Activity
From 2010-04-25 to 2010-05-08
2010-05-06
- 21:36 Bug #907 (Closed): Hexen: pottery missing sound effect
- The pottery items in HeXen (i.e. the one in front of you when you start the game), don\'t make their explosion sound ...
- 14:01 Bug #906 (Closed): [XG] Power class if health below
- If the player activates a power class XG line that adds armour and their armour is above the maximum amount specified...
- 12:13 Bug #905: [DEH] Wrong sprites displayed (shooting pinkys)
- Its not just these particular mods that are affected. Support for old Text style sprite name changing in DEH patches ...
- 12:11 Bug #905 (Closed): [DEH] Wrong sprites displayed (shooting pinkys)
- I have two very similar DEH files (for each DOOM 1 and 2) which used to work already in the original game and in any ...
- 12:11 Bug #905: [DEH] Wrong sprites displayed (shooting pinkys)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/24e6a679/cea2/attachment/DOOM2FUN.DEH
- 01:23 Bug #888: [1.9.0-beta6.9 / Mac OS X 10.6] Wrong music track in jHexen
- Update: It isn't "counter or whatever" problem. Even loading savegame from beta6.8 at second or further level expose ...
2010-05-05
- 19:30 Feature #1453: Lack of plain Give Health command line option
- Implemented in svn trunk, rev #6157
- 19:27 Feature #1424: Snowberry: Center window on screen (Windows)
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Frankly I'd call this a windows bug more than a snowberry
bug, Windows should be ass... - 19:08 Feature #1402: Vertically Tiled Masked Textures
- _(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev... - 18:34 Feature #1515: HHE support for Heretic
- A values.ded has already been requested for Heretic/Hexen (see here: http://sourceforge.net/tracker/?func=detail&aid=...
- 18:32 Feature #1315: KickStart support of long filenames
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Won't implement.
Snowberry is the new offical Doomsday launcher.
These restrict... - 17:38 Feature #1434: No vsync option anywhere
- _(originally posted by anonymous SF.net user)_
Will Vsync be implemented ? I believe it is an important feature for... - 17:36 Feature #1423: Obituary msg, set difficulty, and Hud face/menu filtering
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Yea, that and the difficulty. I shouldn't have mentioned.
Just the mip mapping on... - 17:34 Feature #1438: GUI needs some transparency effects
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Originator: NO
What do you suggest? - 17:32 Feature #1514: GZdoom-like HUD (showing more information)
- Screenshot of GZdoom-like HUD
*Attachments:*
* http://sourceforge.net/p/deng/feature-requests/_discuss/thread/3739c7... - 17:28 Feature #1443: Fog options should be available in UI
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Originator: YES
Hey, I didn't know the fog was being added by the environmental pack ... - 17:24 Feature #1463: Voodoo dolls not supported in JHeretic
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Originator: NO
This is by design, not a bug. Converting to a RFE. - 17:17 Feature #1418: Melting Screen effect
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Originator: NO
Now that we're taking the screen capture at the beginning of busy mode... - 11:24 Bug #887: [x64 Ubuntu] Crash when loading a level
- Ubuntu Lucid amd64 GCC 4.4 - Release Build: Crash
Ubuntu Lucid amd64 GCC 4.4 - RelWithDebInfo Build: No Crash
Ubuntu ... - 11:18 Bug #887: [x64 Ubuntu] Crash when loading a level
- Great detective work yagisan, I had suspected this was a compiler-specific issue. It may be the automatic vectorize s...
- 10:56 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- - **labels**: jDoom --> Doom
- 10:24 Bug #904 (Closed): FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- I tried loading the FreeDOOM 0.6.4 IWADs (both Ultimate and DOOM2) with the Doomsday Engine 1.9.0-b6 (jDoom), but bot...
- 10:24 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- FreeDOOM is not currently supported as it relies upon BOOM features which are currently unavailable. This will be add...
2010-05-03
- 08:37 Bug #887: [x64 Ubuntu] Crash when loading a level
- Ubuntu Lucid amd64 GCC 4.4 - Release Build: Crash
Ubuntu Lucid amd64 GCC 4.4 - Debug Build: No Crash
It is interesti... - 01:14 Bug #887: [x64 Ubuntu] Crash when loading a level
- _(originally posted by anonymous SF.net user)_
with lucid 64bit build using beta6 branch with a head of 0dce95616968... - 01:01 Bug #887: [x64 Ubuntu] Crash when loading a level
- Ubuntu Karmic amd64 GCC 4.4 - Release Build: No Crash
I think it's time to find out what Lucid is doing differently.
2010-04-30
- 02:39 Feature #1517 (Closed): Autoselect missing interfaces from other audio plugins
- Don't know if it's a bug or limitation, but MIDI won't play with any other sound drivers here. Happens in v1.9.0 beta...
2010-04-29
- 15:57 Bug #903 (Closed): MP menu "player skin" graphics
- As requested by DaniJ
The player graphics in the MP menu are currently hardcoded to specific sprite names, such as... - 15:52 Bug #902 (Closed): Ammo taken in weapon fire action
- Ammo should only be taken by firing actions when they are called in a weapons attack states.
Currently, ammo will ... - 04:56 Bug #887: [x64 Ubuntu] Crash when loading a level
- At kurikai's request I'm having a look into this bug. Currently basing my testing on branch 1.9.0-beta6 with a head o...
- 04:49 Bug #887: [x64 Ubuntu] Crash when loading a level
- _(originally posted by anonymous SF.net user)_
Installing Kees lucid(10.04) 32bit build on my lucid(10.04) 64bit ins...
2010-04-27
- 14:50 Bug #735: [ATI] OpenGL crash upon starting map (Catalyst AI)
- As per query from danij, I tried the latest deng-1.9.0-beta6.9. There is no change. I did, however, notice more in...
2010-04-26
- 04:44 Bug #890: [Windows] Crash caused by SDL_mixer
- If you don't want to limit Doomsday to a single core, you can write a plugin which plays non-MIDI sounds through nati...
2010-04-25
- 02:20 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
- _(originally posted by anonymous SF.net user)_
Confirming on gentoo linux with 1.9.0-beta6.9. - 00:41 Bug #750: sdl_mixer + external sound files getting cut short
- I'm currently working on this issue and should have a fix ready shortly.
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