanism is used. -
18:24 Revision 6bb992be (github): Tests|OS X: Test deployment with Qt 5, failed assert in test_log
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18:23 Revision ccb1c893 (github): FMOD|Cleanup: Log entries containing pointer values
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14:52 Revision f8a662d5 (github): Fixed|OS X|Qt: Bundling Qt 5 frameworks in Doomsday.app
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12:24 Revision 53172f14 (github): Log|Resources|libgui: Improved log output
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12:24 Revision 01d5e980 (github): libdeng2: Added a header for some printable character symbols
- Unicode if possible.
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11:51 Revision 8e54a19e (github): Fixed|UI: Use GLFramebuffer when drawing a blurred widget background
- The game renderer assumes that both color and depth attachments are
being used. -
11:10 Feature #1700: Warning/error alerts
- The UI (alert dialog) still needs some polishing:
* -Don't show entries before they ready to be drawn.-
* -Smoothly... -
11:09 Feature #1708 (Closed): Logging by domain (with filtering)
- Maintaining appropriate log levels and other metadata is something we need to do on ongoing basis, though.
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10:34 Revision fab3c296 (github): libgui|GLFramebuffer: Use a Property to track the default sample count
- All existing GLFramebuffer instances observe the default sample count
and update their contents accordingly when it’s... -
10:33 Revision 8d7272d7 (github): Console: Disabled warning about ‘playdemo’
- Demos are currently not supported, so no point in warning about them.
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10:32 Revision db1f6e12 (github): libdeng2: Added the Property utility for observable native variables
- Unlike script Variables, Property deals with native value types
and cannot accept more than one type of value.
2014-01-13
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21:31 Revision e2ebe9f6 (github): Fixed|Particles: Out-of-bounds memory access
- Apparently spinIndex was sometimes incorrectly calculated on
p_particle.cpp:794. -
17:49 Revision 7a339f5f (github): Cleanup: Log entries, levels, and domains (continued)
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17:30 Revision 5e9ac8ae (github): Cleanup: Log entries, levels, and domains (continued)
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17:07 Revision e917e915 (github): Cleanup|All Games: Removed dead code related to player controls
- The g_ctrl.* files were not needed any more since libcommon handles
player control setup. -
17:07 Revision aca7c3b5 (github): Cleanup|API: Removed all use of Con_Message, removed from public API
- Also removed Con_PrintRuler. The libdeng2 C API now has a macro for
making escape codes (DE2_ESC). -
14:54 Revision 18349923 (github): libappfw: Moved dialogs to a separate source folder
- They were kept separate in the client, and it's good to keep them
separate in libappfw. -
13:12 Revision d5184f20 (github): Map|Client: Continued cleaning up particle generator management
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10:34 Revision 16a8bfdf (github): Renderer: Relocated generator visibility flags to viewports.cpp, use QBitArray
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10:11 Revision 1f858131 (github): Map: Cleanup
- Todo: Is it really necessary to link generators to sectors?
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09:27 Revision 0b33995a (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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09:27 Revision 18269b4b (github): Map|Client: Continued tearing down the clientside Generators abstraction
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08:55 Revision 277d6139 (github): qmake|OS X: deng_noclient is not available in the OS X build
- On the Mac, the client app and libs need to be built anyway.
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08:52 Revision ec69976f (github): Fixed: Library build order
- libappfw requires libdeng1.
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08:45 Revision a54a63a3 (github): Map|Client: Moved the map's Generator collection into de::Map
- Todo: Continue tearing down this now obsolete abstraction.
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07:29 Revision 6523743c (github): Renderer: Cleanup
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06:57 Revision e5074bfb (github): Map|Client: Fully encapsulate the clientside Generators collection within de::Map
- Also began remodeling the particle generator representation toward a
more object-oriented model (note that a particle... -
01:32 Revision bae6c5e0 (github): Cleanup|World: Added Thinker_Map() (returns the map in which the thinker exists)
- Note that presently this merely resolves to a WorldSystem::map() call.
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00:44 Revision 5ec443f7 (github): Hand|World: Updated wrt WorldSystem name change, fix compiler warning
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00:37 Revision 5027182b (github): Refactor: Renamed World as WorldSystem, derive from de::System
2014-01-12
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23:26 Revision 6543298e (github): WinMM|Windows: Fixed build (missing header), cleanup
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21:22 Revision eaea5fdb (github): Cleanup|All Games|Plugins: Replacing use of Con_Message with App_Log
- Applying log entry metadata flags.
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20:51 Revision 6cec9bb8 (github): Cleanup|All Games|Plugins: Replacing use of Con_Message with App_Log
- Applying log entry metadata flags.
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16:51 Feature #1429 (In Progress): Support for Freedoom
- Freedoom IWAD files renamed: http://dengine.net/forums/viewtopic.php?f=7&t=1671
We should add separate game modes ... -
13:50 Revision ad93df03 (github): Refactor: Added App_Log() to the libdeng2 C wrapper, use it everywhere
- App_Log() works the same way as the LOG_* macros: a newline is
automatically added (if there isn’t one). Replaced app... -
13:09 Revision cedf0673 (github): Refactor: Convenient log level enums for the libdebg2 C wrapper API
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12:28 Revision 61f68e3a (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
- Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti... -
12:25 Revision f27ab3b3 (github): Started work branch for low-latency input and modern player movement
- The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ... -
12:13 Revision af95f5fa (github): Fixed|Heretic: Transition from intermission to next map
- The busy mode transition frame was not being prepared at the
end of the Heretic intermission. Also, there was a waiti... -
12:12 Bug #1707 (Closed): [NVIDIA] Antialiasing with forced driver setting (black screen)
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12:11 Bug #1704 (Closed): Busy mode background images
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12:11 Revision 81eb082a (github): Fixed|Heretic: Transition from intermission to next map
- The busy mode transition frame was not being prepared at the
end of the Heretic intermission. Also, there was a waiti... -
11:23 Revision 8e67f805 (github): Fixed|UI: All-white busy transition frame
- It appears that somebody somewhere alters the min filter of the
transition frame when using “leavemap”, however not w... -
11:23 Revision 5fb6de69 (github): Client|libgui: Added some log messages
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11:22 Revision d9030b73 (github): Fixed|UI: All-white busy transition frame
- It appears that somebody somewhere alters the min filter of the
transition frame when using “leavemap”, however not w... -
10:03 Revision 6848105e (github): Refactor|Console|API: Printing log messages, removed old Console API functions
- The engine should not internally use Con_Message, Con_Printf, or
Con_FPrintf to print log messages, as these do not p...
2014-01-11
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21:13 Revision f55bc159 (github): Cleanup|Client: Log entries, levels, and domains (continued)
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20:30 Revision 31d1341b (github): Cleanup|Refactor|Client: Log entries, levels, and domains (continued)
- Reduced redundancy and use of fatal errors in fi_main.cpp.
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18:39 Revision a0d050eb (github): Map|Client: Cleanup
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17:48 Revision 3ce88f87 (github): Console: Improved output of “listcontrols”
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17:27 Revision 2e79c6a7 (github): Map|Client: Encapsulate write access to the client mobj hash within de::Map
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16:18 Revision 05c836fc (github): Cleanup|Map|Client: Moved Map::expireClMobjs into map.cpp
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15:18 Revision 77c44ec8 (github): Cleanup|Client: Log entries, levels, and domains (continued)
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12:18 Revision 71a20b39 (github): Cleanup|Client: Log entries, levels, and domains (continued)
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11:29 Revision 836d7990 (github): Client|Log: Only Dev messages are shown with the section info
- The log entry “sections” contain information about where in the
native code the entry was created. This information i... -
10:56 Revision b62e2f31 (github): Refactor|libdeng1: Renamed the "boolean" define to "dd_bool"
- Windows system headers define a "boolean" with a different size. To
avoid this conflict, libdeng1's boolean is now dd... -
08:50 Revision 5188efa3 (github): Merge branch 'libappfw'
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08:35 Revision a5207b49 (github): Windows|Installer: Deploy deng_appfw.dll
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08:34 Revision 4dfcf410 (github): Refactor|Client: Updated to use libappfw
- The generic portions of the UI framework have now been migrated to
libappfw. -
07:06 Revision 023b82a5 (github): Refactor: Updating client to use libappfw
2014-01-10
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19:41 Revision 2e641bb7 (github): Refactor: Continued setting up libappfw and updating the client
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15:10 Revision 003f9714 (github): Started work branch for separating the UI framework in a shared lib
- The client's UI framework has grown large enough to warrant moving
it into its own shared library called "libappfw" (... -
13:08 Revision 1f64756e (github): Fixed: Compiler warnings
- Unused variables and tautological conditions.
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13:06 Revision 93964519 (github): Fixed: Compiler warnings
- Unused variables and tautological conditions.
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10:50 Revision 6513a8b3 (github): Cleanup|Client: Log entries, levels, and domains (continued)
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10:30 Revision 7f3a52b2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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10:29 Revision 57afd11b (github): Cleanup|Client: Log entries, levels, and domains (continued)
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10:28 Revision 07927d41 (github): World|Client: Cleanup
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10:05 Revision d08b3c9a (github): Cleanup|Client: Log entries, levels, and domains (continued)
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08:57 Revision 97a6152e (github): Map|Client: Cleanup
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08:21 Revision 991a2414 (github): Cleanup: de::dintptr() is unnecessary when logging with de::LogEntry::Arg
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08:06 Revision 768ec6d1 (github): Refactor|Map|Client: Moved Map's ClMobjHash to the private Instance
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07:46 Revision 5ddb9064 (github): Refactor|Map|Client: Reworked the client mobj hash into a basic C++ class
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06:26 Revision 30b17945 (github): Map|Client: Cleanup
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06:01 Revision c12b14a6 (github): Client: Cleanup
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05:55 Revision 638cd846 (github): Map|Client: Removed fixed limit CLIENT_MAX_MOVERS (was 1024)
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05:06 Revision 1d011e2e (github): Refactor|Map|Client: Clientside active mover arrays are now private to Map
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04:53 Revision 9c9edeab (github): Cleanup|Map|Client: Moved all client only methods of Map to map.cpp
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04:23 Revision fcfec832 (github): ClPlaneMover|Client: Cleanup
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04:21 Revision c34b37eb (github): Refactor|ClPlaneMover|Client: Simplified ClPlaneMover (use a Plane pointer)
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03:56 Revision 64f08249 (github): Refactor|World|Client: Moved ClPolyMover into new source files
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03:50 Revision 5d609443 (github): Refactor|World|Client: Moved ClPlaneMover into new source files
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03:10 Revision c3fbda76 (github): World|Client: Cleanup
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02:27 Revision 63b65707 (github): World|Client: Cleanup
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01:12 Revision 5ea7600e (github): World: Cleanup
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00:18 Revision 4e051503 (github): World|Server: Cleanup
2014-01-09
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23:53 Revision 0e0f33ec (github): LightGrid|Renderer: Cleanup
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23:50 Revision cbffd0e1 (github): World: Cleanup
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20:52 Revision 1b033ec2 (github): Cleanup|Client: Log entries, levels, and domains (continued)
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20:35 Revision 2ffec24c (github): Cleanup|Client: Log entries, levels, and domains (continued)
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19:41 Revision e8af1a95 (github): Fixed: Build error
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19:40 Revision bbd93763 (github): Cleanup|Client: Log levels and domains (continued)
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18:33 Revision a6cc1a6a (github): Fixed|Ring Zero: Do not attempt to parse a game config when switching to ring zero
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18:27 Revision c4df0bb5 (github): Fixed|Console: Do not warn about non-existent autoexec/startup config files
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17:41 Revision 1a26e85c (github): ResourceSystem: Cleanup
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17:40 Revision 9b940cc7 (github): Console: When saving config/bindings only log if actually written to a file
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17:38 Revision 2a2f83a9 (github): Fixed: Exception during log flush (argument string format error)
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17:11 Revision ff2c1fc5 (github): Fixed: Compiler warnings
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17:11 Revision 6b251f7d (github): Log|libdeng2: Elaborate when a log entry throws an exception
- The format string is included in the error message.
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16:44 Revision 911a9e1d (github): Fixed|Log: Crash when making a log entry
- Trying to delete an invalid pointer when setting Arg value.
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16:44 Revision 58c10e98 (github): Cleanup|Network|Client: Log levels and domains (continued)
- Also converted some Con_Message() calls to use LOG.
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16:36 Revision cca236fb (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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16:36 Revision 6e34d450 (github): Console: Cleanup
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15:38 Revision 9d05452a (github): Cleanup|Network|Client: Log levels and domains (continued)
- Also converted some Con_Message() calls to use LOG.
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15:18 Revision 0a1166b9 (github): Windows: Fixed build (unknown DEBUG_Message)
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12:55 Revision 961022c1 (github): Cleanup|Server|Client: Log levels and domains (continued)
- Converted remaining Con_Message() calls in the network domain to
use LOG. -
12:51 Revision b6ee2888 (github): Refactor|Log|libdeng2: Keep a pool of shared log entry argument instances
- To avoid repeatedly allocating and freeing memory for log entry
arguments, the existing ones are now kept in a shared... -
12:26 Feature #1711: Automatically switching external music
- Just thinking about it; obviously I understand that it's easy for me to sit here and write this, but another thing en...
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12:09 Feature #1711 (Rejected): Automatically switching external music
- Something crazy probably.
There are many classic user mods out there that contain duplicate, but renamed, music lu... -
09:59 Revision 916647c5 (github): Fixed: Compilation errors
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09:05 Revision fe1420c3 (github): Audio|Client: Replaced Con_Errors with exceptions (with -isfx, etc.)
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09:02 Revision b6aef6f0 (github): Cleanup|Audio: Log levels and domains (continued)
2014-01-08
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20:05 Revision 935df5f1 (github): Cleanup|Client: Log levels and domains (continued)
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19:03 Bug #1710 (Closed): game-fastmonsters 0/1 doesn't work
- The console command; 'game-fastmonsters' appears to not be functioning (i.e it has no effect).
I tested it followi... -
18:31 Revision 04a6f557 (github): FluidSynth|FMOD: Use libdeng2 Log for debug logging from audio plugins
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18:30 Revision c178bebc (github): Fixed|UI|Client: Per-domain log filters overridden inadvertently
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13:07 Revision 6febdd14 (github): Merge branch 'ui-alerts'
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13:07 Revision 9621515b (github): Cleanup|Client|libgui: Log levels and domains
- Todo: Much more of this to come…
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13:06 Revision fe3c2485 (github): libdeng2|Log: Include log entry domain in printed copy
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11:06 Revision df67bca2 (github): libdeng2|Log: Include domain in printed log entries
- Only the first applicable domain is printed. Upper case letters are
for non-dev entries and lower case is for dev ent... -
11:04 Revision cb7ef360 (github): Client|Log: Resetting Log filter and alert settings to defaults
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10:25 Revision 263ff468 (github): Cleanup
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10:25 Revision 2b27c10a (github): Fixed|UI|Client: Button text hover color with rich formatting
- Rich formatting would override the button hover color, which would
result in a potential clash with the hover backgro... -
10:02 Revision a65722fb (github): Merge branch 'ui-alerts' of ssh://github.com/skyjake/Doomsday-Engine into ui-alerts
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09:14 Revision 13c29204 (github): Cleanup
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09:12 Revision be375b8e (github): UI|Client|Log: Alert about entries in requested domains
- The Config.alert record now determines which domains raise alerts
on which levels.
AlertMask composes a LUT that is ... -
08:33 Revision d3be5fcc (github): Refactor|Log|libdeng2: Always require a context domain for log entries
- This makes it simpler to check which levels and enabled, etc.
2014-01-07
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21:50 Revision d8561722 (github): Oculus Rift|Renderer: Separately configurable Oculus Rift multisampling
- Added “rend-vr-rift-samples” to control the number of samples used
for the unwarped Oculus Rift framebuffer. The defa... -
21:49 Revision 4c11ac4d (github): Oculus Rift|Renderer: Separately configurable Oculus Rift multisampling
- Added “rend-vr-rift-samples” to control the number of samples used
for the unwarped Oculus Rift framebuffer. The defa... -
20:56 Bug #1709 (New): Infine events interfere with taskbar
- Pretty much was the subject states. Infine takes control of the taskbar shortcut key, when one imagines it probably s...
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18:55 Revision fb03a380 (github): UI|Client: Cleanup and fixes in the Log Filter settings dialog
- Now the App’s LogFilter is updated when values are changed in the
widgets. -
18:53 Revision 2daa2561 (github): UI|Client|ChoiceWidget: Determine potential maximum width
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16:27 Revision 4f7c0dda (github): UI|Client: Revised and improved the Log Filter & Alerts dialog
- Better layout and implementation.
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16:26 Revision cfae081f (github): Fixed|UI|GridLayout: Right-aligned cells that span multiple columns
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16:26 Revision a6f7808b (github): UI|Client|AlertDialog: Added a Gear button for alert settings
- It just shows the Log Filter & Alerts dialog, the same one that is
in the console menu. -
16:24 Revision ce58192d (github): Refactor|Record|libdeng2: Setting values without recreating variables
- For convenience, Record now provides methods for setting member
variable values in such as a way that the variable is...
2014-01-06
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21:49 Revision 77e84d2e (github): UI|Client: Put together the log settings dialog’s contents
- Todo: Better layout and full functionality.
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21:48 Revision 7a36ac45 (github): UI|Client: Various widget improvements
- PopupWidget that opens to the right is now clamped vertically
into the view.
VariableToggleWidget can use any two va... -
21:46 Revision 6b1f2e3a (github): Client|Config: Set default alert levels
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21:45 Revision 51ce7c83 (github): UI|Client: Added VariableChoiceWidget
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17:34 Revision 11c746ee (github): Console: Added the “Log Filter & Alerts” dialog in the console menu
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17:34 Revision fe0ad0f2 (github): libdeng2|Config: Include default alert levels in Config.log.filter
- Also, clean up the obsolete Config.log.level.
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16:34 Revision 1cb02e79 (github): UI|Log|Client: Added a stub for the log settings dialog
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13:58 Revision 285358a1 (github): libgui|OpenGL: Correct exported name of glRenderbufferStorageMultisampleCoverageNV
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13:58 Revision 783411f3 (github): libgui|OpenGL: Detect NVIDIA CSAA support, use it if available
- IssueID #1707
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13:56 Feature #1708 (Closed): Logging by domain (with filtering)
- It has long been an issue for developers that when working on a particular subsystem with a high verbosity of log mes...
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13:47 Revision 5374534c (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine into ui-alerts
- Conflicts:
doomsday/libgui/include/de/gui/glentrypoints.h
doomsday/libgui/src/glentrypoints.cpp
doomsday/libgui/sr... -
13:44 Revision 24524fdf (github): libdeng2|Script: Functions retain their original namespace
- A function should use the global namespace where it was originally
created in. -
13:43 Revision 0aee88e7 (github): Fixed|Log|libdeng2: Checking the Dev flag in log entries
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12:39 Revision c8a6ca93 (github): Log|libdeng2|Client: Filtering log entries
- LogBuffer can now use a separate filter object to decide whether
a log entry should be entered into the buffer or not... -
10:56 Revision 3ced433b (github): Script|libdeng2: Creating records with expressions
- Previously it was only possible to create a new record using the
“record” statement or the Record() function. This co... -
10:46 Revision a336ba83 (github): libgui|OpenGL: Correct exported name of glRenderbufferStorageMultisampleCoverageNV
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09:17 Revision cb72a741 (github): libgui|OpenGL: Detect NVIDIA CSAA support, use it if available
- IssueID #1707
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09:12 Revision c161f213 (github): libgui|OpenGL: Detect NVIDIA CSAA support, use it if available
- IssueID #1707
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08:41 Bug #1707: [NVIDIA] Antialiasing with forced driver setting (black screen)
- See forums post: http://dengine.net/forums/viewtopic.php?f=7&t=1664#topic
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08:39 Bug #1707 (Closed): [NVIDIA] Antialiasing with forced driver setting (black screen)
- There is an issue with the framebuffer changes introduced in 1.13 where certain driver settings (like forcing AA on) ...
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08:27 Bug #1681: Garbled screen build 1080
- appending "-nofsaa" to doomsday in the terminal fixes the garbled screen
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07:00 Revision b6cf8b45 (github): Sky|Added: Support scrolling skies vertically
- The sky renderer now supports scrolling layers on both axes. However,
the fadeout colors are not currently updated an... -
06:11 Bug #788 (Closed): Momentary pause during looped MIDI playback
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00:31 Bug #788: Momentary pause during looped MIDI playback
- Gave the new 1.13.1 release a shot, and this seems to be working great with the new SDL. Tried out a short MIDI, like...
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03:42 Revision 0554ea73 (github): Map|World: Associate and index Skys in the owning Map
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03:19 Revision 4db95387 (github): Map API: Sky properties are now available via this API
- Various properties of the map's sky can now be manipulated using the
map API (DMU):
- DMU_COLOR (Ambient color)
- DM... -
02:42 Revision ff93b5a9 (github): Sky|World: Sky is a MapElement addressable via the Map API (DMU)
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02:14 Revision 4ae122e2 (github): Refactor|Sky: Sky is a world-domain component; Map owns an instance
- A Sky is now considered a logical component of the world, with each
map owning an instance.
Todo: Separate drawing o...
2014-01-05
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22:37 Revision fe55b4e9 (github): Sky|Renderer: Use shared hemisphere geometry for all Sky instances
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16:22 Revision 5b9cfe1f (github): Merge branch 'master' into ui-alerts
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16:22 Revision 857ccef8 (github): Fixed|Shell|OS X: Build failure in OS X 10.6 (Qt 4.7)
- Missing enum value.
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16:20 Revision fb54d784 (github): Fixed|Shell|OS X: Build failure in OS X 10.6 (Qt 4.7)
- Missing enum value.
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16:19 Revision 91d6448d (github): Bumped version to 1.13.2
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15:48 Revision 1c12341a (github): Tests|Log: Trying out the Dev flags
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15:38 Revision 8d9088f1 (github): Refactor|Log: Dev flag can be used together with other domain flags
- Added a new set of macros for logging developer-only entries.
These are named LOGDEV_* compared to the regular LOG_* ... -
14:33 Revision b70d2174 (github): API|Refactor: Bumped WAD API to v2, removed a function
- W_CheckLumpNumForName2() is not really needed, as the only purpose
of the extra parameter was to suppress a log messa... -
14:30 Revision 0fe54faa (github): Client|Cleanup: Continued updated logging with domain-specific LOG macros
- Also, removed old client-specific VERBOSE or other log-related macros.
2014-01-04
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23:00 Revision 785c0770 (github): Client: Continued updated logging with domain-specific LOG macros
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22:02 Revision 167d3280 (github): Client: Started updated logging with domain-specific LOG macros
- Also, reworded some messages to be more appropriate for the context
and usage. -
20:17 Revision 8190f598 (github): DehRead|WadMapConverter: Updated logging with domain-specific LOG macros
- Also, tweaked the entry levels to be more suitable within the domain.
-
20:16 Revision 29c56254 (github): Shell|libshell: Updated logging with domain-specific LOG macros
- Also, tweaked the entry levels to be more suitable within the domain.
-
20:16 Revision ce7572fd (github): libgui: Updated logging with domain-specific LOG macros
- Also, tweaked the entry levels to be more suitable within the domain.
-
20:15 Revision edc678b9 (github): libdeng2: Updated logging with domain-specific LOG macros
- Also, tweaked the entry levels to be more suitable within the domain.
-
19:43 Revision cba0940a (github): Spelling
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19:42 Revision 3ef8d8f0 (github): Refactor|Log|libdeng2: Renamed the INFO/Important level to Note
- “Note” as in “please note this important detail”. Also, the term
“info” is already used for Info files. -
18:46 Revision 0ccbc888 (github): Merge branch 'master' into ui-alerts
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18:42 Revision d3eb9829 (github): GL: Request OpenGL 2.1 compatibility profile
- This might help with some newer OpenGL drivers (hopefully).
-
18:39 Revision 7e0a6c3b (github): Refactor|Log: Added bits for target audience, more LOG_* macros
- It is now possible to mark log entries for specific user groups
and/or domains. While the DEV group is intended for p... -
15:01 Revision 7ffc2979 (github): UI|Client: Crash when deleting a menu widget
- The ownership of menu items’ sub-widgets is dual: as popups, they
always have a parent and if the parent is deleted, ... -
14:50 Revision 4fec9c68 (github): Game|Resources: Applied rich formatting to "inspectgame" output
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14:41 Revision 8dd40b3e (github): Fixed|OS X: Build failure (missing header)
-
13:17 Bug #788: Momentary pause during looped MIDI playback
- This should be re-tested now that SDL has been upgraded.
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13:16 Feature #1692 (Closed): [Windows] Upgrade SDL / SDL_mixer
- Upgraded SDL to 1.2.15 and SDL_mixer to 1.2.12.
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00:55 Feature #1692 (In Progress): [Windows] Upgrade SDL / SDL_mixer
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13:15 Revision 4d200241 (github): Windows|SDL|qmake: Upgraded SDL, updated build configuration to suit
- IssueID #1692
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13:13 Revision 5d8a6dd3 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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13:12 Revision bc3ab40a (github): Windows|SDL|qmake: Upgraded SDL, updated build configuration to suit
- IssueID #1692
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13:11 Revision 82e36899 (github): Game|Resources: Added method of querying the logical status of a Game
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12:49 Revision 3b8e0b54 (github): Refactor|Game|Resources: Removed the now redundant Game::print()
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12:24 Revision 240fc60c (github): Console: Improved "help (identity-key)" output
- Rather than assume the user is interested in the status of the game
specified, the console will output:
- Name the g... -
11:49 Revision bf5bd201 (github): Resources: Added cmd "inspectgame" for logging details of a registered game
- The 'inspectgame' command can be used to obtain detailed information
about a registered game. If no identity key is s... -
09:39 Revision e14a7613 (github): Console|Cleanup: Renamed Con_StyledCommandUsage() as Con_CmdUsageAsStyledText()
- In line with existing naming conventions.
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09:19 Revision 67687898 (github): Typos
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09:11 Revision fd84de0c (github): Console: Applied rich formatting to "help (what)" output
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07:20 Revision 863df595 (github): Refactor|Game|Resources: Continued cleaning up the de::Game API
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06:25 Revision d066e507 (github): Refactor|Manifest|Resources: Moved logic for Manifest::consolePrint() into Game::printFiles()
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06:12 Revision a278c958 (github): Refactor: Removed Con_PrintPathList()
- This routine is now obsolete as there more flexible ways of preparing
and printing a concatenated list of paths. -
05:15 Revision 20509d3a (github): Resources|Manifest: Cleanup
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05:15 Revision 8d95e864 (github): Console: Cleanup
-
04:36 Revision 3e530c9d (github): Cleanup
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04:18 Revision 33d4b989 (github): Refactor|Game: Game now uses de::String and de::Path to represent attributes
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01:11 Revision 5a0dffc6 (github): Windows: Use backslashes when querying the registry via QSettings
- Evidently one must use backslashes else the query will fail.
-
00:24 Bug #1704 (In Progress): Busy mode background images
2014-01-03
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23:57 Bug #1706 (Closed): Default Mapinfo music glitch
- The music track used by the default MapInfo def is changed to the intermission screen if the player completes a map t...
-
23:52 Bug #1705 (Closed): Flickering light decoration on moving platform
- At the start of TNT Map06, is a moving platform that uses a flat that Dday's default defs attach dlights to.
As th... -
23:50 Bug #1704 (Closed): Busy mode background images
- Using 1.13 stable.
In Heretic, going from an intermission screen to a map produces a black screen during loading i... -
22:48 Revision 2bf6fc4d (github): Resources|Windows|Mac OS: Automatically search for IWADs installed via Steam
- Doomsday will now search the platform specific SteamApps directory
on Windows and OS X when locating IWADS, unless th... -
22:37 Revision 35eabec6 (github): Fixed|Sky|Renderer: Sky rendering issues/HOM in Hexen (refactoring oversight)
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20:40 Revision b5176593 (github): Stereo 3D|UI: Clarified terms used in the VR settings dialog
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20:40 Revision c9f3dfe9 (github): Stereo 3D|UI: Clarified terms used in the VR settings dialog
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20:32 Revision 4a065932 (github): Refactor|Client|Server|libgui: Checking for existence of singletons
- Renamed methods that check for singleton existence to
“somethingExists()”. Also don’t have redundant methods in Clien... -
20:12 Revision 756d02e6 (github): Fixed|Shell|OS X: Use the correct UI font (Lucida Grande)
- IssueID #1703
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20:12 Revision 27ae871d (github): Fixed|Shell|libshell: ServerFinder must work without a de::App
-
20:12 Revision a5b46557 (github): Fixed|Shell|OS X: Use the correct UI font (Lucida Grande)
- IssueID #1703
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20:11 Bug #1703 (Closed): [OS X] Shell uses the wrong UI font
- There is a bug in Qt 4.8 on OS X 10.9 Mavericks where the wrong font is used for UI widgets.
See: "QTBUG-32789":http... -
20:08 Revision 9b28a7db (github): Fixed|Shell|libshell: ServerFinder must work without a de::App
-
20:02 Bug #1691 (Closed): UI and full screen/window toggle
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20:01 Bug #1702 (Closed): Crash when multiple clients join a game
- See: http://dengine.net/forums/viewtopic.php?f=7&t=1662#topic
If no bindings exist for a player, @P_IsControlBound... -
19:55 Revision 22190902 (github): libcommon|UI: Make sure game is frozen before opening a network connection
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19:55 Revision 3b041d00 (github): Fixed|libcommon: Don’t check control input of remote players
- Remote players are moved according to a smoothed path of received
coordinates, not any control input values. -
19:55 Revision 04f391c6 (github): Fixed|Bindings|Multiplayer: Crash when more than one client in the game
- When checking for player controls, a null pointer was accessed
in P_IsControlBound(). -
19:55 Revision a5af1622 (github): libcommon|UI: Make sure game is frozen before opening a network connection
-
19:49 Revision 2dd9566b (github): Fixed|libcommon: Don’t check control input of remote players
- Remote players are moved according to a smoothed path of received
coordinates, not any control input values. -
19:45 Revision 9634c68c (github): Fixed|Bindings|Multiplayer: Crash when more than one client in the game
- When checking for player controls, a null pointer was accessed
in P_IsControlBound(). -
19:03 Revision 26b87a6b (github): Typo
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17:06 Revision 5fed004f (github): UI|Client: Tweaked clip-culling for scrolling
- When scrolling, it is beneficial to have things ready before they
become visible. Clip-culling will now use a hardcod... -
17:03 Bug #1701 (New): [Doom] Map08/ExM8 sound emulation
- In Vanilla Doom, on ExM8 and Map08, all sounds are not cut off.
However, Dday only replicates this behaviour for t... -
17:00 Revision 9b2f76e3 (github): Renderer|Particles: Don’t warn needlessly about missing particle textures
- Instead of warning, print an INFO-level message about which textures
were successfully loaded.
Warnings are still pr... -
16:58 Revision f93e2354 (github): libdeng2|Range: Added utilities for finding and printing contiguous integer ranges
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16:58 Revision 91f8921b (github): Fixed|ClientApp: Potential uncaught exception when alerting without a window
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16:44 Feature #1509 (Closed): Option to stop active/sight sounds if emitter killed
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16:36 Feature #1509: Option to stop active/sight sounds if emitter killed
- I think the 'sound-overlap-stop' cvar covers this old RFE.
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11:38 Feature #1509: Option to stop active/sight sounds if emitter killed
- My apologies; I am no longer sure of the accuracy of what I originally wrote above and thus have withdrawn it.
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11:18 Feature #1509: Option to stop active/sight sounds if emitter killed
- Withdrawn; my apologies.
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16:40 Bug #1667 (Rejected): Player weapon sounds interrupt "dont_stop" sounds
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16:31 Bug #1667: Player weapon sounds interrupt "dont_stop" sounds
- Puzzling, upon retesting this issue in 1.13, it appears to no longer occur.
Maybe it happened to be the specific b... -
16:25 Feature #1596 (Closed): [Updater] Notify when network connection fails
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16:24 Feature #1700 (Closed): Warning/error alerts
- When a warning is entered into the log or an error occurs, there should be a clear alert notification given to the us...
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16:17 Revision bd3a9f71 (github): UI|Client: Tweaked information in the About dialog
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16:09 Revision 6cc35691 (github): UI|Client: Changed button label in alert dialog
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14:37 Revision 04577b25 (github): UI|Client|libdeng2: Cull widgets that cannot be visible due to clipping
- Widgets that lie outside the visible clip rectangles will not be
drawn at all. Previously all widgets were always dra... -
12:40 Feature #1699 (New): Particle renderer 2.0
- The current particle effects system has some severe bottlenecks (it does not utilize the GPU (shaders, VBOs), instead...
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12:36 Feature #1698 (New): Editor for particle generators
- There should be an in-game editor UI for designing particle effects.
* Adjust parameters in real time.
* See how th... -
11:10 Revision e56696a7 (github): UI|Client: Adjusted dialog content margins
- Now the buttons don’t have a top margin, which allows the content
to be laid out without overlapping the buttons. -
11:09 Revision 70283fb6 (github): Fixed|UI|Client: Updating widget margins
- The sums were not correctly updated when margins were changed.
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