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From 2009-05-29 to 2009-06-11

2009-06-11

06:09 Bug #719 (Closed): Windowed resolutions wider than primary monitor do not work
If Doomsday is launched in windowed mode with a resolution larger than that of the primary monitor, the window shrink... leapo

2009-06-10

12:04 Bug #718 (Closed): Heretic: Chicken auto movement
When the player is turned into a chicken, Dday seems to lack the random movement that occurs when you are stationary.... vermil
10:14 Bug #717 (Closed): Heretic/HeXen: MF_Ripper Blood
In the original Heretic and HeXen (i.e powered the up Dragon Claw or Mages wand) individual blood splats caused by mi... vermil
09:23 Bug #491: Tiny blood splat editing bug
I'll also throw in that the Doom players punch and chainsaw actions are similarly affected by this behaviour, except ... vermil
00:11 Bug #674: Segmentation violation: semi-transparent wall texture (bars)
I'm sorry to say this problem persists in version 1.9.0-beta6.3 Jun 8 2009 (DGL). mittens
00:10 Bug #674: Segmentation violation: semi-transparent wall texture (bars)
Output from version 1.9.0-beta6.3 Jun 8 2009 (DGL).
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/th...
mittens

2009-06-09

09:14 Revision 0fa4141e (github): Continued work on cleaning up the texture manager.
Redesigned management of color palettes for use with textures:
* DGL is no longer dependant upon a color palette (onl...
danij

2009-06-08

15:31 Bug #716: Compatible Dehacked file not loading
The problem here is the completely bizarre way in which DeHackED choose to represent Text in its patch format. Rather... danij
14:37 Bug #716 (Closed): Compatible Dehacked file not loading
I was doing some more testing of Doomsday beta 6.3, and decided to load Alien Vendetta, along with its dehacked file ... sonicdoommario
03:21 Revision 7ccccf2c (github): Fixed: Model loading issues.
danij
03:13 Revision 6e9388fa (github): Fixed serious issue in FileHash_Create which could potentially result in heap corruption.
danij
02:34 Revision 70c87f13 (github): Ensure paths passed to R_AddClassDataPath are formed correctly (don't add empty paths or paths containing nothing but a directory separator character to the path list).
danij
01:34 Feature #1496 (Closed): Aspect correct scaling of UI and HUD elements/interfaces
Game HUDs stretch to the same aspect ratio as the current resolution, resulting in horizontally stretched HUD graphic... leapo
01:31 Feature #1495 (Closed): FOV cannot be set higher than 179
The FOV in Doomsday cannot be set higher than 179, making a proper FOV impossible to obtain on very wide aspect ratio... leapo

2009-06-07

22:52 Revision 1fad2991 (github): Copy skyjake's fix for the missing UI textures issue to the WinAPI window manager.
danij
20:14 Revision 55760c90 (github): Explicitly unload and reload UI textures when changing the video mode. Seems to fix the problem of the disappearing UI textures (OS X, jHeretic).
skyjake
19:36 Revision 8eaa5506 (github): OpenGL must be accessed only in the main thread. A crash was caused by OpenGL textures being deleted in the busy worker thread.
skyjake
14:09 Revision 0dd1cc78 (github): Fixed model path registration. It's not a particularly good idea to shuffle around function parameters, especially when they end up in the wrong order...
Restored original order of parameters. skyjake
14:07 Revision b38351e6 (github): Slight visual adjustment for busy indicator. The dashed ring is now in the middle of the two other rings.
skyjake
14:07 Revision 23166dd9 (github): Fixed Unix build.
There was a couple of strncpy() and other calls missing the len argument. Revised Dir_ExpandHome() to use ddstring. skyjake

2009-06-05

22:30 Revision 7affb534 (github): Fixed (jHexen): "HeXen: Melee weapons not drawing blood" (see here http://sourceforge.net/tracker/?func=detail&aid=2801021&group_id=74815&atid=542099).
danij
21:56 Revision 4ccad05b (github): Fixed (jHexen): HeXen: Telefog has no Z offset (see here http://sourceforge.net/tracker/?func=detail&aid=2801002&group_id=74815&atid=542099).
danij
21:45 Revision f0c15d86 (github): Fixed (jHeretic): "Heretic: No teleporter sparkles" (see here http://sourceforge.net/tracker/?func=detail&aid=2800843&group_id=74815&atid=542099).
danij
19:58 Revision a8142260 (github): Fixed (All games): "Load menu skull cursor initial position" (see here http://sourceforge.net/tracker/?func=detail&aid=2801229&group_id=74815&atid=542099).
danij
19:18 Revision a94fb65a (github): Fixed (jHeretic): "Heretic: Incorrect menu and door sounds" (see here http://sourceforge.net/tracker/?func=detail&aid=2800844&group_id=74815&atid=542099).
danij
19:16 Revision 1d60402b (github): Fixed (jHeretic): "Heretic: Incorrect menu and door sounds" (see here http://sourceforge.net/tracker/?func=detail&aid=2800844&group_id=74815&atid=542099).
danij
17:53 Revision 3710357a (github): Fixed (jHexen): "HeXen: Centaur two shields" (see here http://sourceforge.net/tracker/?func=detail&aid=2800847&group_id=74815&atid=542099).
danij
16:54 Revision 30105d8c (github): Various menu enhancements/fixes:
* Fixed jHexen: "HeXen: Incorrect Menu sounds" (see here http://sourceforge.net/tracker/?func=detail&aid=2801269&grou... danij
14:57 Bug #710: [Heretic/Hexen] Savegame menu boxes offset too far left
If you are referring to the position of the menu cursor then yes, it is overlapping the save/load file box. This will... danij
12:16 Bug #710: [Heretic/Hexen] Savegame menu boxes offset too far left
They are centered horizontally, to the middle of the screen. danij
03:47 Revision 100e7405 (github): Fixed: "HeXen: Cleric Poison clouds move" (see here http://sourceforge.net/tracker/?func=detail&aid=2800845&group_id=74815&atid=542099).
danij
03:41 Revision 4d6c65bd (github): Fixed jHexen: Quicksave confirmation disabled by default (should be enabled) (see here http://sourceforge.net/tracker/?func=detail&aid=2801027&group_id=74815&atid=542099).
danij
03:35 Revision 8b76d4d4 (github): Fixed: "Bad guys slow to wake up" (see here http://sourceforge.net/tracker/?func=detail&aid=2801233&group_id=74815&atid=542099).
danij
02:47 Revision 1a6db4b9 (github): Big ol' character array clean up.
* Fixed: Removed countless character array size assumptions and revised our public API to suite.
* Fixed: Numerous fi...
danij
02:02 Revision 4f85aa4d (github): Fixed: Heap corruption due to a (single byte) buffer overflow in the console history buffer. Minor optimization tweaks resulting in slightly more efficient writes. Clean up.
danij

2009-06-04

21:43 Bug #715 (Closed): HeXen: Corrupted save games
In Beta6.3, saving a game on the Guardian of Ice while either of the ice moving scripts in the Steel Key area are act... vermil
17:41 Bug #714 (Closed): HeXen: Incorrect Menu sounds
In HeXen in Beta6.3, all the menu sounds are incorrect, though many are simply the wrong way around rather than compl... vermil
16:42 Revision ecdf7e38 (github): Fixed jHeretic: Attempting to cache non-existent ammo icon patches due to a wayward for{} construct.
danij
16:19 Bug #713 (Closed): Bad guys slow to wake up
In Beta6.3 a fix was made to the bad guy sight code to stop the very fair occurrence of one activating when it couldn... vermil
16:10 Bug #712 (Closed): Load menu skull cursor initial position
If you haven't ever saved a game and open the load menu, the skull cursor is placed below the bottom save slot instea... vermil
14:03 Bug #711 (Closed): Heretic: Intermission counter offsets
The slashes on the intermission screen need to be shifted about 10 unit's leftward to avoid overlapping the numbers t... vermil
11:09 Bug #710 (Closed): [Heretic/Hexen] Savegame menu boxes offset too far left
Nuff said.
*Labels:* Graphics
vermil
11:04 Bug #709 (Closed): HeXen: No quick save confirmation
In Beta6.3 HeXen doesn't have a confirmation when the original game and earlier versions of Dday do.
*Labels:* jHexen
vermil
10:52 Bug #708 (Closed): HeXen: Melee weapons not drawing blood
In Beta6.3, no melee HeXen weapon occasionally draws blood when you land a successful hit.
In the original game, y...
vermil
10:31 Bug #664: Heretic Maulotaur attack behaviour incorrect
Following on from this. Since the destruction of the Maulotaurs floor fire became done by code rather than by an inte... vermil
10:22 Bug #707 (Closed): HeXen: Telefog has no Z offset
The telefog in Hexen appears on the floor when it should have a vertical offset of about 32 unit's.
*Labels:* jHexen
vermil
02:43 Bug #706 (Closed): Heretic: Linetype 100
It seems that using Linetype 100 which is a walk over trigger that opens tagged sectors like a turbo door and then cl... vermil
02:29 Bug #705 (Closed): Heretic/HeXen: Minor inventory glitches
Emptying your supply of any item in HeXen leaves a blank spot in the left most panel in your inventory when you next ... vermil
02:22 Bug #704 (Closed): HeXen: Centaur two shields
Gibbed Centaur currently spawn two shields instead of a sword and shield. Probably just a typo.
*Labels:* jHexen
vermil
02:21 Bug #703 (Closed): HeXen: Maulotaur charge attack
When a Maulotaur finishes it's charge attack in HeXen it re-fades in sans smoke cloud, as if it has just been summone... vermil
02:19 Bug #702 (Closed): HeXen: Cleric Poison clouds move
Cleric Poison clouds move eastward at a fairly fast speed when they are spawned. They should remain completely statio... vermil
02:17 Bug #701 (Closed): Heretic: Incorrect menu and door sounds
Heretic's menu's should be playing "dorcls" when you select something or close the main menu. Currently they play "ch... vermil
02:13 Bug #700 (Closed): Heretic: No teleporter sparkles
The summary says all. The red or blue sparkles mobjs that are placed on every teleporter don't seem to be working. vermil

2009-06-03

23:39 Revision 58f25fca (github): Changed: Allow any material on any world surface when loading DOOM/Hexen format maps.
danij
23:36 Revision 10b20eff (github): Clean up.
danij
23:34 Revision 1c7ea50f (github): Fixed: SIGSEGV when attempting to create states from incomplete definitions or which reference unknown sprite frames.
danij
23:30 Revision 55627471 (github): Fixed: Server-side buffer overflow when trying to transmit a "huge" InFine script to clients.
Improved: Added some rudimentary mod authoring, debug aids to InFine scripts. If a referenced graphic is missing, it ... danij

2009-06-02

21:41 Bug #699 (Closed): Call it noclip without cheat
if you want to know what i mean, watch my youtube video
http://www.youtube.com/watch?v=BToXYsQpsVw
it's annoyin...
omegacoolsterdx

2009-06-01

19:24 Bug #698 (Closed): 1.9.0-beta6.3 - Segmentation Violation
After loading Doomsday 1.9.0-beta6.3, received a "Segmentation Violation" error when trying to load saved games from ... kginney
19:24 Bug #698: 1.9.0-beta6.3 - Segmentation Violation

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f5115fa3/e42e/attachment/Doomsday.jpg
kginney
13:22 Revision a48540ab (github): Fixed: The view border sometimes visible when the when not in a map.
danij
13:07 Revision fa616eb7 (github): Fixed: Missing stats from the jHeretic intermission.
danij
11:13 Revision cdfd5761 (github): Fixed: Serious issue which would lead to a fatal error when trying to load a map in jHeretic.
Looks like we need to re-release 1.9.0-beta6.3 and then give some serious thought to changing our development practic... danij
02:48 Bug #697 (Closed): Mouse Strafing Extremely Slow
Don't know how long this has been around, but I just noticed it now. In Doom, holding down the right mouse button and... sonicdoommario

2009-05-31

22:41 Revision 67c51c22 (github): Updated Snowberry's build.bat with the correct default path to python26 and to include msvcp90 rather than msvcp71
danij
22:14 Revision 3629fa7c (github): Bump version numbers of all plugins.
danij
21:33 Revision 470391b6 (github): Version number upgrades.
skyjake
18:36 Revision bd530bad (github): Changed: Rather than draw an untextured quad if a texture for a given particle cannot be found, use the default "zeroth" texture instead.
Began reworking the particle texture management in preparation for wrapping them with gltexture and to removed the fi... danij
18:27 Revision ef664586 (github): Fixed: Subtle render list/ GL state issue which led to shiny surfaces not being drawn with their corresponding mask texture.
\todo: We seem to be changing GL state far more frequently than necessary when lots of shiny surfaces are visible. I ... danij
18:18 Revision 55c71b86 (github): Changed: Ensure shiny textures are uploaded with texture compression disabled (banding is very noticeable).
danij
18:16 Revision baa3c647 (github): Only pass RL_AddPoly texture coordinates that it needs for a given primitive.
danij
17:12 Feature #1494: InFine script for "MapTitle" display
While I'm talking about this. The ability for the map/auto map titles and author line to support infine like features... vermil
16:43 Feature #1494 (Rejected): InFine script for "MapTitle" display
As the title suggests.
I would like to say have my map's name displayed on the auto map, but not when I start my m...
vermil
16:47 Feature #1492: Ability for end level xg class to skip the intermission
Given the new flag added to MapInfo, I'm going to close this RFE as we don't really want the end level class deciding... danij
14:38 Bug #651: The texture compression option does not work
In debugging this report I noticed that regardless of whether I asked for compressed or uncompressed textures I was s... danij
13:00 Revision 38cf331c (github): Fixed various compilation issues thrown when compiling with SUN Studio. Thanks yagisan.
danij
10:44 Bug #696: [jHeretic] Clip through a wall if an object is near.
That bug is also present in Heretic, tested it in E1M1 at those "yellow-key-pillars" in the starting room. xxmiltenxx
10:40 Bug #696 (Closed): [jHeretic] Clip through a wall if an object is near.
If an object is standing near a wall and a part is outside of a wall (mostly torches, for example those in Winnowing ... xxmiltenxx
04:05 Revision 1aeaf9c7 (github): Fixed a comment.
danij
03:57 Revision 0ee28c27 (github): Fixed: "Monsters become active at start of some maps" (see here http://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099).
Optimize: Adapted Killough's method for LOS checks. Original implementation sourced from Eternity but then heavily re... danij
01:11 Revision 3192b7bb (github): Clean up. Removed some redundancy.
danij
00:57 Bug #638: Monsters become active at start of some maps
Fixed in svn for 1.9.0-beta6.3 danij

2009-05-30

20:29 Revision 26d14218 (github): Began work on addressing issues with the various LOS algorithms currently in use.
* Moved P_CheckSight and all REJECT handling game-side. P_CheckSight now wraps the engine-side P_CheckLineSight.
* Re...
danij
20:09 Revision 9eae51b5 (github): Clean up.
danij
14:21 Bug #638: Monsters become active at start of some maps
Further investigation shows that cause of this problem is that P_SightPathTraverse is not actually getting a chance t... danij
12:43 Revision 387307ab (github): Fixed: "jHexen: Door sounds mixed up" (see here http://sourceforge.net/tracker/?func=detail&aid=2638815&group_id=74815&atid=542099).
danij
09:43 Bug #612: jHexen: Door sounds mixed up
Fixed in svn for 1.9.0-beta6.3 danij

2009-05-29

19:51 Revision 843a56b9 (github): Fixed: "Map cheat behaviour change" (see here http://sourceforge.net/tracker/?func=detail&aid=2788317&group_id=74815&atid=542099).
danij
16:52 Bug #685: Map cheat behaviour change
Fixed in svn for 1.9.0-beta6.3 danij
14:51 Revision bcb31224 (github): Fixed (jHexen): Puzzle pieces not placeable.
danij
13:58 Revision 57c086da (github): Use the correct font patch lump names for Heretic/Hexen.
danij
13:10 Revision 5a7d8dde (github): Added missing font character patch lumps to jHexen.
danij
13:05 Revision 54b6927b (github): Added missing font character patch lumps to jHeretic.
danij
11:55 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
Fixed in svn for 1.9.0-beta6.3 danij
11:53 Bug #694: Hexen: multiple issues
All of these issues have now been fixed in svn for 1.9.0-beta6.3 danij
00:04 Bug #694: Hexen: multiple issues
I think I've found the problem that you are referring to by "Portals don't work". Fixed in svn for 1.9.0-beta6.3 danij
10:13 Bug #695: auto lowering of flying mobjs not checking the way is clear
This is a known issue and has previously been reported (see http://sourceforge.net/tracker/?func=detail&aid=1509661&g... danij
10:00 Bug #695 (Closed): auto lowering of flying mobjs not checking the way is clear
In the Doom engine games a flying foe is automatically lowered to the player’s camera as they approach.
In Beta6.2...
vermil
09:08 Revision de45ea0f (github): Updated InFine with respect to the font patch changes (no need to force strings to upper case or guess the width of the space character).
danij
08:59 Revision 750ca102 (github): Changed (all games): Use the standard ASCII codepage for fonts, remapping the existing character patches at start up.
Fixed (all games): Drawing of the game font in the console incorrect.
Todo: Create character patches missing in jHer...
danij
03:04 Revision c1da8bfd (github): Fixed (jHexen): Portals don't work - they have been turned into black holes that you cannot escape.
Fixed (jHexen): Inventory items not loaded from saved games. danij
 

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