Activity
From 2013-12-20 to 2014-01-02
2014-01-02
- 23:25 Revision 5c141b5f (github): UI|Client|AlertDialog: Use regular font weight for alert list entries
- Log entries use the “major” and “major meta” styles, and the same
formatting is used for the alert messages. However,... - 23:18 Revision 278ba9ab (github): UI|Client|LabelWidget: Allow using a custom rich format style
- 22:53 Revision d73cce29 (github): Debug|Renderer: Added assertion
- 22:10 Revision 67c19ae7 (github): UI|AlertDialog: Rewind list when alert dialog closed
- 21:25 Revision 496981a1 (github): UI|AlertDialog: Keep up to a 100 alerts in the list
- 19:53 Revision ed2d1361 (github): Cleanup
- 19:09 Revision db31ce12 (github): UI|AlertDialog: Adjusted list behavior
- The list of alerts is scrollable, and the latest alert appears at
the top of the list. - 19:08 Revision 5a34193c (github): UI|Client: Dialog and popup improvements
- Adjusted the position of dialog buttons and the content height.
Also, open dialogs eat mouse wheel events in addition... - 19:04 Revision da4658a9 (github): UI|Client|ScrollAreaWidget: Scrolling can be disabled
- 18:10 Revision 6e47a569 (github): Fixed|UI|Client: Don’t allow dialogs to grow higher than the view
- For a dialog that has a downward opening direction, don’t let the
dialog’s height to be taller than the available roo... - 15:21 Revision a2f42013 (github): UI|Client: Alert notification for logged warnings and errors
- This is the basic implementation of the alert mechanism. All warnings
and errors entered in the log show up as alerts... - 15:20 Revision 6ce1193e (github): UI|Client: Improvements for label and menu widgets
- One can now specify a fixed maximum width for a label’s text, and
menus can show plain labels instead of just buttons... - 15:18 Revision 24be7e67 (github): Cleanup
- 15:17 Revision f65fe72e (github): UI|Client: Configurable styled log sink formatter
- 09:50 Revision 23e7e2ad (github): Default Style: Revised the VR icon
- 09:37 Revision b6875e4c (github): Default Style: Revised the VR icon
- 09:37 Revision 9b71259d (github): UI|Client: Added a stub from the alerts dialog
2014-01-01
- 22:31 Revision 7f14a838 (github): Fixed|UI|Client: Check global bindings when a popup is open
- Allows for instance pressing F11 to toggle fullscreen when any popup
is open.
IssueID #1691 - 22:31 Revision 82575165 (github): Fixed|UI|Client: Check global bindings when a popup is open
- Allows for instance pressing F11 to toggle fullscreen when any popup
is open.
IssueID #1691 - 22:30 Bug #1691 (Resolved): UI and full screen/window toggle
- I've made it so that any open popups will now check global key bindings before preventing the event from progressing ...
- 17:53 Revision 1cf6b42c (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 17:52 Revision 17027643 (github): Sky|Renderer: Reimplemented sky renderer with an OO design in C++
- Supporting Boom maps requires the ability to draw multiple skies at
once. This commit signals the beginnings of suppo... - 17:10 Bug #1697 (Closed): [MP] Busy mode transition frame missing when joining
- 16:59 Bug #1697 (Closed): [MP] Busy mode transition frame missing when joining
- While waiting for a network connection to form, the game widget contents are not being drawn. They should have been f...
- 17:09 Bug #1693 (Closed): Crash when joining multiplayer game with Vanilla profile
- 16:48 Bug #1693 (In Progress): Crash when joining multiplayer game with Vanilla profile
- 17:08 Revision 9f06692d (github): Fixed|Client|Renderer: Crash with Vanilla profile in multiplayer
- Todo: This is a quick fix. It seems there is an underlying oversight
in the logic wrt multiplayer games (clmobjs, per... - 17:08 Revision f42c4fc3 (github): Fixed|UI|Client|Multiplayer: Freeze game content before joining
- IssueID #1697
- 17:06 Revision 38d539c1 (github): Fixed|Client|Renderer: Crash with Vanilla profile in multiplayer
- Todo: This is a quick fix. It seems there is an underlying oversight
in the logic wrt multiplayer games (clmobjs, per... - 17:04 Revision 8cf1d432 (github): Fixed|UI|Client|Multiplayer: Freeze game content before joining
- IssueID #1697
- 15:06 Bug #1696 (Closed): BspLeaf::cluster: No sector cluster is attributed
- A few reports from the forums:
* http://dengine.net/forums/viewtopic.php?f=7&t=1660 (1.13 without addons)
* http://... - 12:23 Revision cec8329a (github): libshell|ServerFinder: Added option to prevent automatic server discovery
- IssueID #1695
- 12:21 Revision a9928311 (github): libshell|ServerFinder: Added option to prevent automatic server discovery
- IssueID #1695
- 12:20 Feature #1695 (Closed): Option to prevent LAN server discovery
- There should be a way to stop the client from trying to find servers on the local network. For instance, a command li...
- 12:17 Revision f3ad5fd8 (github): Bumped version to 1.13.1
- 12:09 Revision 79c1bf17 (github): Builder|Fixed: Handling Unicode in a commit tag
2013-12-31
- 08:50 Feature #1694 (New): [Doom] Invulnerability animation: full bright sync, apply tic rate
- The focus on the Doom invulnerability filter using Dday's first ever view shader, for 1.13's release has made me noti...
2013-12-30
- 20:28 Bug #1693 (Closed): Crash when joining multiplayer game with Vanilla profile
- See forums post: http://dengine.net/forums/viewtopic.php?f=7&t=1633#topic
- 18:03 Feature #1692 (Closed): [Windows] Upgrade SDL / SDL_mixer
- Potentially fixes a MIDI looping stutter issue.
- 10:12 Revision 8f0d1b06 (github): Bumped version to 1.14.0 Unstable
- 10:05 Revision b87c1437 (github): Builder|Fixed: Handling Unicode in a commit tag
2013-12-29
- 19:43 Bug #1691: UI and full screen/window toggle
- I meant while one has the taskbar UI open; when one has just the task bar open, one can toggle between window and ful...
- 19:41 Bug #1691 (Closed): UI and full screen/window toggle
- I wasn't sure whether to class this as a bug or RFE.
One can't toggle between full screen and window, while the ta... - 19:35 Bug #1690 (Closed): [Windows] OpenAL sound plugin not being found
- 16:05 Revision c4f33ee3 (github): Changed release type to “Stable” for 1.13.0
- 11:59 Revision 89afd466 (github): Fixed|UI: Command line widgets must check for disabled state
- If disabled, command line widgets must not handle events. The base
class (LineEditWidget) does already respect the di...
2013-12-28
- 09:40 Revision 8d162c90 (github): Fixed|UI|Client: Game UI should be behind busy transition
- If possible, keep the game UI behind the busy transition. Note that
when using the UI compositor for Oculus Rift, we ...
2013-12-26
- 22:15 Bug #1690 (In Progress): [Windows] OpenAL sound plugin not being found
- commit:85a37c89 will hopefully fix this.
- 11:10 Bug #1690 (Closed): [Windows] OpenAL sound plugin not being found
- Long standing issue, at least on Windows, is that during startup, Dday is reporting that it is unable to locate the O...
- 21:43 Revision 47f54a5b (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 21:40 Revision 85a37c89 (github): OpenAL|Windows|Installer: Deploy missing openal32.dll
- This should solve the error loading the OpenAL audio plugin. The
plugin itself may still be broken, though... - 14:29 Bug #1689 (Closed): game options
- 11:08 Bug #1689: game options
- Those options have been removed from Snowberry due to those options becoming redundant and/or that Snowberry is slowl...
- 02:45 Bug #1689 (Closed): game options
- Hi guys ! that mod so bee very good, but from the new version something is missing from the settings / display / grap...
2013-12-25
- 19:53 Revision 832c6970 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
- Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti... - 19:52 Revision 88c4daeb (github): Started work branch for low-latency input and modern player movement
- The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ... - 19:48 Revision e4595f67 (github): Stereo 3D: Copyright notice
- 18:41 Revision d129effd (github): Documentation|Console: Updated help for ‘postfx’
- 13:19 Revision 8d7aae87 (github): Documentation|Readme: Added stereoscopic rendering to feature list
- 10:24 Revision 0b4e2934 (github): Default Style: Revised VR icon
2013-12-24
- 20:41 Revision a4646fe3 (github): Oculus Rift|UI: Added a button to restore desktop settings
- Also, head tracking is now only active in Oculus Rift mode.
- 16:58 Revision f895c0db (github): libgui|GLFramebuffer: Fall back to non-multisampled if an error occurs
- 16:26 Revision a74e4117 (github): Oculus Rift: Autoconfigure a larger size for HUD elements
2013-12-23
- 14:37 Bug #932 (Closed): mf2_floatbob not affecting particle generators
- Bobbing now affects particle spawn positions. However, it only affects the original position of the particle — as the...
- 14:34 Revision 9408252d (github): Fixed|Particles: Particle spawn position affected by source float bobbing
- When particles are spawned, in addition to floorclip, float-bobbing
is also taken into account.
Todo for later: It w... - 13:50 Bug #1659 (Closed): Crash when loading a save game of Ultimate Doom
- 13:06 Bug #1659 (Resolved): Crash when loading a save game of Ultimate Doom
- This looks like a corrupt save file. I fixed the cause of the crash, however it cannot be loaded successfully.
- 13:45 Feature #1688 (New): Command line options documented with Amethyst
- All command line options should be documented using Amethyst, much like the console variables and commands are docume...
- 13:43 Feature #1503 (Closed): [Unix] Basic command line options (e.g., help, version)
- 13:42 Revision 4ce0669d (github): Unix|Client|Server: Added command line options --version and --help
- It is customary in Unix to have these.
IssueID #1503 - 13:38 Revision 37752a77 (github): Documentation|Readme: Added Oculus Rift support
- 13:10 Feature #1687 (Progressed): In-game error dialogs (e.g., corrupt savegame)
- Instead of shutting down the entire engine due to an uncaught exception, error situations like a corrupt savegame sho...
- 13:04 Revision 0c496733 (github): Fixed|Client|libcommon: Avoid crash when loading a corrupt savegame
- IssueID #1659
- 12:29 Feature #1678: Optimize stereoscopic pixel formats
- Repurposing this issue to be more about optimizing the memory use and performance of 3D stereo rendering.
- 12:25 Feature #1656 (Closed): UI for VR / Oculus Rift config
- 12:24 Feature #1636 (Closed): Support for Oculus Rift
- I'm closing this issue as complete. @libovr@ is now included in Doomsday's Windows and OS X 10.8 packages and there ...
- 10:06 Revision 03ce5b0d (github): Oculus Rift: Ensure prediction latency is set
- Attempting to make sure that OculusTracker is always informed about
the configured prediction latency. - 09:46 Revision fbfb48c2 (github): Oculus Rift: Auto-configuration includes color adjustments
- Set some more reasonable color settings for the Rift display.
- 07:58 Revision 4e666ff7 (github): Fixed|Task Bar: Hide and show the correct menu items
- 07:58 Revision 5f72c210 (github): Oculus Rift: View bobbing should be reduced in Rift mode
2013-12-22
- 20:33 Feature #1636: Support for Oculus Rift
- This weekend I have made several Rift-related improvements:
* Fixed rendering glitches so that the left and right ey... - 20:25 Revision 4c201e7e (github): Default Style|Stereo 3D: Added an icon for 3D & VR config
- 20:01 Revision dc9d476d (github): Stereo 3D|UI: Oculus Rift settings only appear when Rift connected
- Also added a quick-setup button for setting a good configuration for
the Rift. - 19:58 Revision 4d972fe7 (github): Input|Bindings: Only active input devices should be considered
- When checking for existing bindings for a control, only active input
devices should be taken into account. - 18:53 Bug #925: [Doom] Map32: Secret exit quirk not replicated
- You've got it the wrong way around. Warping manually messes it up.
- 12:25 Bug #925: [Doom] Map32: Secret exit quirk not replicated
- Maybe I'm being thick but how does this map specifically take advantage of that if the only way to trigger it is by w...
- 11:01 Bug #925: [Doom] Map32: Secret exit quirk not replicated
- I believe that Vanilla Doom2 has no understanding of what to do with a secret exit trigger on Map32 and thus in a cas...
- 04:22 Bug #925: [Doom] Map32: Secret exit quirk not replicated
- Am I correct to conclude that the PWAD mentioned in the initial report is actually irrelevant to the issue in question?
- 17:27 Revision bf0aa55d (github): UI|Stereo 3D: Show latency setting only when head tracking available
- 17:22 Revision 5e888266 (github): Fixed|UI|Client: Relocate popups when UI composition mode changes
- If the compositor is activated, open popups must be relocated to
the compositor instead of staying in the root widget. - 17:07 Revision ecef8cd0 (github): Stereo 3D|UI: Added settings to the “3D & VR Settings” dialog
- Also, updated some Oculus Rift defaults according to averages
from Wikipedia (average male IPD, height). - 15:48 Revision 953a2d31 (github): UI|Stereo 3D: Added a VR settings dialog
- Todo: Add all the VR settings.
- 14:12 Revision 813273ae (github): Oculus Rift|Stereo 3D: Improved latency of head tracking
- This commit improves the integration of Oculus Rift head tracking
into player view angles.
For the best experience, ... - 09:56 Revision c90ad394 (github): Debug|libdeng2: Added assertions regarding valid use of Observers and Widgets
- 09:56 Revision e1238bc7 (github): Fixed|UI|Client: Crash when deleting a popup menu widget
- There was an inadvertent duplicate call to the base class’s
preparePanelForOpening() method in PopupMenuWidget. - 09:56 Revision 1c1bda80 (github): Fixed|UI|Client: Don’t offer events to the fake mouse cursor widget
- 09:56 Revision 77006c33 (github): UI|ProfilePickerWidget: Conform to common widget behavior of popup menus
- Close picker’s menu if it’s already open.
- 09:52 Revision 1b362513 (github): Fixed|UI|Renderer Appearance: Typo in 'Anisotropic Filter:' button label
- 08:15 Revision 42e608f9 (github): Refactor|World: Removed the World-internal MapLoadTaskData
- Now that the editable to playable map state conversion is performed
with a secondary step, the high level logic of th... - 00:51 Bug #1133 (Closed): Menu selector is tiny in Hell Revealed 2
- 00:42 Revision cbad8a65 (github): Fixed|Menu|libcommon: Tiny menu cursor with some mods (e.g., Hell Revealed II)
- The size of the menu cursor is determined dynamically according to
the dimensions of the currently focused menu item....
2013-12-21
- 21:15 Revision a3836db4 (github): Fixed|Stereo 3D|libgui: Visual discrepancies between left/right eyes
- When a target was cleared, the current GLState wasn’t being
automatically applied. This meant that the right eye’s UI... - 20:38 Revision aa6abd1c (github): Fixed|UI|Stereo 3D: Draw busy transition using correct width
- When an active rectangle was specified, the busy transition was
drawn in wrong place. Now the transition viewport is ... - 20:36 Revision 5772da80 (github): libgui|GLTarget: Querying currently used area of the target
- 19:34 Feature #1686: Derived resource packs
- Another use case would be a HiDPI UI pack for OS X retina displays.
- 19:21 Feature #1686 (Closed): Derived resource packs
- It should be possible to create a resource pack that is based on another, but with some changes applied. For instance...
- 19:32 Revision c6f4d05d (github): UI|Style: Added “-fontsize” option to change font sizes
- This is a temporary solution to the Rift UI font sizing. One needs
to manually specify a suitable font size (e.g., “-... - 19:29 Revision 7db7b842 (github): libdeng2|Refactor|CommandLine: Checking for command line options with parameters
- Added a more convenient way to get all the parameters of a command
line option in one call. - 19:28 Revision 5f2d70a7 (github): Fixed|PopupWidget: Stop observing parent’s deletion when popup closed
- 18:37 Revision 51928c0d (github): Fixed|UI|Client: Popups must observe deletion of original parent widget
- When a popup is open, it is moved to the top of the root widget,
making it the topmost widget. When the popup is clos... - 18:26 Revision 9fc79093 (github): Fixed|UI|Client: Crash after switching to/from VR mode 9
- Some hidden popups got inadvertently deleted when the offscreen UI
compositor was deleted. - 18:26 Revision 50729c2f (github): Fixed|UI|Client: Restore normal cursor after returning from VR mode 9
- 17:17 Revision 95ee0bca (github): Debug: Fixed build
- 17:08 Revision 62c86f2a (github): Refactor|Oculus Rift: Frame buffer scaling factor
- 15:50 Revision 4c3aeac7 (github): UI|Client|Oculus Rift: Draw a custom mouse cursor in Oculus Rift mode
- The cursor is simply a LabelWidget that shows the old mouse cursor
image. It is moved to the coordinates of the real ... - 14:46 Revision c9f878f8 (github): Cleanup
- 09:53 Revision 3b4ad3db (github): Fixed|UI|Automap: Clipping of the automap when sidebar is open
- The normalized coordinates should be agnostic of the game widget’s
size and position, so normalize against the widget...
2013-12-20
- 21:29 Revision c692f125 (github): Refactor|libgui|GLInfo: Better name for a method
- 21:27 Revision de90fa31 (github): Renderer|Oculus Rift: Apply multisampling in unwarped frame buffer
- This multisampling is intended to counter the 1.5x scaling. The
warping is smoothed out by using a linear filter on t... - 15:40 Revision 171c4421 (github): libgui|GLInfo: Check for FBO-related OpenGL extensions
- If missing, warnings are printed in the log.
- 14:16 Revision d57f2dc0 (github): libgui|GLFramebuffer: Fall back to no depth/stencil texture (just color)
- It is conceivable that some OpenGL drivers do not support a
depth24/stencil8 texture in a FBO attachments. In this ca... - 13:31 Revision 7e95c1fe (github): Fixed|WadMapConverter: Build failure (missing Doomsday API header)
- 13:17 Revision ddfab8be (github): Started work branch for low-latency input and modern player movement
- The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ... - 13:17 Revision 59639b2a (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
- Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti... - 12:14 Revision 09a7d8ca (github): World|Map: Added cmd "inspectmap" for logging details of the current map
- The 'inspectmap' command can be used whenever the user is interested
in knowing detailed information about the curren... - 10:55 Revision b25f63dd (github): World: Switch to busy mode on engine side, when changing the current map
- Initiating busy mode on engine side allows splitting this task into
multiple subtasks. Also, in the future it may not... - 09:37 Revision 306a037e (github): libcommon: Initiate map briefings from the main thread
- 09:02 Revision e8d0f7e1 (github): Fixed: Compiler warning (explicit de::IPrivate init in copy-ctor)
- 08:08 Revision bffdd8ac (github): WadMapConverter: Bumped version number to 1.1.1
- 08:05 Revision 6aff847c (github): WadMapConverter: Removed the now unused maplumpinfo.h
- 07:44 Revision 18c14590 (github): WadMapConverter: Cleanup
- 07:30 Revision 483565d8 (github): Refactor|WadMapConverter: Further Id1Map cleanup
- 06:45 Revision 58bf7c31 (github): Refactor|WadMapConverter: Removed the unnecessary MapLumpInfo; Id1Map cleanup
- 02:25 Revision e754886c (github): Refactor|WadMapConverter|Id1Map: Cleaned up the Id1Map API
- 00:10 Revision b8ad2338 (github): WadMapConverter|Id1Map: Applied pimpl idiom to Id1Map; cleanup
Also available in: Atom