Fixed|UI|Client: Game UI should be behind busy transition
If possible, keep the game UI behind the busy transition. Note that when using the UI compositor for Oculus Rift, we must have the busy transition in the root to cover the entire view, and this will let the game UI to be drawn before the transition is finished.
Fixed|UI|Client: Game UI should be behind busy transition
If possible, keep the game UI behind the busy transition. Note that
when using the UI compositor for Oculus Rift, we must have the busy
transition in the root to cover the entire view, and this will let
the game UI to be drawn before the transition is finished.