Revision b3edf18d
    
    Added by skyjake over 19 years ago
  
  
Files
- added
 - modified
 - copied
 - renamed
 - deleted
 
- doomsday
- build
 - engine
 - plugins
- common
- include
- d_netsv.h (diff)
 - g_common.h (diff)
 - hu_stuff.h (diff)
 - p_xgline.h (diff)
 
 - src
- am_map.c (diff)
 - d_net.c (diff)
 - d_netcl.c (diff)
 - d_netsv.c (diff)
 - dmu_lib.c (diff)
 - f_infine.c (diff)
 - g_controls.c (diff)
 - g_game.c (diff)
 - g_update.c (diff)
 - hu_lib.c (diff)
 - hu_msg.c (diff)
 - hu_pspr.c (diff)
 - hu_stuff.c (diff)
 - m_ctrl.c (diff)
 - m_multi.c (diff)
 - mn_menu.c (diff)
 - p_actor.c (diff)
 - p_mapsetup.c (diff)
 - p_player.c (diff)
 - p_saveg.c (diff)
 - p_start.c (diff)
 - p_svtexarc.c (diff)
 - p_tick.c (diff)
 - p_view.c (diff)
 - p_xgfile.c (diff)
 - p_xgline.c (diff)
 - p_xgsave.c (diff)
 - p_xgsec.c (diff)
 - r_common.c (diff)
 - st_lib.c (diff)
 - x_hair.c (diff)
 
 
 - include
 - dehread
 - jheretic
- src
- acfnlink.c (diff)
 - h_action.c (diff)
 - h_api.c (diff)
 - h_console.c (diff)
 - h_main.c (diff)
 - h_refresh.c (diff)
 - in_lude.c (diff)
 - p_ceilng.c (diff)
 - p_doors.c (diff)
 - p_enemy.c (diff)
 - p_floor.c (diff)
 - p_inter.c (diff)
 - p_lights.c (diff)
 - p_map.c (diff)
 - p_maputl.c (diff)
 - p_mobj.c (diff)
 - p_oldsvg.c (diff)
 - p_plats.c (diff)
 - p_pspr.c (diff)
 - p_setup.c (diff)
 - p_sound.c (diff)
 - p_spec.c (diff)
 - p_switch.c (diff)
 - p_telept.c (diff)
 - p_user.c (diff)
 - st_stuff.c (diff)
 - tables.c (diff)
 
 
 - src
 
 - common
 
 
Updated part of the Xcode project. When #including the game headers, on Mac it is necessary to use the ../../jheretic/include relative path to make sure that the real header is included. Hopefully it works on Win32. A better solution would be to make sure all headers have unique names. The problem itself is caused by Xcode's header caching (hmap), that seems to take the first instance of a given filename and then use that even though the search paths would be different in a different build target. I suppose this could be worked around by creating multiple Xcode projects, but I'd rather avoid that.