Feature #1496
Aspect correct scaling of UI and HUD elements/interfaces
Start date:
2009-06-08
% Done:
100%
Description
Game HUDs stretch to the same aspect ratio as the current resolution, resulting in horizontally stretched HUD graphics on wide screen monitors.
Scaling HUD elements to a fixed 4:3 grid would solve this.
Labels: Graphics
History
#1 Updated by danij about 15 years ago
- status: open --> closed
- milestone: Next Release --> Version 1.9