Changed: Rather than draw an untextured quad if a texture for a given particle cannot be found, use the default "zeroth" texture instead.
Began reworking the particle texture management in preparation for wrapping them with gltexture and to removed the fixed limit on the number of allowed particle textures.
Changed: Rather than draw an untextured quad if a texture for a given particle cannot be found, use the default "zeroth" texture instead.
Began reworking the particle texture management in preparation for wrapping them with gltexture and to removed the fixed limit on the number of allowed particle textures.