Refactor|World: Removed the World-internal MapLoadTaskData
Now that the editable to playable map state conversion is performedwith a secondary step, the high level logic of this task can beimplemented more cleanly.
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Refactor|World: Removed the World-internal MapLoadTaskData
Now that the editable to playable map state conversion is performed
with a secondary step, the high level logic of this task can be
implemented more cleanly.