⚲
Project
General
Profile
Sign in
Home
Projects
Help
Search
:
Doomsday Engine
All Projects
Doomsday Engine
Overview
Activity
Roadmap
Issues
Wiki
Repository
«
Previous
|
Next
»
Revision 26d14218
Added by
danij
over 15 years
ago
ID
26d1421895a5f2dd7aa92ac625379fbf7497778a
Parent
9eae51b5
Child
3192b7bb
Began work on addressing issues with the various LOS algorithms currently in use.
Moved P_CheckSight and all REJECT handling game-side. P_CheckSight now wraps the engine-side P_CheckLineSight.
Reject builder algorithm moved into dpWADMapConverter (not currently used).
Files
added
modified
copied
renamed
deleted
View differences
doomsday
build
codeblocks
doomsday.cbp
(
diff
)
win32
doomsday_cl.rsp
(
diff
)
vs8
doomsday.vcproj
(
diff
)
engine
api
doomsday.def
(
diff
)
doomsday.h
(
diff
)
portable
include
dam_reject.h
de_dam.h
(
diff
)
p_mapdata.h
(
diff
)
p_maputil.h
(
diff
)
p_sight.h
(
diff
)
r_data.h
(
diff
)
src
dam_reject.c
p_bmap.c
(
diff
)
p_data.c
(
diff
)
p_sight.c
(
diff
)
plugins
common
include
g_common.h
(
diff
)
p_actor.h
(
diff
)
p_map.h
(
diff
)
src
p_actor.c
(
diff
)
p_map.c
(
diff
)
p_view.c
(
diff
)
jdoom64
src
d_refresh.c
(
diff
)
jhexen
src
p_maputl.c
(
diff
)
wadmapconverter
src
load.c
(
diff
)
Loading...
Doomsday
Engine
2.3
⇣
Builds
Add-ons
Manual
·
Forums
Support
Bug
Tracker
Blog
Began work on addressing issues with the various LOS algorithms currently in use.