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From 2012-04-23 to 2012-05-06

2012-05-06

17:30 Revision 0f40b90f (github): File Sys|Fixed: Console commands "dir" and "ls" did not fix slashes
When entering paths from the console we should allow the user to use
both forward and backward slashes as path separa...
danij
17:25 Revision e613f8ac (github): -vdmap|Fixed: Logic error when mapping to the base path with "}"
A logic error in the path argument handling resulted in an additional
terminating slash when using the "}" base path ...
danij
11:57 Revision eab9ac6a (github): Snowberry: Updated Brazilian Portuguese language
Updated language strings provided by NTI. Thanks! skyjake
10:04 Revision 35addb58 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
10:03 Revision 70b3c779 (github): Fine-tuned frame update timing
There are now two distinct modes that frame updates operate in:
1) Manual repaint mode. Offers maximum control over ...
skyjake

2012-05-05

21:20 Revision f7ef4fc6 (github): Textures: Factor detail texture normalization into the contrast multiplier
Doomsday will by default normalize the luminance values of detail
textures so that they are balanced correctly. This ...
danij
18:34 Bug #1035: [Doom] Sector type 10: door bouncing off a mobj
- **labels**: jDoom Gameplay --> Doom
danij
18:28 Bug #1035 (Closed): [Doom] Sector type 10: door bouncing off a mobj
In Vanilla, if a sector type 10 door hits a mob, it would bounce off and open to infinity, presumably, eventually cra... vermil
17:15 Feature #1559 (New): State and sprite without a mobj (SMT2A0/STLAG)
I imagine the summary is probably very vague, but I couldn't think of a better one.
In Doom and Doom2, there is an...
vermil
14:50 Revision dbfccd2e (github): Merge branch 'master' into autostr-and-garbage
skyjake

2012-05-04

18:31 Revision 439f4230 (github): Cleanup
skyjake
07:42 Revision 746f2e51 (github): Documentation|Smoother|Input: Added some missing apidocs
skyjake
07:38 Revision 849dcce4 (github): CanvasWindow: Tested how changing Canvas GL format works on the fly
The context is reset, losing all GL state and textures... skyjake
07:29 Revision 0a75960b (github): GL|Fixed: Always apply frame rate limiting if requested
If the requested refresh rate is lower than what the system is capable
of producing, an additional wait is applied ri...
skyjake
07:24 Revision 0b6d12e3 (github): UI|Fixed: List widget's first visible index
skyjake
06:58 Revision 99d31ace (github): Joystick|Unix: Cleanup
Variables named "usejoystick" and "useJoystick", really? skyjake
06:34 Revision c68fd34d (github): Merge branch 'master' of ssh://Air-Force.local/~jaakko/Projects/deng
skyjake
02:32 Revision a004704e (github): Control Panel|Fixed: Do not fade away the "Material glow strength" label
danij
01:42 Revision fad852e9 (github): Cleaned up DirectInput module and added apidoc
danij

2012-05-03

21:56 Revision 97c3fb99 (github): Input|Fixed: Device axis position filtering (using Smoother)
All devices axis positions are now interpolated using the Smoother
class. Fixes a juddering issue when turning around...
skyjake
21:55 Revision c8854dc5 (github): Smoother: Enhanced for use with device axis positions
Added a new feature for detecting an out-of-input situation. Also added
a couple of convenient new methods.
skyjake
19:17 Revision 13aea052 (github): Win32|Refactor: Use DirectInput's C++ interface
danij
18:38 Revision 2baf82a8 (github): Canvas: Cleanup; fixed move event tracking
Mouse_Poll() must do nothing when using Qt mouse events for
tracking cursor position.
skyjake
14:33 Revision f196a267 (github): Refactor: Switched win32 joystick module to C++
danij
13:49 Revision da9fcaa5 (github): Refactor: Switched win32 mouse module to C++
danij
11:25 Revision fbf866a9 (github): Input: Sharp input applies to all input events (not just toggles)
Playsim uses sharp ticks to update view angles, so the mouse axis
position needs to be updated only at sharp ticks, i...
skyjake
09:49 Revision 48138a46 (github): Win32: Fixed build
skyjake
09:22 Revision 4aa6fbdd (github): Input|Fixed: Axis position filtering (especially mouse position)
Now correctly takes elapsed time into account when updating device axes.
Positions of relative filtered device axes ...
skyjake
09:14 Revision 9d5f547d (github): Input|Refactor: Perform mouse polling at a predictable point during the frame
The state of the mouse is now polled always at the same point in time
in relation to a frame update.
This ensures th...
skyjake

2012-05-02

20:11 Revision 929ebd98 (github): Testing AutoStr in B_ParseDevice()
skyjake
19:51 Revision 84d6ad1f (github): ddstring to AutoStr conversion
Any ddstring_t instance not on the stack can be converted to an
AutoStr, after which it cannot be deleted manually an...
skyjake
16:31 Revision 734805c4 (github): Merge remote-tracking branch 'origin/master' into autostr-and-garbage
skyjake
16:31 Revision 905fefb7 (github): Added: Typedef for AutoStr
Just an alias for ddstring_t. skyjake
08:25 Revision a9697fb4 (github): Fixed|UI: Updating list widget visible items range
When resizing the UI, it would sometimes occur that the visible range
started at a too high index, causing the list t...
skyjake
08:09 Revision c4b841ac (github): Documentation: Fixed more Doxygen issues
skyjake
07:21 Revision bc59ac89 (github): Documentation: Fixed a few more Doxygen warnings
skyjake
07:19 Revision 47c3b7af (github): Documentation: Fixed a bunch of Doxygen warnings
skyjake

2012-05-01

20:55 Revision c1c64ddc (github): Documentation: Improved apidoc for Garbage
skyjake
20:32 Revision 2e324cb7 (github): Recycle garbage in the main loop
Every iteration of the main loop begins with recycling old garbage. skyjake
19:36 Revision 74bf753f (github): Only run Sv_Ticker() with dedicated servers
Single-player code should never concern itself with server specific
code. We no longer have to support the "single-pl...
skyjake
19:33 Revision 476b7af9 (github): Garbage: Shutdown at thread exit and engine quit
skyjake
19:31 Revision 912a8f74 (github): Added: Garbage collector
The collector is thread-specific. Cleanup is automatic, but recycling must be
requested at regular intervals.
skyjake
16:45 Revision 3e142a4c (github): Merge branch 'master' into autostr-and-garbage
Conflicts:
doomsday/engine/engine.pro
skyjake
15:58 Revision fd9e9032 (github): Revert "Fixed: Crash due to cvar change notification when theMap==NULL"
This reverts commit 746c89bc6e7c786e0292a0c9932fcf7eb5ae8c06. skyjake
15:49 Revision 746c89bc (github): Fixed: Crash due to cvar change notification when theMap==NULL
The rend-light cvar caused a change notification that lead to a crash
when no map was loaded (i.e., during engine sta...
skyjake
15:47 Revision ffcbead1 (github): Dedicated Server|Fixed: Fatal GL texture manager error from script interpreter
Don't try to prepare material in R_GetSpriteInfo() when in novideo mode. skyjake
15:47 Revision 1ba80dfb (github): Doom|Fixed: Disabled malfunctioning "server-game-coop-nothing"
Setting this variable to 1 caused the server to have a fatal error when
a player entered, as it prevented the spawnin...
skyjake
15:46 Revision e877f1d5 (github): Automap: Smaller maximum GL line width
With certain large resolutions the lines were just too thick. skyjake
15:41 Revision 73ac6968 (github): Merged "Console|Fixed: Configured console activation key in "help" command"
skyjake
15:34 Revision 194222c8 (github): Memory Zone|Debug: Assertion for valid Z_Malloc block iteration
Checks that the start block is one that can be landed on by iter
even though it jumps over sequences.
skyjake
15:34 Revision 7a424b37 (github): Memory Zone: Attempt to avoid an infinite loop
When freeing blocks in Z_Malloc(), make sure the 'start' pointer remains valid. skyjake
15:29 Revision 81414a51 (github): Menu|Fixed: "Use autoaim" menu item replaced with "Disable autoaim"
The variable is "ctl-aim-noauto". skyjake
15:28 Revision 851abd5f (github): Audio: Default 3D reverb volume is 0.5 (reduced from 1.0)
This is just a minor adjustment before we fully re-adjust the reverb settings. skyjake
15:28 Revision 09c86b14 (github): Fixed: Variable "rend-dev-wireframe" should not be saved to .cfg
skyjake
15:26 Revision e0c182c6 (github): Multiplayer|Heretic|Hexen: Fixed crash when using an inventory item
The client was attempting to play an invalid item use sound.
Fixes bug: https://sourceforge.net/tracker/?func=detail&...
skyjake
15:23 Revision 7f19742b (github): Controls|Fixed: Walk and Sidestep must be clamped to -1…1 range
Otherwise, when moving with an offset axis (such as the mouse), the values
produce inconsistent movement.
Addresses ...
skyjake
15:17 Revision 97d6118b (github): Win32|Fixed: Install all fonts we might require during startup
We cannot presently load these from doomsday.pk3 they must exist as
native files on the host system.
danij
15:16 Revision 90157259 (github): Hexen|Fixed: Disallow warp cheat when the player is dead
Warping while dead would turn the player into an undead zombie. skyjake
15:16 Revision bd4ce395 (github): Fixed: Trying to a mobj out of an invalid client info instance
Encountered during a Heretic MP test. The reason why this was called for
an invalid clmoinfo_t is unclear.
skyjake
15:14 Revision 9748ab47 (github): GL|Fixed: Disable texture NPOT if the ARB extension is missing
The texture NPOT GL feature was not being disabled if the required
ARB extension was missing. The feature was only di...
skyjake
15:09 Revision ee858905 (github): Updated repository readme
skyjake
14:33 Revision b9ee22d6 (github): Fixed typo in previous commit
skyjake
13:34 Revision 2195c3d5 (github): Revert "Mac OS X: Testing manual window repainting"
skyjake
13:23 Revision 0b6364e9 (github): Mac OS X: Testing manual window repainting
skyjake
13:23 Revision 4f0373a5 (github): Refactor: Separated dedicated mode main loop
The dedicated/server mode main loop callback is now separated
into its own code path for clarity.
skyjake
12:19 Bug #1012: [Controls] Sidestep is -1/0/+1 with no intermediate values
I'm closing this as the sensitivity issue has been fixed. If you're still having problems with the joystick, it may b... skyjake
11:05 Revision 7c70c906 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
10:55 Revision 141ce3bd (github): Busy Mode: Run main loop at 60 Hz
The graphics drawn during busy mode are very simple, so there is no
point in trying to limit the frame rate too much.
skyjake
10:53 Revision 3c90e0b5 (github): Cleanup
skyjake
10:53 Revision 3e23def9 (github): de::LogBuffer: Further tweaking of line wrapping
skyjake
10:53 Revision 23fdfeb4 (github): Fixed: Trying to a mobj out of an invalid client info instance
Encountered during a Heretic MP test. The reason why this was called for
an invalid clmoinfo_t is unclear.
skyjake
06:23 Revision 35ae5437 (github): Map Renderer: Flip the "missing" material on ceiling planes
Always flip the missing material when used on ceiling planes so that
the embedded "missing" text appears correct.
danij
06:17 Revision 76241c7a (github): Fixed: Fatal error loading a map with a missing/unknown plane material
danij

2012-04-30

08:20 Revision 8cc2ab54 (github): Console: Temporarily hardcoded F11 functionality while console open
Because the bindings subsystem is not accessible when the console
is open, the F11 is now hardcoded to togglefullscre...
skyjake
07:59 Revision 90a6580e (github): Hexen|Fixed: Disallow warp cheat when the player is dead
Warping while dead would turn the player into an undead zombie. skyjake
07:57 Revision f4d4dc3c (github): Added: "global" context for bindings that are globally active
Bindings in the "global" context are always in effect. Moved the fullscreen
toggle and releasemouse bindings to the e...
skyjake

2012-04-29

20:25 Revision 8ac6fc4a (github): Win32|Fixed: Install all fonts we might require during startup
We cannot presently load these from doomsday.pk3 they must exist as
native files on the host system.
danij
16:21 Revision 588bcb5a (github): Input|Fixed: Apply the DDKEY_MULTIPLY mapping in DD_ModKey()
danij
16:17 Revision b99c7e14 (github): Fixed: rend-dev-input-key-state used ASCII char 42 (not DDKEY_MULTIPLY)
danij
13:53 Revision 25b6a03d (github): Input|Fixed: Clear the key repeaters when reseting the keyboard device
Not clearing the key repeaters when reseting the keyboard device
was the cause of the strange/stuck alt key behavior ...
danij
12:06 Revision eeceb56c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
12:05 Revision 38a5b355 (github): Win32|Fixed: Alt DDKEY not released when using alt+tab to switch tasks
On Windows the alt key-up event is eaten by the OS when using alt+tab
to switch tasks, prior to our Qt based event ha...
danij
11:47 Revision eced742b (github): Log appropriate DEBUG messages upon input device reset
danij

2012-04-28

17:18 Revision 10a79214 (github): All Games: Menu should not be activated by the Shift key
Otherwise Shift-Esc will be difficult to use in the main menu screen,
as Shift will activate the menu and expire the ...
skyjake
16:57 Revision 9cada074 (github): Input: Re-enabled mouse filtering (cvar "input-mouse-filter")
By default mouse filtering is disabled. skyjake
15:50 Revision 13f573da (github): Fixed|Mac OS X: Mouse input in OS X 10.4
No suppression interval must be used or otherwise the mouse movement will
stop for 250 ms when warping the cursor bac...
skyjake

2012-04-27

17:30 Revision 370525ff (github): Debug|Fixed: Compiler warning about unused code
skyjake
17:24 Revision 48a044e8 (github): LegacyCore: Force loop resuming after pop
When returning to an earlier loop context, make sure the loop continues
running again. For example, when returning fr...
skyjake
17:17 Revision 703bd66b (github): Fixed: Compiler warnings about unused variables/code
skyjake
16:58 Revision 6889c44d (github): Pause main loop while draw event requested
Interaction between main loop iterations and window update events
might be the reason for the glitchy performance on ...
skyjake
13:49 Bug #1035: [Doom] Sector type 10: door bouncing off a mobj
There is also a difference/bug in how Dday handles a standard door linetype ('sd linetype') affecting a sector type 1... vermil
13:22 Bug #765: [Hexen] Korax teleport order
- **summary**: [HeXen] Korax teleport order --> [Hexen] Korax teleport order
danij
13:16 Bug #765: [Hexen] Korax teleport order
I don’t think I worded the issue well back then, but the issue was and is, that Korax is teleporting to the last dest... vermil
11:01 Bug #968: [Doom] Mancubus attacks and high Z height differences

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1d34da24/8bee/attachment/MancubusTest.wad
vermil
10:58 Bug #1034 (Closed): [HeXen] Korax's ghost movement
Don't behave correctly compared to Vanilla and 1.8.6
The mobs just fly outward and disappear 99% of the time. inst...
vermil

2012-04-26

21:50 Revision 4ec929fd (github): UI|Fixed: Update fonts before UI resize
With the updated fonts, the UI widgets can be updated correctly.
Previously the wrong font height was used for the li...
skyjake
21:10 Revision 89ad8da4 (github): qmake|Mac OS X: Further post SDL disable cleanup
skyjake
20:52 Revision d4a64732 (github): Builder|Mac OS X: No need to run bundleapp.sh any more
It is run automatically after the build. skyjake
20:43 Revision 84f3f5aa (github): qmake|Mac OS X: Integrate bundleapp.sh as a forced post-build step
A bit of a hack: added a custom Make target named FORCE that causes
bundleapp.sh to be run after every build.
skyjake
20:00 Revision 814cb3f4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:54 Revision f1b980a2 (github): Build option for disabling SDL entirely
The 'deng_nosdl' option will prevent SDL from being used as a dependency. skyjake
18:36 Revision 3381fc83 (github): Grab the mouse after regaining focus in fullscreen mode
When switching focus back to a fullscreen game window, make sure
the mouse is grabbed again. The mouse should always ...
skyjake
17:48 Revision 23d8f644 (github): Mac OS X: Allow a dock icon to appear for Doomsday.app
Cmd+Tabbing to the window is not possible without this (at least on 10.4). skyjake
17:29 Revision 7c67510c (github): Mac OS X|Fixed: Running from a case-sensitive file system
Apply the correct letter cases in executable file names and resources. skyjake
13:51 Bug #1007: [Doom] Sound emitter overlap handling
_Note to self:_ check exactly how the vanilla Doom audio code applied sound priorities; only when no vacant channels?
skyjake
05:28 Bug #1034: [HeXen] Korax's ghost movement
er, ok... this issue appears to have been fixed. Sorry. vermil
04:08 Bug #1033 (Closed): [OS X] Games don't run from case sensitive file system
Happens at with at least:
Doomsday Engine 1.9.7-build439
Doomsday Engine 1.9.8-build481
If The Doomsday Engine.a...
deantakemori

2012-04-25

10:56 Revision 4578090b (github): Map Renderer|Fixed: Do not attempt to add a zero-length range to the clipper
If conditions were just right (e.g., BGcomp.wad E3M7's player spawn
point) then the renderer would attempt to add a z...
danij
10:03 Revision fe32dcd5 (github): Map Renderer|Fixed: Bottom wall section material Y offset calculation
In the special case of a sky-masked ceiling, the Y material offset
is always calculated from the height of the back f...
danij
09:25 Revision d97041dc (github): Map Renderer|Fixed: Ignore the front ceiling when comparing sky-masked planes
Closer inspection revealed that doom.exe's column renderer does in
fact extend the lower wall section up to the heigh...
danij
07:50 Revision 390b58d8 (github): Fixed typos in previous commit
danij
07:11 Revision e74f919c (github): Map Renderer|Fixed: HOM in ksutra.wad MAP01 near [x:-3064, y:-546]
Do not offset the sky fix planes for zero-height sectors and test
for this special case in chooseHEdgeSkyFixes()
danij
05:49 Revision 90e19385 (github): Log a warning when C_AddViewRelOcclusion() fails when debugging
I have just encountered this failing in the starting area of
BGcomp.wad E3M7.
Also, unused code in rend_clip.c has b...
danij
03:28 Revision 1df6a460 (github): Fixed: Rounding error in M_BoxOnLineSide2()
The vector math lib's PointOnLineSide() routines return the positional
relationship delta, rather than the logical de...
danij

2012-04-24

19:32 Revision ccd1ad28 (github): Win32: Fixed build
Missing extern "C". skyjake
19:13 Revision 0cd1d42d (github): Window: Never repaint the window manually
Allow Qt to manage the window update event. skyjake
19:12 Revision c1261a96 (github): Audio|Performance: Update sector reverbs at the start of the frame
If they are updated at the time the properties change (e.g., plane height)
much unnecessary work is done.
skyjake
19:11 Revision a329d681 (github): Refactor: Allow use of headers from C++
Export symbols as C. skyjake
19:10 Revision 09d2a902 (github): Refactor: Converted s_environ to C++
skyjake
11:50 Feature #1558 (Rejected): [Hexen] Smooth Reivers Z movement
In HeXen, Reivers have jittery movement in melee due to the games movement code trying to move the bad guy up and dow... vermil
09:31 Bug #1032 (New): [Heretic] Badguy auto/raise lower to camera
Using Heretic's Gargoyles as a test, they continue to lower within melee range, where as in the original game they di... vermil
07:10 Revision 59aaaef1 (github): Map Renderer: Look for and fix single-sided linedefs missing a middle material
Fix missing materials on one-sided lines as well. The map author may
have overlooked texturing parts of their map and...
danij
05:35 Revision b7bcaeb5 (github): Map Renderer|Fixed: HOM in BGComp.wad E1M4 near [x: 3710, y: 5366]
danij
05:00 Revision 2e2b23a0 (github): Added: Log missing SideDef materials during map load if verbose
Also, if no better alternative can be found accept a sky-masked
material as a replacement.
danij
03:53 Revision b65dca6a (github): Map Renderer|Fixed: HOM in BGComp.wad E1M5 near [x: -500, y: -1800]
danij
00:55 Revision 1caf89fd (github): libcommon|Cleanup: Removed obsolete G_ResetMousePos()
danij
00:50 Revision e13f92bc (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
00:36 Revision 6be21ffd (github): All Games|Cleanup: Removed obsolete cvar ctl-look-mouse
Mouse look is now disabled from the control panel. danij
00:27 Revision 0f0753d8 (github): All Games|Cleanup: Removed obsolete cvar ctl-use-dclick
Double clicks are now implemented with event bindings. danij

2012-04-23

17:29 Revision 813615ae (github): de::LogBuffer: Smarter indentation of wrapped lines
Indent to the first non-whitespace character, or to any : character followed
by a space.
skyjake
06:43 Revision 0234f909 (github): Chex: Tweaked mobj state flags matching the original game's visuals
Incorporated Vermil's patch. Thanks!
Addresses bug: http://sourceforge.net/tracker/index.php?func=detail&aid=3506822...
danij
05:41 Revision 395851c2 (github): Hacx|Fixed: Menu patch replacement offsets incorrect
The original graphic patches use of the patch offsets to position the
graphics relative to their physical geometry. T...
danij
03:47 Bug #1011: server-game-coop-nothing prevents player spawning
I forgot to mention that players can join when "server-game-coop-nothing" is disabled. jeansanspeur
03:14 Revision 08389329 (github): Hacx|Fixed: Added space character patch for the BIGFN font
By default the font renderer will complete all missing font character
geometry by populating the dimensions with an a...
danij
02:05 Revision a720ed1f (github): libcommon|Menu|Fixed: Sound effect played twice when toggling "yes/no" options
danij
01:44 Revision f5c11906 (github): Hexen|Fixed: "Choose Skill Level:" title positioned incorrectly
danij
01:04 Revision 69a8d407 (github): All Games|Fixed: Automap "follow on/off" messages were reversed
danij
00:47 Revision e5dbd90c (github): libcommon: Employ the enhanced S_StopSound2() in S_SectorStopSounds()
Switched sector sound stopping to use the sector origin chains on
engine side.
Let us see how this goes with tomorro...
danij
 

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