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From 2010-04-23 to 2010-05-06

2010-05-06

21:36 Bug #907 (Closed): Hexen: pottery missing sound effect
The pottery items in HeXen (i.e. the one in front of you when you start the game), don\'t make their explosion sound ... vermil
14:01 Bug #906 (Closed): [XG] Power class if health below
If the player activates a power class XG line that adds armour and their armour is above the maximum amount specified... vermil
12:13 Bug #905: [DEH] Wrong sprites displayed (shooting pinkys)
Its not just these particular mods that are affected. Support for old Text style sprite name changing in DEH patches ... danij
12:11 Bug #905 (Closed): [DEH] Wrong sprites displayed (shooting pinkys)
I have two very similar DEH files (for each DOOM 1 and 2) which used to work already in the original game and in any ... ligh1l
12:11 Bug #905: [DEH] Wrong sprites displayed (shooting pinkys)

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/24e6a679/cea2/attachment/DOOM2FUN.DEH
ligh1l
01:23 Bug #888: [1.9.0-beta6.9 / Mac OS X 10.6] Wrong music track in jHexen
Update: It isn't "counter or whatever" problem. Even loading savegame from beta6.8 at second or further level expose ... blinkfrog

2010-05-05

19:30 Feature #1453: Lack of plain Give Health command line option
Implemented in svn trunk, rev #6157 danij
19:27 Feature #1424: Snowberry: Center window on screen (Windows)
Logged In: YES
user_id=563579
Frankly I'd call this a windows bug more than a snowberry
bug, Windows should be ass...
draconx
19:08 Feature #1402: Vertically Tiled Masked Textures
_(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev...
skyjake
18:34 Feature #1515: HHE support for Heretic
A values.ded has already been requested for Heretic/Hexen (see here: http://sourceforge.net/tracker/?func=detail&aid=... danij
18:32 Feature #1315: KickStart support of long filenames
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Won't implement.
Snowberry is the new offical Doomsday launcher.
These restrict...
danij
17:38 Feature #1434: No vsync option anywhere
_(originally posted by anonymous SF.net user)_
Will Vsync be implemented ? I believe it is an important feature for...
skyjake
17:36 Feature #1423: Obituary msg, set difficulty, and Hud face/menu filtering
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Yea, that and the difficulty. I shouldn't have mentioned.
Just the mip mapping on...
pimpuigi
17:34 Feature #1438: GUI needs some transparency effects
Logged In: YES
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Originator: NO
What do you suggest?
danij
17:32 Feature #1514: GZdoom-like HUD (showing more information)
Screenshot of GZdoom-like HUD
*Attachments:*
* http://sourceforge.net/p/deng/feature-requests/_discuss/thread/3739c7...
theleoua
17:28 Feature #1443: Fog options should be available in UI
Logged In: YES
user_id=684411
Originator: YES
Hey, I didn't know the fog was being added by the environmental pack ...
halfgaar
17:24 Feature #1463: Voodoo dolls not supported in JHeretic
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Originator: NO
This is by design, not a bug. Converting to a RFE.
danij
17:17 Feature #1418: Melting Screen effect
Logged In: YES
user_id=717323
Originator: NO
Now that we're taking the screen capture at the beginning of busy mode...
skyjake
11:24 Bug #887: [x64 Ubuntu] Crash when loading a level
Ubuntu Lucid amd64 GCC 4.4 - Release Build: Crash
Ubuntu Lucid amd64 GCC 4.4 - RelWithDebInfo Build: No Crash
Ubuntu ...
yagisan
11:18 Bug #887: [x64 Ubuntu] Crash when loading a level
Great detective work yagisan, I had suspected this was a compiler-specific issue. It may be the automatic vectorize s... danij
10:56 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- **labels**: jDoom --> Doom
danij
10:24 Bug #904 (Closed): FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
I tried loading the FreeDOOM 0.6.4 IWADs (both Ultimate and DOOM2) with the Doomsday Engine 1.9.0-b6 (jDoom), but bot... ligh1l
10:24 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
FreeDOOM is not currently supported as it relies upon BOOM features which are currently unavailable. This will be add... danij

2010-05-03

08:37 Bug #887: [x64 Ubuntu] Crash when loading a level
Ubuntu Lucid amd64 GCC 4.4 - Release Build: Crash
Ubuntu Lucid amd64 GCC 4.4 - Debug Build: No Crash
It is interesti...
yagisan
01:14 Bug #887: [x64 Ubuntu] Crash when loading a level
_(originally posted by anonymous SF.net user)_
with lucid 64bit build using beta6 branch with a head of 0dce95616968...
skyjake
01:01 Bug #887: [x64 Ubuntu] Crash when loading a level
Ubuntu Karmic amd64 GCC 4.4 - Release Build: No Crash
I think it's time to find out what Lucid is doing differently.
yagisan

2010-04-30

02:39 Feature #1517 (Closed): Autoselect missing interfaces from other audio plugins
Don't know if it's a bug or limitation, but MIDI won't play with any other sound drivers here. Happens in v1.9.0 beta... filipetolhuizen

2010-04-29

15:57 Bug #903 (Closed): MP menu "player skin" graphics
As requested by DaniJ
The player graphics in the MP menu are currently hardcoded to specific sprite names, such as...
vermil
15:52 Bug #902 (Closed): Ammo taken in weapon fire action
Ammo should only be taken by firing actions when they are called in a weapons attack states.
Currently, ammo will ...
vermil
04:56 Bug #887: [x64 Ubuntu] Crash when loading a level
At kurikai's request I'm having a look into this bug. Currently basing my testing on branch 1.9.0-beta6 with a head o... yagisan
04:49 Bug #887: [x64 Ubuntu] Crash when loading a level
_(originally posted by anonymous SF.net user)_
Installing Kees lucid(10.04) 32bit build on my lucid(10.04) 64bit ins...
skyjake

2010-04-27

14:50 Bug #735: [ATI] OpenGL crash upon starting map (Catalyst AI)
As per query from danij, I tried the latest deng-1.9.0-beta6.9. There is no change. I did, however, notice more in... codone

2010-04-26

04:44 Bug #890: [Windows] Crash caused by SDL_mixer
If you don't want to limit Doomsday to a single core, you can write a plugin which plays non-MIDI sounds through nati... gobhuo

2010-04-25

02:20 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
_(originally posted by anonymous SF.net user)_
Confirming on gentoo linux with 1.9.0-beta6.9.
skyjake
00:41 Bug #750: sdl_mixer + external sound files getting cut short
I'm currently working on this issue and should have a fix ready shortly. danij

2010-04-24

06:40 Bug #269: Minor border graphic glitch
Fixed for 1.9.0-Beta6.10 danij

2010-04-23

01:21 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
Do you have any ideas how I might troubleshoot this? I'm on XP.
One thing I tried was dropping a Con_Message into F_O...
arclore
 

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