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From 2012-08-28 to 2012-09-10

2012-09-10

09:04 Bug #1066: "Use custom automap colors" menu option broken
Fixed for upcoming build 567 danij
08:33 Bug #1088: [Hexen] Hud doesn't switch to INRED graphics when low on health
- **labels**: Hexen Hud --> Hexen, HUD
- **priority**: 1 --> 3
skyjake
08:33 Bug #1089: [MP] Client cannot dismiss "Help/Info" finale
As a workaround in 1.9.9, I've disabled the "Info"/"Read This" menu option for MP clients. skyjake
06:49 Bug #1044: Hexen 1.1 Demo crash
Closing as 'wont-fix' as it seems the crash is likely not particular to the Hexen Demo (or maybe has been fixed by no... skyjake
06:49 Bug #1046: [Snowberry] No HeXen beta demo gamemode
Given that the user shouldn't need to worry about which demo IWAD they have, the engine should be told to either load... skyjake

2012-09-09

01:25 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- **status**: open --> fixed
- **Milestone**: v1.9.7 --> v1.10
danij

2012-09-05

07:05 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
Wanted to correct this report. I tested out IDBEHOLDS in Vanilla Doom and using IDBEHOLDS when you had a Berserk powe... sonicdoommario
06:57 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
The changes in behavior to the IDBEHOLDA and IDBEHOLDS cheats are indeed intentional. The other issues mentioned here... danij
06:57 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
The missing "idbehold" prompt has now been fixed for the upcoming 1.9.9 release. danij

2012-09-04

18:53 Feature #1573 (New): Setting for number of samples used for antialiasing
There should a way to configure the number of antialiasing samples for GL multisampling.
*Labels:* Graphics, Conso...
skyjake

2012-09-03

07:25 Bug #1089: [MP] Client cannot dismiss "Help/Info" finale
- **milestone**: v1.9.10 --> v1.11
- **priority**: 6 --> 8
skyjake

2012-09-02

21:25 Bug #1088 (New): [Hexen] Hud doesn't switch to INRED graphics when low on health
A little feature of HeXen's hud has been lost in the rewrite, since 1.8.6.
When ones health is below 20-ish, the f...
vermil
05:52 Bug #1087 (Closed): Plugins loading problem
The plugins loading subsystem used opendir()/readdir() to find all installed games plugins. For code on linux/macosx ... akazennikov

2012-09-01

05:50 Bug #1007: [Doom] Sound emitter overlap handling
Another element of Vanilla Doom's sound behavior that Dday doesn't have an option to imitate is that sounds cut when ... vermil

2012-08-30

19:06 Bug #1087: Plugins loading problem
This should now be fixed in commit 43a67ae. skyjake
14:05 Bug #1087: Plugins loading problem
- **labels**: --> Engine, Plugins, Unix
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **milestone...
skyjake
16:28 Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.7 --> v1.11
danij
16:19 Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -13,5 +13,9 @@

However many pwads out there go Arachno...
danij
16:17 Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- **labels**: Doom 2 --> Doom, Add-ons
- **summary**: Map 07 666 and 667 tags only work in one order --> [Doom] Map 0...
danij
15:43 Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- **priority**: 1 --> 8
danij
15:43 Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
I'll also mention another behavior difference regarding boss deaths pre Ultimate Doom, that perhaps could be also be ... vermil
11:57 Bug #1085 (Closed): [Doom] Map 07 666 and 667 tags only work in one order
Reporting this bug:
http://www.dengine.net/forums/viewtopic.php?f=7&t=1183
Map07 of Doom2/Final Doom uses the 666...
vermil
15:57 Bug #1047: [Doom] jDRP ammo box not loading
Closing as issues #1 and #2 have been resolved and #3 is a duplicate of [#861]. danij
15:57 Bug #1048: HQ SFX w/o 3D Sounds and vice versa
The Direct Sound plugin works fine in 1.9.8 however, like the OpenAL plugin, it does not implement the music or cd-au... danij
15:51 Bug #1051: [Hexen] Crash with 3D models
Screenshot of error
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/609b507b/17bf/attachment/91...
briannafixer
14:17 Bug #869: [Doom] E1M7 Comp Station column stuck
- **assigned_to**: Jaakko Keränen
skyjake
09:07 Bug #869: [Doom] E1M7 Comp Station column stuck
The logically correct solution to this problem is to use the original BLOCKMAP on game-side for collision testing. danij
07:15 Bug #869: [Doom] E1M7 Comp Station column stuck
Both options are needed.
1. For Vanilla compat
2. For Boom compat
Regarding 1.: I actually once made a simpl...
vermil
13:30 Bug #1086: 'recorddemo' console command seg faults
- **status**: open --> fixed
skyjake
12:05 Bug #1086: 'recorddemo' console command seg faults
- **labels**: Demo, Console --> Console, Demo Mode
skyjake
12:04 Bug #1086 (Closed): 'recorddemo' console command seg faults
I know demo recording is broken currently.
However, in the latest builds it doesn't just produce a buggered demo, ...
vermil
11:49 Bug #1084 (Closed): 666 tag compat option ('any boss triggers 666') doesn't work
The 666 tag compat option (called 'any boss triggers 666') doesn't work.
Apologies, but there’s not really much mo...
vermil

2012-08-29

14:51 Bug #1068: Hi-res texture vs custom textures bug
This issue has since been fixed for the upcoming 1.9.9 release. danij
14:51 Bug #1070: Dehacked weapon issue
Er, Seems I have made a mistake with this one. Can it be closed. Sorry. vermil
07:31 Bug #1084: 666 tag compat option ('any boss triggers 666') doesn't work
Merged with item [#1078] as they are all symptoms of the same faulty behavior.
- **status**: open --> closed
danij

2012-08-28

18:24 Feature #1520: Realistic switch sound origin (compatibility option)
Turns out that the reason they appear to originate from the switch is due to a bug in vanilla DOOM which will play th... danij
18:24 Feature #1520: Realistic switch sound origin (compatibility option)
- **milestone**: Eventually --> Version 1.9
skyjake
18:17 Feature #1348: Better Mousewheel Weapon Switching
- **status**: open --> closed
- **milestone**: Next Release --> Version 1.9
danij
18:17 Feature #1349: IWAD version number instead of ID number
- **summary**: wad version number instead of code# --> IWAD version number instead of ID number
- **milestone**: -->...
skyjake
18:13 Feature #1341: Soft edges for sector lighting
The lightgrid (which is part of the new bias lighting model) has been implemented to do the "soft sector edges" stuff... danij
18:13 Feature #1342: Alpha/Beta/Prerelease support?
- **status**: open --> closed
- **milestone**: --> Eventually
skyjake
18:10 Feature #1517: Autoselect missing interfaces from other audio plugins
Making this an RFE since it is working currently as intended. skyjake
18:10 Feature #1518: Save screenshots as png or jpeg
- **status**: open --> closed
- **milestone**: --> Eventually
skyjake
18:06 Feature #1203: Additional save slots — revised save management
_(originally posted by anonymous SF.net user)_
Logged In: NO
I'd actually like to see a more sophisticated save sy...
skyjake
18:02 Feature #1557: Jpeg support for model skins
Thus far we haven't added JPEG support because of the hassle of managing the 3rd party dependency to libjpeg on all o... skyjake
16:49 Feature #1557: Jpeg support for model skins
JPG support for all graphics resources will be in version 1.9.9.
- **labels**: Data --> Data, Resources
- **status**...
skyjake
17:57 Bug #1030: [Hexen] SEGV

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/02f7b8e5/54b9/attachment/hexen.zip
vvv1
17:55 Feature #1572 (Rejected): Frameless window option (-noframe)
Add a "-noframe" option to run in an undecorated window.
*Labels:* Window Manager
skyjake
17:54 Bug #789: [DEH] Thing speed misinterpretation (HACX)
Fixed for 1.9.0-beta6.8 danij
17:53 Bug #1083 (New): In-game window contents resizing glitches
In-game view window updating during resize has some glitches: psprite, viewport resizing are not perfectly in sync.
...
skyjake
17:46 Bug #1082 (Closed): [Font] Rendering missing glyphs
Unprintable characters (those not present in the loaded font) are invisible in the console. Instead, the font rendere... skyjake
17:41 Bug #1082: [Font] Rendering missing glyphs
The new console in 1.11 uses system fonts, which provides a much fuller (Unicode) set of characters. skyjake
17:41 Bug #1007: [Doom] Sound emitter overlap handling
- **assigned_to**: Jaakko Keränen --> nobody
skyjake
17:32 Bug #1007: [Doom] Sound emitter overlap handling
- **labels**: Sound Effects --> Sound Effects, Doom
skyjake
17:39 Bug #1081 (New): [Doom] Chainsaw sounds do not match original game
The chainsaw "bring up" sound effect at map startup does not match the one in the original game.
P_BringUpWeapon i...
skyjake
17:26 Bug #1029: Switch sound origin
All this now needs is for sound stopping to use the parameterised version of S_StopSound() and the addition of a coup... danij
17:24 Bug #788: Momentary pause during looped MIDI playback
Still occurs for me in Windows, using the latest build 604 and the FMOD audio driver for all interfaces. danij
16:51 Feature #1548: Multi-monitor support
Removing myself as owner of this item as I no longer use have a multi-monitor setup to test support with. danij
16:50 Feature #1558: [Hexen] Smooth Reivers Z movement
- **labels**: Graphics --> Hexen
- **summary**: [HeXen] smooth the Reivers movement in melee --> [Hexen] smooth the R...
danij
16:50 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
HacX got it’s own cheats fully supported when it became a game mode. Previously if you ran HacX in Dday, Doom’s cheat... vermil
10:54 Bug #329: [Heretic|Hexen] Afrit/Gargoyle death, endless frame loop
- **labels**: Gameplay --> Gameplay, Heretic, Hexen
- **milestone**: --> v1.8.6
skyjake
10:46 Bug #1071: Incorrect sound playback
_(originally posted by anonymous SF.net user)_
Hi I would like to look into these bugs. Please assign this to me.
skyjake
08:05 Bug #1071: Incorrect sound playback
Might be worth noting, that 1.8.6 also exhibits this bug with these sounds. vermil
08:03 Bug #1067: White player arrow missing on automap
I wanted to follow up on this bug. This does seem like a video card driver problem. I reverted back to an old driver ... sonicdoommario
07:09 Feature #1541: Joystick axis settings (sensitivity, max speed)
Isn't this pretty much done nowadays (1.9.9)? skyjake
06:47 Feature #1541: Joystick axis settings (sensitivity, max speed)
Important feature for the 6axis 3dMice controllers smoothshoes
07:07 Bug #1044: Hexen 1.1 Demo crash
- **labels**: Hexen --> Hexen, Hexen Demo
- **status**: pending --> wont-fix
- **assigned_to**: Jaakko Keränen
skyjake
07:06 Bug #938: [Hacx] Terminatrix not resurrecting foes
Also in the recently released Iwad version of Hacx, the Terminatrix missile uses the wrong sprite in Dday (it uses th... vermil
07:05 Bug #867: Can't adjust midi music volume in WINDOWS XP
Closing as an obsolete issue. IMO we should start ramping down Windows XP support. skyjake
07:05 Bug #868: Console min height after resolution change
Fixed in branch ringzero+master danij
07:03 Bug #842: Segmentation Violation Ultimate Doom E2M3
jDoom crash log
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/8658ab85/846e/attachment/doomsda...
arclore
07:02 Bug #735: [ATI] OpenGL crash upon starting map (Catalyst AI)
- **status**: pending --> wont-fix
skyjake
07:00 Bug #601: [Doom] jDRP + Intel Graphics chipset = Instant shutdown
- **status**: pending --> wont-fix
skyjake
06:59 Bug #229: 4 sound channels used by game menu
- **status**: pending --> wont-fix
- **milestone**: --> v1.8.6
skyjake
06:59 Bug #174: Particles sticking to sky walls
- **status**: pending --> closed
- **milestone**: v1.7.15 --> v1.8.6
skyjake
05:21 Bug #981: No sound
Sorry, the problem was my machine. May close the bug report. fsolda
05:12 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
_(originally posted by anonymous SF.net user)_
This bug has been marked closed for milestone 1.9.8, but it is still ...
skyjake
04:58 Bug #937: [Heretic] Wrong color default dynamic light on sprite
- **status**: pending --> closed
skyjake
 

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