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From 2007-05-07 to 2007-05-20

2007-05-20

03:30 Feature #1429: Support for Freedoom
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user_id=1437996
Originator: YES
Actually, I would prefer for Freedom to become Doom II compatible. ...
flamepanther
00:35 Feature #1429: Support for Freedoom
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user_id=1732664
Originator: NO
Well, that's FreeDoom should become Doom2-compatible!
mercury13_kiev
01:14 Feature #1446 (Closed): Separate saved games for game profiles and users
How feasible would it be for user created profiles (TCs etc.) to have their own saves instead of taking up slots in D... flamepanther
01:09 Feature #1361: Rotation of objects away from walls during map load
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user_id=1437996
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Has this become any more feasible since 2004? I'd like to see such a...
flamepanther
01:02 Feature #1361: Rotation of objects away from walls during map load
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user_id=1437996
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Has this become any more feasible since 2004? I'd like to see such a...
flamepanther
01:02 Feature #1361: Rotation of objects away from walls during map load
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user_id=717323
I seem to recall seeing some regular THINGs with a non-zero
angle. (Maybe only in H...
skyjake
00:49 Feature #1428: Support for Chex Quest
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user_id=849456
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It is my understanding that the official release version of Chex Quest...
danij
00:27 Feature #1427: Support for HACX
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user_id=849456
Originator: NO
The majority of these should be considered bugs rather than being grou...
danij

2007-05-18

04:29 Feature #1429: Support for Freedoom
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user_id=1248824
Originator: NO
FreeDoom is Boom compatible. It will work once all Boom features are ...
yagisan

2007-05-17

20:57 Bug #415: 1.9.5.1 has a very odd behaviour in loading Pwad levels
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user_id=849456
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I really do need more info on this in order to investigate.
danij
20:45 Feature #1177: Autohide + Floating statusbar options
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Sort of under this heading - I would like an additional setting
for the status bar ...
aemitchell
20:44 Feature #1182: Titlescreen demo sequences using InFine
_(originally posted by anonymous SF.net user)_
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I presume this functionality would include determinat...
skyjake
20:43 Feature #1200: Non-Rectangular Resolutions
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user_id=717323
Yes, the sprites are currently not correctly scaled compared
to the display aspect r...
skyjake
20:41 Feature #1223: 16:9 widescreen mode
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A 16:9 wide-screen mode is not a bad idea in itself.
skyjake
20:40 Feature #1228: Damage from nukage splats
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I believe this brings us back to the damaging particles topic.
papercut2
20:37 Feature #1268: Individual sounds for Creatures.
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user_id=1566636
You can do that with .deds I believe.
I dont think the weapon firing sounds can b...
papercut2
20:35 Feature #1301: Redesigned DED Reader
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user_id=717323
I don't intend to update the DED Manager any more. Editing DEDs in a
text editor is ...
skyjake
20:28 Bug #154: Masked texture lines
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user_id=849456
Originator: NO
Moving to bugs (although, not so in the strictest sense).
danij
20:23 Feature #1367: Ambient Light Level
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user_id=941452
hmm, the old gamma correction (F11) still works in Doomsday,
surely, set to 1 is da...
ben2k9
20:20 Feature #1421: Heretic: Save state of inventory in saved games
_(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev...
skyjake
20:19 Feature #1427: Support for HACX
- **status**: open --> closed
- **milestone**: --> Version 1.9
danij
20:13 Feature #1427: Support for HACX
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user_id=1437996
Issues I've found so far:
-Messages and some menus revert to the Doom font instead ...
flamepanther
20:07 Feature #1434: No vsync option anywhere
- **status**: open --> closed
- **milestone**: --> Version 1.9
danij
20:06 Feature #1435: Old-style sound queing
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user_id=849456
Originator: NO
It is possible to make this optional if it is not already.
danij
20:04 Feature #1437: OpenAL support
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user_id=1248824
Originator: NO
openal is supported - oddly not working for me right now - but we hav...
yagisan
19:47 Bug #445: WAD Loading/using problem
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user_id=849456
Originator: NO
All issues resulting in fatal errors with this PWAD have been resolved...
danij

2007-05-14

19:10 Bug #445: WAD Loading/using problem
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user_id=849456
Originator: NO
I've had a quick look at this and the problems are caused by the WAD i...
danij
19:05 Bug #446: Can not walk along walls - gets stuck - beta5
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user_id=849456
Originator: NO
Please leave it for the deng team to assign priority to tracker items.
danij

2007-05-13

21:22 Bug #446 (Closed): Can not walk along walls - gets stuck - beta5
When upgrading to to doomsday1.9 beta5, I can not walk along walls anymore. the player just stops, until I angle away... kajer

2007-05-07

21:53 Bug #445 (Closed): WAD Loading/using problem
I got this WAD file and it works perfectly fine with doom95 and every thing loads right, but when ever I load/use it ... epo35
 

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