Renderer|Oculus Rift: Apply multisampling in unwarped frame buffer
This multisampling is intended to counter the 1.5x scaling. Thewarping is smoothed out by using a linear filter on the colortexture. The end result: less jaggies.
Todo: Make configurable via a settings dialog.
View differences
Renderer|Oculus Rift: Apply multisampling in unwarped frame buffer
This multisampling is intended to counter the 1.5x scaling. The
warping is smoothed out by using a linear filter on the color
texture. The end result: less jaggies.
Todo: Make configurable via a settings dialog.