Fixed: "Monsters become active at start of some maps" (see here http://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099).Optimize: Adapted Killough's method for LOS checks. Original implementation sourced from Eternity but then heavily refactored to fit our data structures/object interfaces.
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Fixed: "Monsters become active at start of some maps" (see here http://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099).
Optimize: Adapted Killough's method for LOS checks. Original implementation sourced from Eternity but then heavily refactored to fit our data structures/object interfaces.