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From 2009-05-15 to 2009-05-28

2009-05-28

19:53 Bug #694: Hexen: multiple issues
Loading of the player inventory from save games is now fixed in svn for 1.9.0-beta6.3.
>> Cannot move beyond the e...
danij
16:23 Bug #694 (Closed): Hexen: multiple issues
Here is a summary of the issues I have found in Hexen using Doomsday 1.9.0-beta 6.2 (some of these errors have alread... kginney

2009-05-27

09:08 Revision 37e4765b (github): Continued work on cleaning up the texture manager. External flare textures are now managed via the gltexture interface.
danij
02:46 Revision 5f5a3c96 (github): Shut up static analysis warning about a potential address return of a stack memory address in GLTexture_Prepare (not actually possible).
danij
01:54 Revision a0361063 (github): Fixed: Flags in a Sky definition ignored.
Also, cleaned up DED_ReadData a bit. danij
01:21 Revision a18040ec (github): Fixed jDoom: "Post map infine broken and intermission not working above 32" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2789964&group_id=74815&atid=542099).
danij
01:18 Revision bd4a1894 (github): Fixed (jdoom/jheretic): Use of uninitialized variable when loading an original game save file.
danij
01:14 Revision 23bae842 (github): Fixed (dpdehread): SIGSEGV when attempting to set a map par time, if the search-by-map-name returns empty handed. Thanks yagisan.
danij
01:11 Revision e23fbff2 (github): Shut up static analysis warning about a potential use of an uninitialized variable in drawSegsOfPolyobject (not actually possible).
danij
01:10 Revision 4c4ffab7 (github): Fixed potential use of an uninitialized variable in XS_GetPlane.
danij
01:08 Revision baf6c064 (github): Fixed potential use of an uninitialized variable in jHexen's P_ArchiveSounds and P_UnArchiveSounds.
danij
01:05 Revision bbdf7972 (github): Fixed potential use of an uninitialized variable in the SDL window manager.
danij
01:03 Revision ed328198 (github): Shut up static analysis warning about a potential NULL dereference in P_TraverseIntercepts (not actually possible).
danij
01:00 Revision f44bcaf5 (github): Fixed: Remote vulnerability in Cl_ReadSoundDelta2 due to malformed packets. Thanks yagisan.
danij
00:54 Revision 098ccdcf (github): Shut up static analysis warning about a potential NULL dereference (not actually possible).
danij

2009-05-26

22:20 Bug #689: Post map infine broken and intermission not working above 32
Both issues have now been fixed in svn for 1.9.0-beta6.3 danij
21:52 Bug #693: Keybord and mouse controlls delayed
Maybe maybe not. First of all I don't have ANY un-necessary process running.
alg.exe
avgtray.exe
mDNSResponder.exe...
alakayonk
21:32 Bug #693: Keybord and mouse controlls delayed
This sounds like this common issue (not a bug in Doomsday):
http://forums.newdoom.com/showthread.php?t=36343
danij
19:01 Bug #693 (Closed): Keybord and mouse controlls delayed
Once game has started (jheretic or jhexen) the controls are delayed. Video is at 100+ fps so I don't think it is vid... alakayonk
11:22 Revision fba2a818 (github): Make use of the gltexture_t interface with lightmaps.
danij
08:55 Revision e2489e73 (github): When taking a copy of the file extension in findResource don't force it lowercase (unnecessary).
danij
08:55 Bug #692 (Closed): A_SkelMissile not taking vertical offset into account
Missiles fired by A_SkelMissile, both normal and homing, are being aimed and tracking (respectively) as though they a... vermil
08:53 Revision 0cb46688 (github): Further enhanced the resource locator; can now append an optional suffix to the file path being searched for if said path already specifies a file extension.
danij
08:04 Revision 088790eb (github): Fixed a couple of typos in the previous commit.
danij
07:23 Revision 1cc92182 (github): Fixed: "External resource loader - File names with extensions" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2536942&group_id=74815&atid=542099).
Also in this commit:
* Merged model search path handling into the resource locator.
* A filehash is now built for eac...
danij
06:31 Revision 503c32c3 (github): Fixed: Surface decorations on twosided sidedef upper/lower sections sometimes visible when they should not be.
danij
03:43 Bug #598: External resource loader - File names with extensions
Fixed in svn for 1.9.0-beta6.3 danij

2009-05-25

19:28 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
_(originally posted by anonymous SF.net user)_
Following procedure described by hexenfan, I was able to reproduce th...
skyjake
00:37 Revision 22310358 (github): Continued work on cleaning up the texture manager.
danij

2009-05-24

17:29 Revision c2702b8d (github): Continued work on cleaning up the texture manager.
danij
16:07 Revision 1a20d5d1 (github): Continued work on cleaning up the texture manager.
danij
11:11 Revision d0f3a080 (github): Continued work on cleaning up the texture manager.
danij
03:02 Revision e2eb8fc3 (github): Continued work on cleaning up the texture manager.
danij
02:57 Revision d231e1b0 (github): White space tweaks to doomsday.def
danij
02:52 Revision ac1ebdbe (github): Fixed: "jDRP: Weapons point too far to the left" (the FOV shift was being applied to yaw rather than pitch) (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2220859&group_id=74815&atid=542099).
danij

2009-05-23

23:51 Bug #560: jDRP: Weapons point too far to the left
Fixed in svn for 1.9.0-beta6.3 danij
12:35 Revision 7eb7009f (github): Make use of the gltexture_t interface with model skins and model shiny skins.
Todo: GL_PrepareGLTexture is becoming quite a mess, have a clean up once all texture types are managed via the gltext... danij
08:30 Revision 4b009136 (github): Fixed const/non-const compilation warning in R_ExpandSkinName.
danij
08:15 Revision de9fe881 (github): Fixed: SIGSEGV when attempting to prepare a model from a definition which uses the autoscale feature and the sprite it references can not be found.
danij
04:31 Revision 1e7b0ae9 (github): Fixed: "Infine events command not working" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2654365&group_id=74815&atid=542099).
danij
03:36 Revision 46920ceb (github): Fixed: When playing an "After" InFine script (played on map exit) that does not cycle forever, the game would be stuck in an cycle, continuously playing the script over.
danij
01:27 Bug #634: Infine events command not working
It took me a while to figure out this problem as you did not provide the InFine script you were having problems with.... danij
00:39 Bug #689: Post map infine broken and intermission not working above 32
The continous cycle of "After" InFine scripts has been fixed in svn for 1.9.0-beta6.3
I'm looking into the other i...
danij
00:14 Bug #691: on screen text error
Seems to work fine on my setup with both 1.9.0-beta6.2 and the 1.9.0-beta6 branch.
I haven't tested the trunk as t...
danij

2009-05-20

11:25 Bug #691 (Closed): on screen text error
When entering a cheat code the text response is clipped one char short
e.g. idclip the cheat notification "no clippi...
eunbolt

2009-05-19

18:02 Feature #1493 (New): Opposites for mobj_gone and activator_type requirements
As the summary suggests. XG requirements that check for the presence of mobj X and to have an xg line/sector affect a... vermil

2009-05-16

16:54 Revision 58068033 (github): Changed jDoom: Removed freedoom.wad from the list of recognised/supported IWADs and removed the command line option -freedoom. I don't know who or when this was added but we most definitely do not support freedoom currently.
danij
05:34 Revision 072ac5a4 (github): Changed: Always force all non-middle seg sections opaque.
danij
05:10 Revision dee4e438 (github): Fixed: SIGSEGV when attempting to draw a world surface using a material whose primary texture has an alpha channel and also has a reflection defined.
danij

2009-05-15

14:20 Bug #689: Post map infine broken and intermission not working above 32
Some more experimentation has revealed that the above mentioned "post map infine get's stuck in an infinite loop" is ... vermil
10:45 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
uhm.. yeah might have added earlier that i experienced that on the Windows version. V1.9 beta6.2 hexenfan
 

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