Make use of the gltexture_t interface with model skins and model shiny skins.
Todo: GL_PrepareGLTexture is becoming quite a mess, have a clean up once all texture types are managed via the gltexture interface.
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Make use of the gltexture_t interface with model skins and model shiny skins.
Todo: GL_PrepareGLTexture is becoming quite a mess, have a clean up once all texture types are managed via the gltexture interface.