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From 2006-06-01 to 2006-06-14

2006-06-14

23:01 Revision bdd5b8ed (github): Begin autoconfiscation of deng
yagisan
19:34 Revision b24f8502 (github): Incremented to beta5.
skyjake
19:33 Revision 93da119b (github): Use the correct case on the Mac. Case-sensitive file systems would fail to load the SDLMixer bundle.
skyjake
19:32 Revision 3efb83fe (github): Fixed deployment header search paths.
skyjake
18:26 Bug #301 (Closed): Developer/Custom options field
Currently the custom options field under the developer
settings tab in Snowberry has it's contents enclosed in
quot...
danij

2006-06-13

23:06 Revision b74534d1 (github): Further Xcode and Mac compilation fixes. Also some missing includes were added.
skyjake
22:31 Revision 22d0f63d (github): lzss.c should be in the external dirs.
skyjake
22:21 Revision f3516a90 (github): Added a convenience header for jheretic.h (I wish I had thought of this before inserting ../../jheretic/include everywhere...). Also continued updating the Xcode project.
skyjake
21:34 Revision b408b36a (github): Added a master header file for jHexen. (Similar will soon be committed for jHeretic.)
skyjake
21:05 Revision b3edf18d (github): Updated part of the Xcode project. When #including the game headers, on Mac it is necessary to use the ../../jheretic/include relative path to make sure that the real header is included. Hopefully it works on Win32. A better solution would be to make sure all headers have unique names. The problem itself is caused by Xcode's header caching (hmap), that seems to take the first instance of a given filename and then use that even though the search paths would be different in a different build target. I suppose this could be worked around by creating multiple Xcode projects, but I'd rather avoid that.
skyjake
20:25 Revision 25b08f33 (github): Renamed engine's p_mobj.h because it is being confused with the games' p_mobj.h on the Mac.
skyjake
20:16 Revision 0893b32f (github): Renamed engine's p_data.h because it was being confused with the games' p_data.h on the Mac.
skyjake
20:14 Revision 4641e231 (github): Renamed engine's p_data.h because it was being confused with the games' p_data.h on the Mac.
skyjake
19:28 Revision 7dbb5ee8 (github): Relocated mus2midi, which actually is portable and not Win32 specific.
skyjake
18:49 Revision a5208ca1 (github): Removed relative path from #include, assume include path contains Doomsday API headers.
skyjake
05:18 Revision 513c5b33 (github): Updated all plugins with updated includes to match the new source tree.
danij
05:16 Revision c7455f69 (github): Updated vcbuild.bat to work with the new source tree.
danij
05:15 Revision 697df375 (github): Added response files for win32 vctk2k3 build.
danij
03:31 Revision 34b6e799 (github): Removed m_swap.h as obsolete.
danij

2006-06-12

22:23 Revision c02858ac (github): Removed obsolete vcproject files.
danij
16:27 Bug #298: Map bug in jHeretic E1M5
Logged In: YES
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Comment from James Flasch:
In episode 1 of Heretic, I've found three instances of ...
skyjake

2006-06-11

20:44 Revision 2f3890a8 (github): No capitals unless required.
skyjake
20:43 Revision 59e9bcd0 (github): Relocated headers.
skyjake
20:36 Revision 5b508295 (github): Relocated engine headers.
skyjake
20:21 Revision bb137fbd (github): Remove the drD3D directory.
skyjake
20:19 Revision f6006899 (github): Relocated drD3D headers.
skyjake
20:18 Revision 492439ee (github): Relocated drOpenGL headers.
skyjake
20:15 Revision 726e6f6d (github): Relocated engine unix headers.
skyjake
20:06 Revision 49eae58c (github): Relocated common headers.
skyjake
20:00 Revision 327c007f (github): Relocated game plugin headers.
skyjake
18:43 Revision 37ffe853 (github): Remove obsolete Src directory.
skyjake
18:41 Revision 3324e1a5 (github): Relocated jHexen sources.
skyjake
18:37 Revision 7775aad1 (github): Relocated jHeretic sources.
skyjake
18:34 Revision b5f3199a (github): Relocated jDoom sources (part 2).
skyjake
18:31 Revision e6306f8b (github): Relocated jDoom sources (part 1).
skyjake
18:26 Revision 60879278 (github): Relocated a couple of the headers belonging to the external libs.
skyjake
18:23 Revision bf186536 (github): Relocated the map loader plugin and glBSP.
skyjake
18:19 Revision 25c07837 (github): Relocated the DEH Reader plugin.
skyjake
18:18 Revision 04f42e53 (github): Moved .libs to their win32-platform specific subdirectory.
skyjake
18:16 Revision 80a6385a (github): Relocated the SDLMixer plugin.
skyjake
16:39 Revision c7ed1e0c (github): Relocated external lib decencies.
danij
11:31 Revision ea798138 (github): Relocated A3D plugin.
skyjake
11:30 Revision 1a9b44c2 (github): Relocated OpenAL plugin.
skyjake
11:28 Revision ced30fff (github): Relocated DirectSound 6 plugin.
skyjake
11:26 Revision 2af90490 (github): Relocated the renderer plugins.
skyjake
11:20 Revision 6d53fe1c (github): Relocated Common sources.
skyjake
11:16 Revision f0b22316 (github): Relocated drOpenGL sources.
skyjake
11:09 Revision 2d12930e (github): Use platform subdirectories.
skyjake
11:06 Revision 707e4aed (github): Relocated engine sources.
skyjake
11:01 Revision 78be5a89 (github): Relocated engine sources.
skyjake
11:00 Revision add91467 (github): Relocate Unix sources.
skyjake
10:59 Revision 2256ab5e (github): Relocate Mac sources.
skyjake
10:45 Revision 58cc525d (github): Remove unnecessary duplicate res (should only have platform-specific res).
skyjake
10:43 Revision 133fe0b5 (github): Delete old Defs.
skyjake
10:42 Revision 3a8b8995 (github): Engine resource files.
skyjake
10:41 Revision 5db97602 (github): Delete old directory.
skyjake
10:41 Revision 7d8fbb01 (github): Relocated definitions into their new directories under engine.
skyjake
10:37 Revision 2636afc0 (github): Relocated definitions into their new directories under plugins and packs.
skyjake
10:36 Revision 632b0fcf (github): Relocated definitions into their new directories under plugins and packs.
skyjake
10:20 Revision f14e97b6 (github): New directory structure for everything except Defs, Src, and Include (those will be committed a bit later).
skyjake

2006-06-10

19:57 Bug #300 (Closed): Mac - screenshots have wrong resolution in .tga header
Simple endianness issue, it seems. Taking 1280x800
(0x0500 by 0x0320) screenshots of jHeretic on the Mac
yielded .t...
zachkeene
19:53 Bug #291: Mac jHeretic/jHexen - minor cosmetic problems
Logged In: YES
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The screenshots were too big to upload to SF so I've put
them here:
http://www.g...
zachkeene
16:34 Bug #291: Mac jHeretic/jHexen - minor cosmetic problems
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That could be tricky since Linux works fine. :D
I'm on my way out the door right ...
zachkeene
07:32 Bug #291: Mac jHeretic/jHexen - minor cosmetic problems
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Could one of you linux users take a screenshot of this bug
please?
danij
01:05 Bug #291: Mac jHeretic/jHexen - minor cosmetic problems
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Just noticed the inventory problem occurs in jHexen as well.
zachkeene
10:15 Revision c726eccb (github): Fixed BUG #1497853 'Quickload - hintmessage issue'
This was due to overflowing the buffer used for displaying messages. We now split the message into multiple parts (an... danij
09:21 Revision a8bc0794 (github): Default eye height for jHexen should be 48.
danij
07:16 Bug #283: Quickload - unrecognised key
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Fixed in SVN [3274] for 1.9.0-beta5.
danij
07:16 Bug #282: Quickload - hintmessage issue
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Fixed in SVN [3274] for 1.9.0-beta5.
danij
06:21 Bug #284: 'player-eyeheight' variable - wrong default value
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Fixed in SVN [3273] for 1.9.0-beta5.
danij
04:32 Revision 63800d5d (github): Reimplemented M_ToggleVar.
Implemented a world gravity multiplier for netgames. danij
02:28 Bug #154: Masked texture lines
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I've just noticed this myself with a few PWADs.
eg BatmanTC MAP01
danij
02:08 Feature #1391: Prompt user for location of additional addon folders
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Yes, I agree.
Also, the default display resolution would be a good thing to add in...
skyjake
01:46 Feature #1395: Gravity
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Gravity can already be changed by way of customising a
MapInfo DED definition for th...
danij

2006-06-09

19:35 Feature #1400: Strife support
Closing as duplicate. danij
19:31 Feature #1401: [MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity
Implement as part of the "Game Rules" proposal. danij

2006-06-05

14:23 Bug #189: Multiplayer Game-Pausing Bug.
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Ok, I went and tried the current 1.9.0 beta 4 release. I
couldn't confirm if the pau...
carlos_ed

2006-06-03

00:46 Bug #299: Firemace unselectable
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I thought I'd changed most places where this is an issue but
obviously I missed this...
danij

2006-06-02

22:11 Bug #299: Firemace unselectable
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Ah, I see. Somebody removed wp_beak from the weapontype_t
enum in jHeretic's Doomde...
zachkeene
21:46 Bug #299: Firemace unselectable
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Worse, the firemace is unselectable no matter what you have
"weapon7" bound to.
...
zachkeene
19:00 Bug #299: Firemace unselectable
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Bug again confirmed on Linux.
zachkeene
18:46 Bug #299 (Closed): Firemace unselectable
The Firemace is unselectable by pressing "7" on the
keyboard.
Temporary workaround: Scroll through weapons using
...
nuerosphere
20:59 Bug #296: sky hall-of-mirrors
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I wouldn't know if this would be an issue in previous
versions, this is the first t...
keleus
16:55 Bug #296: sky hall-of-mirrors
Ubuntu Dapper + Nvidia Binary Driver. No HOM
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b98...
yagisan
16:55 Bug #296: sky hall-of-mirrors
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Could not reproduce this with nvidia binaries drivers. Will
try again on my ATI 750...
yagisan
11:37 Bug #296: sky hall-of-mirrors
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Did this just start for you with beta4? Because it sounds
like a long-standing prob...
zachkeene
03:22 Bug #296 (Closed): sky hall-of-mirrors
I am running Ubuntu 6.06.
After compiling Doomsday 1.9.0-beta4 and installing to
my home directory (and copying o...
keleus
18:48 Revision 09fc81ea (github): Closes Bug [ 1397946 ] Segmentation faults when using openal. Patch taken from gentoo ebuild
yagisan
18:48 Bug #298: Map bug in jHeretic E1M5
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Bug confirmed on Linux.
zachkeene
18:41 Bug #298 (Closed): Map bug in jHeretic E1M5
In Heretic E1M5: Citadel, the stairs leading to the
greenkey doorways should rise after picking up the
green key.
...
nuerosphere
18:06 Bug #293: IDCLEV does not work in new version.
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closing as fixed in svn, and will be available in beta5.
yagisan
17:53 Bug #297 (Closed): unexpected error occured, event addon-paths-changed
I'm posting this on behalf of thechad at the forums:
when i install doomsday it says
Runtime Error
An unexpected...
danij
15:51 Bug #277: Segmentation Violation While Loading a Mod
_(originally posted by anonymous SF.net user)_
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Generated a backtrace for this bug.
skyjake
15:51 Bug #268: Segmentation faults when using openal
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We believe this has been fixed as of svn revision 3271, and
will be included in the...
yagisan
14:49 Bug #189: Multiplayer Game-Pausing Bug.
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OK. A several points.
1) 1 bug per report thanks.
2) Confirm the bug you are repor...
yagisan
01:31 Bug #189: Multiplayer Game-Pausing Bug.
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I am not sure. But i think i tested it with beta 3 and it
was still there. I haven't...
carlos_ed
09:01 Bug #287: Changes to BLOOD states ignored
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Well, I just used TROOxx as an example.
I'm trying to make a ded that changes the...
vermil
02:43 Bug #295 (Closed): Spider Mastermind Does No Damage in Plutonia.wad MP
Playing plutonia.wad MP in linux or win32 (untested in
OS X at this time) on the Hard setting, the spider
mastermin...
jason_scalia
02:36 Bug #280: Client Crashes Upon Joining of Network Game
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I was actually able to play for a few moments using
plutonia.wad connecting from a ...
jason_scalia

2006-06-01

21:56 Bug #110: [Render hack] TNT map09: Transparent window is not transparent
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Ok. I had some spare time to triage bugs, so I though I'd
double check it. I'll rea...
yagisan
20:12 Bug #110: [Render hack] TNT map09: Transparent window is not transparent
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No not completely. This particular variation on this trick
is fixed but there is ano...
danij
19:36 Bug #110: [Render hack] TNT map09: Transparent window is not transparent
1.9.0beta4 pic of x=-1040 y=240
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/51ee7c57/ff3f/at...
yagisan
19:36 Bug #110: [Render hack] TNT map09: Transparent window is not transparent
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Dani, this looks ok in 1.9.0beta4 (see attached screenshot).
Is this bug fixed ?
yagisan
19:15 Bug #189: Multiplayer Game-Pausing Bug.
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Can you reproduce this with 1.9.0beta4 ?
yagisan
19:13 Bug #270: Complete crash level 1
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Rejecting due to insufficent information to determine if it
is deng, or the overclo...
yagisan
19:07 Bug #294 (Closed): Games listed on master do not show up in the browse lobby
On *nix, when browsing master for multiplayer games to
connect to, none of the games appear the lobby.
Capturing ne...
yagisan
19:01 Bug #268: Segmentation faults when using openal
Patch to stop openal crash.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0e7b6907/6767/attach...
yagisan
19:01 Bug #268: Segmentation faults when using openal
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ok. it seems gentoo has had a patch for this since at least
1.8.6 but didn't send i...
yagisan
18:11 Bug #268: Segmentation faults when using openal
Backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0e7b6907/ef2c/attachment/openal-crash-...
yagisan
18:11 Bug #268: Segmentation faults when using openal
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hmm. we die at Mus_Init() in s_mus.c
backtrace attached.
yagisan
15:27 Bug #268: Segmentation faults when using openal
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I can confirm this with 1.9.0beta4 on Ubuntu Dapper, will
investigate further later.
yagisan
16:12 Bug #280: Client Crashes Upon Joining of Network Game
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hmm. two beta4 boxes, both ubuntu reproduced this today.
Message from the other pla...
yagisan
15:45 Bug #225: SuSE missing dependencies (libvorbis)
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This is a bug with the suse SDL_Mixer headers. I can't
repoduce it on other distros...
yagisan
15:40 Bug #289: Win32: External Libraries Need Updating
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Should we really be updating local copies of these ?
yagisan
13:17 Bug #291: Mac jHeretic/jHexen - minor cosmetic problems
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That'd be my guess (both work fine on Linux too), but I
haven't looked at the code.
zachkeene
04:54 Bug #291: Mac jHeretic/jHexen - minor cosmetic problems
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Endianness issues?
Both work fine on Windows.
danij
02:07 Bug #291 (Closed): Mac jHeretic/jHexen - minor cosmetic problems
Trying out beta4 on the Mac reminded me of a few
Heretic problems that are still lurking around:
- If you have mo...
zachkeene
09:05 Bug #293: IDCLEV does not work in new version.
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For now use either of these console commands:
"warp X X"
"cheat idclevXX"
Fixed ...
danij
07:45 Bug #293 (Closed): IDCLEV does not work in new version.
IDCLEV cheat code is broken.
*Labels:* jDoom Gameplay
nuerosphere
04:56 Bug #264: Unknown opcode
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No. I've not had this problem since.
danij
04:46 Bug #264: Unknown opcode
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Has this ever happened again?
skyjake
04:49 Bug #257: Snowberry: Unable to load some PWADS
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Still occurs in 1.9.0-beta4? I haven't been able to reproduce the problems.
skyjake
04:48 Bug #272: wx._core.PyDeadObjectError: The C++ part of the MyStaticText
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Should not happen again in 1.9.0-beta4. Please submit a new bug report if the
probl...
skyjake
04:44 Bug #292 (Closed): Snowberry: Installing over old version must not fail
Many people have been having trouble when installing Snowberry over an
old installation. This must be fixed. An opt...
skyjake
 

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