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From 2008-12-09 to 2008-12-22

2008-12-22

21:53 Bug #581: Map fog disabled and re-enabled when menu is open and closed
I could imagine that it could be some sort of issue specifically with my computer, albeit a strange one, as I can rep... vermil
10:01 Bug #581 (Closed): Map fog disabled and re-enabled when menu is open and closed
While the menu is open, map fog is disabled.
The map fog is turned back on when you close the menu.
You can als...
vermil
21:46 Bug #580: menu-fog off doesn't work
Menu fog effect 4 fades the screen; hence it can't be considered "no menu fog”.
Certainly though, effect 4 is close ...
vermil
21:15 Bug #580: menu-fog off doesn't work
Furthermore, "menu fog on/off" is being interpreted as two parts
"menu" < will open/close the menu depending on it...
danij
21:10 Bug #580: menu-fog off doesn't work
As "menu-fog" is a variable and not a command, there is no paramater type checking. It is perfectly possible to inter... danij
20:27 Bug #580: menu-fog off doesn't work
Oh.
I guess I was just confused by the fact that Dday wasn't objecting to me entering "menu fog on/off" into the con...
vermil
18:54 Bug #549: Sound causes Deng to freeze on linux
Does this problem still occur with the current svn trunk? danij
18:42 Bug #567: Resolution always resets to 640x480
I'm thinking it would be desirable to read the cfg as early as possible (before the startup window is created) but I'... danij
18:33 Bug #545: Skymodels coords are wrong
Not a bug. The sky model renderer allows for models to be offset relatively from the camera so that it is possible to... danij
18:15 Bug #544: jDRP models facing wrong direction?
Fixed in svn trunk as of rev #6159. danij

2008-12-21

22:19 Bug #580: menu-fog off doesn't work
It is not possible to change the value of a cvar using commands like "on" and "off".
The menu fog effect can be di...
danij

2008-12-19

23:58 Bug #580 (Closed): menu-fog off doesn't work
As the summary states. Entering "Menu fog off" in the console simply changes the menu fog to type 0 rather than turni... vermil

2008-12-18

15:59 Feature #1453: Lack of plain Give Health command line option
I figure this should go here.
A suggestion by Dani.
Extend the Give ammo console command to allow the giving of ind...
vermil
15:54 Bug #579 (Closed): [OpenAL] No sound after startup (sometimes)
When both 16bit sound effects and 3D sound is enabled, sometimes there will be no sound at all after start up. Occasi... danij

2008-12-17

14:47 Bug #578 (Closed): line_type act sound
In Beta5, when line_type is called to change an xg line def to another, that has a player use activation requirement,... vermil

2008-12-15

21:34 Bug #577: Idiosyncrasy of pickup code
Might as well add, I was also talking about Heretic and HeXen above, not just Doom. vermil
21:32 Bug #577 (Closed): Idiosyncrasy of pickup code
In Doom.exe, running over a mobj defined as a pickup that uses an unknown/undefined sprite tells the game to exit wit... vermil

2008-12-14

23:57 Bug #576 (Closed): Automap colours
As discussed with DaniJ:
1.The colours of the player arrow and the triangles that represent things when you have t...
vermil

2008-12-13

16:00 Bug #547: Tiny flats thrashing the materials/texture systems
I think that the flat preparation should be changed so that it loads the small flats as well. Or instead of just abor... skyjake
13:38 Bug #547: Tiny flats thrashing the materials/texture systems
Any thoughts skyjake? danij

2008-12-09

21:38 Bug #536: Escape key has no effect.
After running through newer SVNs I think it may have just been a misunderstanding of a feature that I wasn't immediat... mochtroid-x
09:03 Bug #536: Escape key has no effect.
Perhaps you are using cfg files with old/broken control bindings? Try removing them and see if the problem is resolved. danij
15:19 Bug #567: Resolution always resets to 640x480
The main window is now created early due to the new graphical start up mode, however this happens well before the cfg... danij
15:10 Bug #543: Polyobjs completely missing
Yes, that fixed it. At least we should be more careful as to which function name prefixes are used, so that the same ... skyjake
14:44 Bug #543: Polyobjs completely missing
This problem should now be fixed as of SVN rev#6141.
This was due to the fact that public symbols are shared between...
danij
15:04 Bug #575 (Closed): "Upscale and Sharpen" vs texreset
When the font patches are first cached during Hu_LoadData, "Upscale and Sharpen" mode is enabled. However, if a "texr... danij
13:58 Bug #574: Duplicate key hud messages
Fixed in SVN for Doomsday 1.9.0-beta6 danij
 

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