Activity
From 2005-04-01 to 2005-04-14
2005-04-14
- 03:59 Bug #169: Corpses squished under ceilings
- Logged In: YES
user_id=849456
The CVAR game-skullsinwalls has been added to jDoom for 1.8.7.
If 1 the original D... - 02:22 Bug #169: Corpses squished under ceilings
- Logged In: YES
user_id=849456
The CVAR game-raiseghosts has been added to jDoom for 1.8.7.
If 1 the original Doo...
2005-04-12
- 20:49 Bug #232 (Closed): Boss Brain doesn't die by rockets as easily.
- On the final level of Doom II, the Boss Brain doesn't
die from the rocket blasts in 3 hits.
There are a few ways ... - 20:35 Bug #197: Wrong Animating Textures in Plutonia/TNT
- Logged In: YES
user_id=1123803
I found the reasons for the textures not animating right.
The animating sequences ...
2005-04-11
- 19:38 Bug #231: text not found!
- Logged In: YES
user_id=1241178
->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
"Jaakko Kernen" (skyjake@user... - 03:55 Feature #1371: Animation table enhancments
- Logged In: YES
user_id=675595
Well, Picklebro and I agreed to agree elsewhere :)
Our complete discussion about t...
2005-04-10
- 19:07 Feature #1377: "BUILD Engine" games
- Logged In: YES
user_id=717323
I fully understand the situation, but I'm way too busy with other
things (and Dooms... - 18:01 Feature #1379 (New): XG refs: evaluate params at runtime
- It would be great if more of the parameters required
for XG line/sector classes could be aquired at runtime
from ma... - 15:52 Feature #1378 (Rejected): DED ver 6 syntax for XG Definitions
- Currently XG line/sector definitions must use the "old"
ver 5 syntax for it's IpX/FpX etc parameters eg:
Line Typ...
2005-04-09
- 21:58 Feature #1373: Improved ambient sounds
- Logged In: YES
user_id=1249988
I agree with all of the above and if implemented would like
these features availab... - 21:32 Feature #1376: Externally spawned mobjs
- - **assigned_to**: Daniel Swanson --> nobody
- 21:28 Bug #231: text not found!
- Logged In: YES
user_id=717323
jHexen is supposed to be used with Hexen v1.1. Upgrade your
original Hexen with the... - 16:44 Bug #231 (Closed): text not found!
- Using doomsday, when an episode of a game (e.g. hexen)
reaches to its end, a page is shown that is expected to
have...
2005-04-08
- 14:40 Bug #225: SuSE missing dependencies (libvorbis)
- Logged In: YES
user_id=1241178
->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
"Jaakko Kernen" (skyjake@user... - 14:20 Bug #225: SuSE missing dependencies (libvorbis)
- Logged In: YES
user_id=1241178
->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
"Jaakko Kernen" (skyjake@user... - 14:30 Feature #1377 (Closed): "BUILD Engine" games
- Can Jaakko Keränen make a similar software for playing
games like "Redneck Rampage" and "Duke Nukem 3D"?
As hardw...
2005-04-07
- 06:51 Bug #115: Player anims broken on client
- Logged In: YES
user_id=675595
For the record, I was also working on the same damn model
that I was talking about i... - 06:49 Feature #1371: Animation table enhancments
- Logged In: YES
user_id=1249988
I do disagree with chilvence about making the textures be
read as they are placed ...
2005-04-04
- 11:06 Bug #230 (Closed): Particle Generator bug with sunken floors
- If a floor is sunken beneath another floor (like on level 29
in doom2 where there is a floor beneath the lava) and ...
2005-04-03
- 18:50 Feature #1376: Externally spawned mobjs
- Logged In: YES
user_id=849456
This has been available in Doomsday for a long time. Using
DED you can even define e... - 12:19 Feature #1375: XG THING anchors for reference purposes
- Logged In: YES
user_id=849456
Implemented for 1.9.0
The following new references have been added:
lpref_thing...
2005-04-02
- 23:01 Feature #1371: Animation table enhancments
- Logged In: YES
user_id=1249988
Here is how I suggest it work, with some sample code:
#1. All anims groups be giv... - 20:08 Feature #1367: Ambient Light Level
- Logged In: YES
user_id=849456
Originator: YES
No longer necessary. What I was hoping to achieve with this can be be... - 16:27 Feature #1376 (New): Externally spawned mobjs
- I would like for Doomsday to support the ability to create
new Things in a .ded file and simply add it to a specifi...
2005-04-01
- 10:19 Bug #229 (Rejected): 4 sound channels used by game menu
- Menu uses 4 sound channels all the time, even if the
menu is not active. I think it would be better, if the
menu an... - 00:57 Feature #1375 (Closed): XG THING anchors for reference purposes
- The idea is to be able to aquire references
(plane/sector only) based on if there is at least one
of a certain THIN... - 00:47 Feature #1374 (New): XG refs: logical NOT
- It would be useful to have the option to use logical
NOT with references in XG.
For instance:
Ip0 = "lpref_!tagg...
Also available in: Atom