Activity
From 2009-04-30 to 2009-05-13
2009-05-11
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13:34 Bug #687: Missing Texture of rail
- Closing as duplicate.
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13:33 Bug #686: No music played
- Closing as duplicate.
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10:08 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
- Tried taking a screenshot but it's just black. replayed it a few times now with different classes and in single and m...
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09:05 Bug #689: Post map infine broken and intermission not working above 32
- Whoops, I meant to write "(even if it is present)" above.
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08:35 Bug #689 (Closed): Post map infine broken and intermission not working above 32
- Dday has supported more than 32 maps for, well, ages now.
However it has never supported the intermission screens ...
2009-05-10
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18:37 Bug #664: Heretic Maulotaur attack behaviour incorrect
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4c4590b7/61ba/attachment/Test.WAD
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18:37 Bug #664: Heretic Maulotaur attack behaviour incorrect
- Indeed, from further discussion with DaniJ, the floor flame does move eastward at a rate of 1 unit every 16 tic's (ha...
2009-05-09
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15:46 Bug #688 (Closed): Hexen: Stuck while entering a portal in Seven Portals
- Hey all,
If you try to enter the first portal in the second level in Hexen (after activating the switch and and goin...
2009-05-08
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14:52 Bug #687 (Closed): Missing Texture of rail
- So, the problem is that the texture of rail in Doom1,2,TNT and plutonia is missing. I tryed everything as a change re...
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08:39 Bug #686: No music played
- doomsday.out for OpenAL, DSound and SDL
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/385089b2... -
08:39 Bug #686 (Closed): No music played
- 1.9.0 b6.2
No midi or external (ogg or mp3) music played with OpenAL and DSound driver; the same music (menu music) ... -
06:22 Bug #683: Snowberry: Crash at startup with every Universal Binary
- It sounds more like a bug in wxPython... Let's see if upgrading to the latest version of wxPython helps. I'll do that...
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01:21 Bug #683: Snowberry: Crash at startup with every Universal Binary
- I fixed it. I deleted many font entries in the libwx_macud-2.8.0.dylib file, inside the engine os x package, leaving...
2009-05-07
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10:46 Bug #664: Heretic Maulotaur attack behaviour incorrect
- After an extended discussion with vermil, the problem he is reporting about the spawning of the floor fire when the M...
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09:20 Bug #664: Heretic Maulotaur attack behaviour incorrect
- There is no such logic in the original source release to back up your claim that the Maulotaur's floor fire will not ...
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09:05 Bug #664: Heretic Maulotaur attack behaviour incorrect
- // From the original Heretic source release by raven
void A_MntrFloorFire(mobj_t *actor)
{
mobj_t *mo;
actor-... -
07:45 Bug #664: Heretic Maulotaur attack behaviour incorrect
- I'm afraid I must dispute your response.
The floor fire flames do not move/slide eastward on the floor in the orig... -
10:37 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- This due to the different handling of the Z momentum between P_SpawnMissile and P_SpawnMissleAngle. The former does a...
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10:30 Bug #685 (Closed): Map cheat behaviour change
- In Beta6.2 the map cheat goes 0,1,2,1,0. It should go 0,1,2,0.
In short entering the map cheat once all lines and ... -
10:17 Bug #684: Sprites moving up if their bottom intersects the floor
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d3906e80/a9aa/attachment/GZDoom.jpg
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10:16 Bug #684: Sprites moving up if their bottom intersects the floor
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d3906e80/2797/attachment/Doomsday.JPG
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10:15 Bug #684 (New): Sprites moving up if their bottom intersects the floor
- Dday correctly cuts off a sprite horizontally when it clip's through a wall. But vertically, it shifts the sprite upw...
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08:58 Bug #683: Snowberry: Crash at startup with every Universal Binary
- But I have the font installed (Lucida Grande). I tried to change all the instances of Lucida Grande in "osx-appearanc...
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06:51 Bug #683: Snowberry: Crash at startup with every Universal Binary
- Which version of OS X are you using? Do you have a PowerPC or an Intel Mac?
Judging by that crash report, it looks... -
07:27 Feature #1582: Player actions while game is paused
- This isn't a bug. Pausing a game should mean just that, its paused.
2009-05-06
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22:48 Bug #683 (Closed): Snowberry: Crash at startup with every Universal Binary
- I cant use any of the Universal Binaries of the engine (1.9.0.beta 5 onwards). Beta 4 works, but it is slow.
Any g... -
22:18 Bug #664: Heretic Maulotaur attack behaviour incorrect
- Neither of those are bugs.
If the Maulotaur is stood in a sector which is non-solid then the floor fire will spawn... -
21:13 Bug #664: Heretic Maulotaur attack behaviour incorrect
- In Beta6.2 at least, I've got another couple of bugs to throw in here regarding the Maulotaurs ground flame.
The f... -
22:13 Feature #1582: Player actions while game is paused
- To elaborate a bit. All automap controls not related to player movement should still be usable while paused (i.e. fol...
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21:05 Feature #1582 (New): Player actions while game is paused
- In Beta6.2, when you pause the game, you lose all control.
However in the original games, you could still toggle t... -
21:23 Feature #1581: Melee attacks affected by looking up/down
- - **summary**: Melee attacks not affected by looking up/down --> Melee attacks should be affected by looking up/down
... -
18:12 Bug #682 (Closed): Dying on Multiplayer Coop Problem
- When you die on Multiplayer game, mode cooperative, and you try to respawn, you will get a video error and you have t...
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16:59 Feature #1492 (Closed): Ability for end level xg class to skip the intermission
- As the summary suggests.
*Labels:* XG
2009-05-05
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21:43 Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
- After discussion with vermil, the first issue mentioned in this report turns out to be a gl rendering, bilinear filte...
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18:13 Bug #660: -warp parameter fails to start game
- Fixed in svn for 1.9.0-beta6.2
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17:51 Bug #412: Using diffrent weapon ammo bug
- Fixed in svn for 1.9.0-beta6.2
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10:25 Feature #1406: Record particles and other effects in demos
- Logged In: YES
user_id=1248824
Originator: NO
bump - whats happening here ? -
10:18 Feature #1460: Remember the playing music in save game
- Logged In: YES
user_id=1420350
Originator: YES
I wasn't sure whether to file this as a feature request or a bug/ove... -
10:12 Feature #1361: Rotation of objects away from walls during map load
- Logged In: YES
user_id=717323
Originator: NO
What if we just turned all mobjs away from walls, if they are within a... -
10:10 Bug #364: SIGSEGV - Console "Reset" with Rain generator.
- This issue has since been fixed (1.9.0-beta6.1).
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10:09 Bug #366: SIGSEGV - Doom2 MAP12 with Rain generator.
- This issue has since been fixed (1.9.0-beta6.1).
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10:01 Feature #1314: Particle spawn rate affected by mobj visibility
- Logged In: YES
user_id=1248824
Originator: NO
bump - whats happening here ? -
09:59 Feature #1484: [MP] Bindings for group chat
- Not a bug. Don't forget that in Hexen, there are eight player colours/teams thats a lot of keys to lose.
Personall... -
09:44 Bug #609: Warp command commonalities
- Fixed in svn for 1.9.0-beta6.2
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09:40 Bug #672: HeXen Class menu wrong colours
- I've since asked various users to check this on various different systems but none have reported this problem.
Per... -
09:19 Bug #681: No MIDI or Music Pack playback
- This issue should now be fixed in svn for 1.9.0-beta6.2
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06:42 Bug #670: Doom Armour Icon on full screen is squashed vertically
- Fixed in svn for 1.9.0-beta6.2
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06:23 Bug #540: Alt+Tab disables mouse turning
- This appears to be a long standing issue as it is present in a build 1.8.6 I made yesterday. When I replace the Direc...
2009-05-04
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17:40 Bug #680: heretic load savestate crash
- ok i have attached the savestate.
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17:40 Bug #680: heretic load savestate crash
- heretic savestate
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2c7677e1/0c89/attachment/heret... -
15:28 Bug #680: heretic load savestate crash
- Under Windows, the jHeretic save game data is written to *.hsg files and stored here (by default):
XP- C:\Program ... -
14:43 Bug #680: heretic load savestate crash
- I beleive I have attached the savestates, if not please tellme where I can find them.
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10:55 Bug #664: Heretic Maulotaur attack behaviour incorrect
- The floor fire issue has now been resolved in svn for 1.9.0-beta6.2 (emulate original behaviour by default. Added com...
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09:51 Bug #664: Heretic Maulotaur attack behaviour incorrect
- Both of these issues are due to bugs in the original Heretic which have only now just come to light.
When an attem... -
00:29 Bug #652: Music volume and balance
- Confirmed. In addition, the music volume control does not work at all under Vista, as we are trying to use the old Wi...
2009-05-03
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23:58 Bug #681 (Closed): No MIDI or Music Pack playback
- 190 6.1 midi and Ashley Carr or similar will not playback in any sound device. Using working X-Fi sound device, midi ...
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20:58 Bug #673: Segfault when starting jdoom with music
- Fixed in svn for 1.9.0-beta6.2
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19:53 Bug #680: heretic load savestate crash
- Please attach the save game file in question to this tracker item so that we can debug the problem.
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19:27 Bug #680 (Closed): heretic load savestate crash
- Using a savestate from 1.9.0-beta5.x crashes 1.9.0-beta6 in heretic.
Z_Create: New 32.0 MB memory volume.
Con_Ini... -
19:27 Bug #680: heretic load savestate crash
- crash picture
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2c7677e1/bb4f/attachment/hereticlo... -
16:56 Bug #656: Heretic Gargoyles not spawning correctly
- Fixed in svn for 1.9.0-beta6.2
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16:53 Bug #677: HeXen Quietus flames spawning way off where they should
- Fixed in svn for 1.9.0-beta6.2
2009-05-02
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14:36 Bug #565: Post level Infine seg fault
- How is this in Doomsday 1.9.0-beta6.1 Vermil?
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13:51 Bug #675: Weapon controls wrong selection
- Fixed in svn for 1.9.0-beta6.2
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10:32 Bug #678: Automap: Rotation angle smoothing
- That is kind of what is happening atm when the angle wraps.
In fact, I'm actually wondering whether we should be e... -
10:01 Bug #678: Automap: Rotation angle smoothing
- I'm guessing the map angle is trying to follow the player mobj angle, and when the 0xffffffff <-> 0 jump occurs, it c...
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09:37 Bug #678: Automap: Rotation angle smoothing
- I'm not entirely sure which type of interpolation should be used for this, any suggestions skyjake?
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00:54 Bug #655: Artefact key's not checking that player actually has item
- Fixed in svn for 1.9.0-beta6.2
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00:41 Bug #661: New armour bug: blue and green armour add
- Fixed in svn for 1.9.0-beta6.2
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00:16 Bug #676: HeXen inventory not saved between maps
- Fixed in svn for 1.9.0-beta6.2
2009-05-01
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23:40 Bug #679: [jDoom] Menu items disappear after engine reset
- Fixed in svn for 1.9.0-beta6.2
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