Bug #1681
Garbled screen build 1080
0%
Description
Screenshot of problem attached
dave@theBeast:/usr/bin$ ./doomsday -vv
Application path: /usr/bin/doomsday
Enabled log entry level: MESSAGE
Created a new 32.0 MB memory volume.
Config::read: modules/Config matches version [ 2, 0, 0, 1080 ]
Executable: Doomsday Engine 1.13.0 [#1080] (Unstable 64-bit) Dec 16 2013 03:17:29.
Command line (2 strings):
  0: ./doomsday
  1: -vv
RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
              shaders.dei" at path "/data/doomsday.pk3/data/renderer.pack/shaders.dei" 
              (out of archive in read-only native file "(basedir)/data/doomsday.pk3")
Initializing plugins...
  (id:1) libdehread
  (id:2) libdoom
  (id:3) libdoom64
  (id:4) libexample
  (id:5) libheretic
  (id:6) libhexen
  (id:7) libwadmapconverter
I_InitJoystick: No joysticks found
Starting GuiApp event loop...
OpenGL 3.0 supported
OpenGL information:
  Version: 3.0 Mesa 10.1.0-devel (git-cbe7431 saucy-oibaf-ppa)
  Renderer: Gallium 0.4 on AMD BARTS
  Vendor: X.Org
Capabilities:
  Compressed texture formats: 3
  Available texture units: 8
  Maximum texture anisotropy: 16
  Maximum texture size: 16384
  Line width granularity: 0.1
  Line width range: 1...16384
OpenGL Extensions:
    AMD extensions:
        conservative_depth, draw_buffers_blend, seamless_cubemap_per_texture,
        shader_stencil_export
    ANGLE extensions:
        texture_compression_dxt3, texture_compression_dxt5
    APPLE extensions:
        packed_pixels, vertex_array_object
    ARB extensions:
        multisample, point_parameters, framebuffer_sRGB, multitexture, texture_cube_map,
        texture_env_add, transpose_matrix, texture_border_clamp, texture_compression,
        depth_texture, occlusion_query, shadow, texture_env_combine,
        texture_env_crossbar, texture_env_dot3, texture_mirrored_repeat, window_pos,
        draw_buffers, fragment_program, fragment_shader, shader_objects, vertex_program,
        vertex_shader, depth_clamp, fragment_program_shadow, half_float_pixel,
        occlusion_query2, point_sprite, shading_language_100, sync,
        texture_non_power_of_two, vertex_buffer_object, color_buffer_float,
        pixel_buffer_object, texture_compression_rgtc, texture_float, texture_rectangle,
        framebuffer_object, vertex_array_object, copy_buffer, depth_buffer_float,
        draw_instanced, half_float_vertex, instanced_arrays, map_buffer_range,
        texture_rg, texture_swizzle, vertex_array_bgra, ES2_compatibility,
        blend_func_extended, debug_output, draw_buffers_blend, draw_elements_base_vertex,
        explicit_attrib_location, fragment_coord_conventions, provoking_vertex,
        sampler_objects, seamless_cube_map, shader_stencil_export, shader_texture_lod,
        texture_cube_map_array, texture_multisample, texture_rgb10_a2ui,
        uniform_buffer_object, vertex_type_2_10_10_10_rev, get_program_binary,
        robustness, shader_bit_encoding, timer_query, transform_feedback2,
        transform_feedback3, base_instance, conservative_depth, internalformat_query,
        map_buffer_alignment, shading_language_420pack, shading_language_packing,
        texture_storage, transform_feedback_instanced, invalidate_subdata,
        texture_storage_multisample, vertex_attrib_binding, texture_mirror_clamp_to_edge,
        vertex_type_10f_11f_11f_rev
    ATI extensions:
        draw_buffers, texture_env_combine3, texture_float, blend_equation_separate,
        texture_compression_3dc, separate_stencil, texture_mirror_once
    EXT extensions:
        abgr, bgra, blend_color, blend_minmax, blend_subtract, copy_texture,
        polygon_offset, subtexture, texture_object, vertex_array, compiled_vertex_array,
        texture, texture3D, draw_range_elements, packed_pixels, point_parameters,
        rescale_normal, separate_specular_color, texture_edge_clamp, framebuffer_sRGB,
        blend_func_separate, fog_coord, multi_draw_arrays, secondary_color,
        texture_env_add, texture_filter_anisotropic, texture_lod_bias,
        framebuffer_object, texture_compression_s3tc, texture_env_combine,
        texture_env_dot3, stencil_two_side, texture_cube_map, shadow_funcs, stencil_wrap,
        blend_equation_separate, packed_float, pixel_buffer_object,
        texture_compression_dxt1, texture_compression_rgtc, texture_mirror_clamp,
        texture_rectangle, texture_sRGB, texture_shared_exponent, framebuffer_blit,
        framebuffer_multisample, packed_depth_stencil, draw_buffers2, draw_instanced,
        gpu_program_parameters, texture_array, texture_compression_latc, texture_integer,
        texture_sRGB_decode, timer_query, texture_swizzle, vertex_array_bgra,
        provoking_vertex, texture_snorm, framebuffer_multisample_blit_scaled,
        transform_feedback
    IBM extensions:
        rasterpos_clip, multimode_draw_arrays, texture_mirrored_repeat
    INGR extensions:
        blend_func_separate
    KHR extensions:
        debug
    MESA extensions:
        window_pos, pack_invert, texture_signed_rgba
    NV extensions:
        blend_square, light_max_exponent, texgen_reflection, texture_env_combine4,
        packed_depth_stencil, texture_rectangle, depth_clamp, fog_distance,
        primitive_restart, conditional_render, texture_barrier, vdpau_interop
    OES extensions:
        read_format, EGL_image
    S3 extensions:
        s3tc
    SGIS extensions:
        generate_mipmap, texture_border_clamp, texture_edge_clamp, texture_lod
    SUN extensions:
        multi_draw_arrays
Initializing Render subsystem...
Setting up platform state...
Warning: loadAudioDriver: Loading of "fmod" failed.
Warning: Failed initializing audio driver "FMOD" 
Warning:DS_SDLMixerInit: Linked version of SDLMixer (1.2.12) is newer than expected
                         (1.2.11)
Audio configuration (by decreasing priority):
  Music: SDLMixer::Music
  SFX: SDLMixer
Using DOOMWADDIR: ~/Games/Doom
ExampleHook: Hook successful!
Canvas: Gained focus.
Initializing InFine subsystem...
Initializing UI subsystem...
Locating "HACX - Twitch 'n Kill"...
Locating "Chex(R) Quest"...
Locating "Final DOOM: TNT: Evilution"...
Locating "Final DOOM: The Plutonia Experiment"...
Locating "DOOM 2: Hell on Earth"...
Locating "Ultimate DOOM"...
Locating "DOOM Registered"...
Locating "DOOM Shareware"...
Locating "Doom 64"...
Locating "Heretic: Shadow of the Serpent Riders"...
Locating "Heretic Registered"...
Locating "Heretic Shareware"...
Locating "Hexen: Deathkings of the Dark Citadel"...
Locating "Hexen"...
Locating "Hexen v1.0"...
Locating "Hexen 4-map Demo"...
Locating "Hexen 4-map Beta Demo"...
ResourceSystem: initCompositeTextures: Completed in 0 seconds.
^ : initFlatTextures: Completed in 0 seconds.
^ : initSpriteTextures: Completed in 0 seconds.
Parsing definition files...
readAllDefinitions: Completed in 0.01 seconds.
Definitions:
  1 finales
  11 materials
ResourceSystem: Building sprites...
^ : Completed in 0 seconds.
^ : Model init completed in 0 seconds.
FIC_PredefinedFont: Warning, unknown font 'System:normal24'.
FIC_PredefinedFont: Warning, unknown font 'System:normal24'.
FIC_PredefinedFont: Warning, unknown font 'System:normal24'.
FIC_PredefinedFont: Warning, unknown font 'System:normal24'.
FIC_PredefinedFont: Warning, unknown font 'System:normal24'.
FIC_PredefinedFont: Warning, unknown font 'System:normal24'.
FIC_PredefinedFont: Warning, unknown font 'System:normal24'.
FIC_PredefinedFont: Warning, unknown font 'System:normal24'.
FIC_PredefinedFont: Warning, unknown font 'System:normal24'.
FIC_PredefinedFont: Warning, unknown font 'System:normal24'.
Automatic game selection failed
Canvas: Lost focus.
^ : Gained focus.
^ : Lost focus.
Related issues
History
#1
    
    Updated by eunbolt almost 12 years ago
    
    1073 Is the last working version
Forgot to add
This is running ubuntu 13.10 64bit
#2
    
    Updated by skyjake almost 12 years ago
    
    Version: 3.0 Mesa 10.1.0-devel (git-cbe7431 saucy-oibaf-ppa)
Renderer: Gallium 0.4 on AMD BARTS
We should first rule out possible driver bugs. Do you have an alternative OpenGL driver to try?
#3
    
    Updated by skyjake almost 12 years ago
    
    - Subject changed from Garbled screen build #1080 to Garbled screen build 1080
 
#4
    
    Updated by eunbolt almost 12 years ago
    
    appending "-nofsaa" to doomsday in the terminal fixes the garbled screen
#5
    
    Updated by danij over 10 years ago
    
    - Status changed from New to Closed