Activity
From 2006-05-29 to 2006-06-11
2006-06-11
- 20:44 Revision 2f3890a8 (github): No capitals unless required.
- 20:43 Revision 59e9bcd0 (github): Relocated headers.
- 20:36 Revision 5b508295 (github): Relocated engine headers.
- 20:21 Revision bb137fbd (github): Remove the drD3D directory.
- 20:19 Revision f6006899 (github): Relocated drD3D headers.
- 20:18 Revision 492439ee (github): Relocated drOpenGL headers.
- 20:15 Revision 726e6f6d (github): Relocated engine unix headers.
- 20:06 Revision 49eae58c (github): Relocated common headers.
- 20:00 Revision 327c007f (github): Relocated game plugin headers.
- 18:43 Revision 37ffe853 (github): Remove obsolete Src directory.
- 18:41 Revision 3324e1a5 (github): Relocated jHexen sources.
- 18:37 Revision 7775aad1 (github): Relocated jHeretic sources.
- 18:34 Revision b5f3199a (github): Relocated jDoom sources (part 2).
- 18:31 Revision e6306f8b (github): Relocated jDoom sources (part 1).
- 18:26 Revision 60879278 (github): Relocated a couple of the headers belonging to the external libs.
- 18:23 Revision bf186536 (github): Relocated the map loader plugin and glBSP.
- 18:19 Revision 25c07837 (github): Relocated the DEH Reader plugin.
- 18:18 Revision 04f42e53 (github): Moved .libs to their win32-platform specific subdirectory.
- 18:16 Revision 80a6385a (github): Relocated the SDLMixer plugin.
- 16:39 Revision c7ed1e0c (github): Relocated external lib decencies.
- 11:31 Revision ea798138 (github): Relocated A3D plugin.
- 11:30 Revision 1a9b44c2 (github): Relocated OpenAL plugin.
- 11:28 Revision ced30fff (github): Relocated DirectSound 6 plugin.
- 11:26 Revision 2af90490 (github): Relocated the renderer plugins.
- 11:20 Revision 6d53fe1c (github): Relocated Common sources.
- 11:16 Revision f0b22316 (github): Relocated drOpenGL sources.
- 11:09 Revision 2d12930e (github): Use platform subdirectories.
- 11:06 Revision 707e4aed (github): Relocated engine sources.
- 11:01 Revision 78be5a89 (github): Relocated engine sources.
- 11:00 Revision add91467 (github): Relocate Unix sources.
- 10:59 Revision 2256ab5e (github): Relocate Mac sources.
- 10:45 Revision 58cc525d (github): Remove unnecessary duplicate res (should only have platform-specific res).
- 10:43 Revision 133fe0b5 (github): Delete old Defs.
- 10:42 Revision 3a8b8995 (github): Engine resource files.
- 10:41 Revision 5db97602 (github): Delete old directory.
- 10:41 Revision 7d8fbb01 (github): Relocated definitions into their new directories under engine.
- 10:37 Revision 2636afc0 (github): Relocated definitions into their new directories under plugins and packs.
- 10:36 Revision 632b0fcf (github): Relocated definitions into their new directories under plugins and packs.
- 10:20 Revision f14e97b6 (github): New directory structure for everything except Defs, Src, and Include (those will be committed a bit later).
2006-06-10
- 19:57 Bug #300 (Closed): Mac - screenshots have wrong resolution in .tga header
- Simple endianness issue, it seems. Taking 1280x800
(0x0500 by 0x0320) screenshots of jHeretic on the Mac
yielded .t... - 19:53 Bug #291: Mac jHeretic/jHexen - minor cosmetic problems
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The screenshots were too big to upload to SF so I've put
them here:
http://www.g... - 16:34 Bug #291: Mac jHeretic/jHexen - minor cosmetic problems
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That could be tricky since Linux works fine. :D
I'm on my way out the door right ... - 07:32 Bug #291: Mac jHeretic/jHexen - minor cosmetic problems
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Could one of you linux users take a screenshot of this bug
please? - 01:05 Bug #291: Mac jHeretic/jHexen - minor cosmetic problems
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Just noticed the inventory problem occurs in jHexen as well.
- 10:15 Revision c726eccb (github): Fixed BUG #1497853 'Quickload - hintmessage issue'
- This was due to overflowing the buffer used for displaying messages. We now split the message into multiple parts (an...
- 09:21 Revision a8bc0794 (github): Default eye height for jHexen should be 48.
- 07:16 Bug #283: Quickload - unrecognised key
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Fixed in SVN [3274] for 1.9.0-beta5. - 07:16 Bug #282: Quickload - hintmessage issue
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Fixed in SVN [3274] for 1.9.0-beta5. - 06:21 Bug #284: 'player-eyeheight' variable - wrong default value
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Fixed in SVN [3273] for 1.9.0-beta5. - 04:32 Revision 63800d5d (github): Reimplemented M_ToggleVar.
- Implemented a world gravity multiplier for netgames.
- 02:28 Bug #154: Masked texture lines
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I've just noticed this myself with a few PWADs.
eg BatmanTC MAP01 - 02:08 Feature #1391: Prompt user for location of additional addon folders
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Yes, I agree.
Also, the default display resolution would be a good thing to add in... - 01:46 Feature #1395: Gravity
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Gravity can already be changed by way of customising a
MapInfo DED definition for th...
2006-06-09
- 19:35 Feature #1400: Strife support
- Closing as duplicate.
- 19:31 Feature #1401: [MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity
- Implement as part of the "Game Rules" proposal.
2006-06-05
- 14:23 Bug #189: Multiplayer Game-Pausing Bug.
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Ok, I went and tried the current 1.9.0 beta 4 release. I
couldn't confirm if the pau...
2006-06-03
- 00:46 Bug #299: Firemace unselectable
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I thought I'd changed most places where this is an issue but
obviously I missed this...
2006-06-02
- 22:11 Bug #299: Firemace unselectable
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Ah, I see. Somebody removed wp_beak from the weapontype_t
enum in jHeretic's Doomde... - 21:46 Bug #299: Firemace unselectable
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Worse, the firemace is unselectable no matter what you have
"weapon7" bound to.
... - 19:00 Bug #299: Firemace unselectable
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Bug again confirmed on Linux.
- 18:46 Bug #299 (Closed): Firemace unselectable
- The Firemace is unselectable by pressing "7" on the
keyboard.
Temporary workaround: Scroll through weapons using
... - 20:59 Bug #296: sky hall-of-mirrors
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I wouldn't know if this would be an issue in previous
versions, this is the first t... - 16:55 Bug #296: sky hall-of-mirrors
- Ubuntu Dapper + Nvidia Binary Driver. No HOM
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b98... - 16:55 Bug #296: sky hall-of-mirrors
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Could not reproduce this with nvidia binaries drivers. Will
try again on my ATI 750... - 11:37 Bug #296: sky hall-of-mirrors
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Did this just start for you with beta4? Because it sounds
like a long-standing prob... - 03:22 Bug #296 (Closed): sky hall-of-mirrors
- I am running Ubuntu 6.06.
After compiling Doomsday 1.9.0-beta4 and installing to
my home directory (and copying o... - 18:48 Revision 09fc81ea (github): Closes Bug [ 1397946 ] Segmentation faults when using openal. Patch taken from gentoo ebuild
- 18:48 Bug #298: Map bug in jHeretic E1M5
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Bug confirmed on Linux. - 18:41 Bug #298 (Closed): Map bug in jHeretic E1M5
- In Heretic E1M5: Citadel, the stairs leading to the
greenkey doorways should rise after picking up the
green key.
... - 18:06 Bug #293: IDCLEV does not work in new version.
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closing as fixed in svn, and will be available in beta5. - 17:53 Bug #297 (Closed): unexpected error occured, event addon-paths-changed
- I'm posting this on behalf of thechad at the forums:
when i install doomsday it says
Runtime Error
An unexpected... - 15:51 Bug #277: Segmentation Violation While Loading a Mod
- _(originally posted by anonymous SF.net user)_
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Generated a backtrace for this bug. - 15:51 Bug #268: Segmentation faults when using openal
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We believe this has been fixed as of svn revision 3271, and
will be included in the... - 14:49 Bug #189: Multiplayer Game-Pausing Bug.
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OK. A several points.
1) 1 bug per report thanks.
2) Confirm the bug you are repor... - 01:31 Bug #189: Multiplayer Game-Pausing Bug.
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I am not sure. But i think i tested it with beta 3 and it
was still there. I haven't... - 09:01 Bug #287: Changes to BLOOD states ignored
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Well, I just used TROOxx as an example.
I'm trying to make a ded that changes the... - 02:43 Bug #295 (Closed): Spider Mastermind Does No Damage in Plutonia.wad MP
- Playing plutonia.wad MP in linux or win32 (untested in
OS X at this time) on the Hard setting, the spider
mastermin... - 02:36 Bug #280: Client Crashes Upon Joining of Network Game
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I was actually able to play for a few moments using
plutonia.wad connecting from a ...
2006-06-01
- 21:56 Bug #110: [Render hack] TNT map09: Transparent window is not transparent
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Ok. I had some spare time to triage bugs, so I though I'd
double check it. I'll rea... - 20:12 Bug #110: [Render hack] TNT map09: Transparent window is not transparent
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No not completely. This particular variation on this trick
is fixed but there is ano... - 19:36 Bug #110: [Render hack] TNT map09: Transparent window is not transparent
- 1.9.0beta4 pic of x=-1040 y=240
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/51ee7c57/ff3f/at... - 19:36 Bug #110: [Render hack] TNT map09: Transparent window is not transparent
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Dani, this looks ok in 1.9.0beta4 (see attached screenshot).
Is this bug fixed ? - 19:15 Bug #189: Multiplayer Game-Pausing Bug.
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Can you reproduce this with 1.9.0beta4 ? - 19:13 Bug #270: Complete crash level 1
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Rejecting due to insufficent information to determine if it
is deng, or the overclo... - 19:07 Bug #294 (Closed): Games listed on master do not show up in the browse lobby
- On *nix, when browsing master for multiplayer games to
connect to, none of the games appear the lobby.
Capturing ne... - 19:01 Bug #268: Segmentation faults when using openal
- Patch to stop openal crash.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0e7b6907/6767/attach... - 19:01 Bug #268: Segmentation faults when using openal
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ok. it seems gentoo has had a patch for this since at least
1.8.6 but didn't send i... - 18:11 Bug #268: Segmentation faults when using openal
- Backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0e7b6907/ef2c/attachment/openal-crash-... - 18:11 Bug #268: Segmentation faults when using openal
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hmm. we die at Mus_Init() in s_mus.c
backtrace attached. - 15:27 Bug #268: Segmentation faults when using openal
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I can confirm this with 1.9.0beta4 on Ubuntu Dapper, will
investigate further later. - 16:12 Bug #280: Client Crashes Upon Joining of Network Game
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hmm. two beta4 boxes, both ubuntu reproduced this today.
Message from the other pla... - 15:45 Bug #225: SuSE missing dependencies (libvorbis)
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This is a bug with the suse SDL_Mixer headers. I can't
repoduce it on other distros... - 15:40 Bug #289: Win32: External Libraries Need Updating
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Should we really be updating local copies of these ? - 13:17 Bug #291: Mac jHeretic/jHexen - minor cosmetic problems
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That'd be my guess (both work fine on Linux too), but I
haven't looked at the code. - 04:54 Bug #291: Mac jHeretic/jHexen - minor cosmetic problems
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Endianness issues?
Both work fine on Windows. - 02:07 Bug #291 (Closed): Mac jHeretic/jHexen - minor cosmetic problems
- Trying out beta4 on the Mac reminded me of a few
Heretic problems that are still lurking around:
- If you have mo... - 09:05 Bug #293: IDCLEV does not work in new version.
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For now use either of these console commands:
"warp X X"
"cheat idclevXX"
Fixed ... - 07:45 Bug #293 (Closed): IDCLEV does not work in new version.
- IDCLEV cheat code is broken.
*Labels:* jDoom Gameplay - 04:56 Bug #264: Unknown opcode
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No. I've not had this problem since. - 04:46 Bug #264: Unknown opcode
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Has this ever happened again? - 04:49 Bug #257: Snowberry: Unable to load some PWADS
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Still occurs in 1.9.0-beta4? I haven't been able to reproduce the problems. - 04:48 Bug #272: wx._core.PyDeadObjectError: The C++ part of the MyStaticText
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Should not happen again in 1.9.0-beta4. Please submit a new bug report if the
probl... - 04:44 Bug #292 (Closed): Snowberry: Installing over old version must not fail
- Many people have been having trouble when installing Snowberry over an
old installation. This must be fixed. An opt...
2006-05-31
- 23:34 Revision c52558d1 (github): Merged changes from branch-1-9-0 (after some sf.net connection problems with "svn merge").
- 22:29 Bug #287: Changes to BLOOD states ignored
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Ok but what are you trying to achieve by doing this?
Replacing any of the BLOODX s... - 22:20 Bug #287: Changes to BLOOD states ignored
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With the blood splat thing. If you try to change the states
it uses to states othe... - 14:27 Bug #287: Changes to BLOOD states ignored
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What is it you're trying to do with the BLOOD state? (sounds
a little odd)
The PW... - 08:44 Bug #287 (Progressed): Changes to BLOOD states ignored
- Not version specific (i've tested it in 1.8.6 and beta4).
It seems that Dday will sometimes ignore changes made to... - 22:22 Bug #285: Korax's missiles
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/84b7718a/a699/attachment/hexen-0022.jpg
- 08:14 Bug #285 (Closed): Korax's missiles
- In JHeXen, Korax's missiles spawn at floor height
(please see the attached screenshot) instead of the
heights the... - 20:51 Bug #290 (Closed): Snowberry: Problems with parentheses in (addon) filenames
- This error occurred for me using Doomsday w/Snowberry
1.9.0b3 and b4. Apparently snowberry very much
dislikes the ... - 20:20 Bug #289 (Closed): Win32: External Libraries Need Updating
- - FMOD v3.75
- SDL
- unified-EAX dll
- 20:15 Bug #288 (Closed): hq2x "Smart Filtering" is Broken on Big Endian systems
- The hq2x texture filtering appears to be broken on big endian systems. I
suspect an endianness problem in gl_hq2x.c... - 16:51 Bug #283: Quickload - unrecognised key
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I bet the 'y' key doesn't work here either in that case ;) - 14:28 Bug #283: Quickload - unrecognised key
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Just found out that the [Esc] key doesn't work here too.
- 16:48 Bug #279: Display tabs in default unchangeable in Snowberry 1.1
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I can confirm this problem on Windows.
It seems to happen most frequently after is... - 08:17 Bug #286 (Closed): 666 tag on E4M6 of UD
- The sector tagged 666 on E4M6 of Ultimate Doom
attempts to lower to the floor, rather than open like
a turbo door... - 05:11 Bug #278: "Idclev" Not Working
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Dani fixed this in SVN 3267.
2006-05-30
- 23:13 Bug #284 (Closed): 'player-eyeheight' variable - wrong default value
- The cfg-variable "player-eyeheight" defaults to 41 for
all games, but for Hexen the value has to be 48
instead.
... - 23:11 Bug #283 (Closed): Quickload - unrecognised key
- The "You haven't picked a Quicksave slot yet! Press a
key." dialog doesn't recognice the 'n' key.
*Labels:* jDoom - 23:10 Bug #282 (Closed): Quickload - hintmessage issue
- pressing [F3] to load a quicksave without ever
quicksaving before prints the text "You haven't picked
a Quicksave... - 00:56 Bug #280: Client Crashes Upon Joining of Network Game
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The last bit of info during testing in the .out file is as follows:
S-StartMusic: d...
2006-05-29
- 20:41 Bug #281: Add-Ons Crashing Snowberry in OS X
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The following is the command line when trying to open a variety of add-ons.
The jd... - 20:36 Bug #281: Add-Ons Crashing Snowberry in OS X
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What is printed if you select "Preview command line" from the Menu button?
From th... - 20:21 Bug #281 (Closed): Add-Ons Crashing Snowberry in OS X
- Tested on a 1.33ghz Apple Powerbook 15" G4 al with 1 gig of memory
running a fully updated install of 10.4.6.
Wh... - 20:21 Bug #281: Add-Ons Crashing Snowberry in OS X
- RTF dump
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b64b917d/57e4/attachment/dump.rtf
- 20:37 Bug #280: Client Crashes Upon Joining of Network Game
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I think there is an existing report about this problem. It has been around for a
wh... - 02:50 Bug #280: Client Crashes Upon Joining of Network Game
- .out Dump
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/18d48dbe/caa7/attachment/Doomsday.out
- 02:49 Bug #280 (Closed): Client Crashes Upon Joining of Network Game
- Using 2 win32 machines running clean installs of beta4,
I was able to replicate a crash that happens when a
clien... - 02:46 Bug #279 (Closed): Display tabs in default unchangeable in Snowberry 1.1
- In Snowberry 1.1 you are occasionally (and seemingly
randomly) unable to change the display properties under
defa... - 02:43 Bug #278 (Closed): "Idclev" Not Working
- The "idclev" cheat to switch levels is not working in
the latest release. The "warp" command via the console
work... - 02:40 Bug #277 (Closed): Segmentation Violation While Loading a Mod
- While loading WolfenDoom without the doom2.wad file,
doomsday proceeds to give a "segementation" violation
error ... - 02:37 Bug #190: Client crashes when another client joins.
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Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Execut... - 02:36 Bug #190: Client crashes when another client joins.
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In Doomsday Beta-4 running on a win32 machine, upon another
player's connection ov...
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