Activity
From 2005-04-01 to 2005-04-14
2005-04-14
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23:28 Revision 9f59dcfb (github): Tweaks
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23:19 Revision 36fb820e (github): Removed the maxzone option
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23:18 Revision 0ad19ddb (github): Appearance for X11
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23:17 Revision fdcfd552 (github): Tentative About box, platform-specific conf files
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19:33 Revision 8d7be32f (github): Unified diffs
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19:30 Revision a52cc1df (github): Separator space
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18:55 Revision f16c0daf (github): Further cleaning
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18:52 Revision e05a93c0 (github): Try a subject prefix
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18:43 Revision 2a384033 (github): Cleaned up remainders of old code
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17:39 Revision c316e332 (github): Follow ANSI C syntax
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13:17 Revision 8e4110ea (github): Added link to wiki
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13:11 Revision b96a3d0f (github): Send email notification about commits
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03:59 Bug #169: Corpses squished under ceilings
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The CVAR game-skullsinwalls has been added to jDoom for 1.8.7.
If 1 the original D... - 
  
02:22 Bug #169: Corpses squished under ceilings
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The CVAR game-raiseghosts has been added to jDoom for 1.8.7.
If 1 the original Doo... 
2005-04-13
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00:49 Revision 5a9231aa (github): Removed fixed ptcstage limit, fixed some memory leaks
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00:49 Revision 7527b617 (github): Memory volumes (unlimited memory zone)
 
2005-04-12
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20:49 Bug #232 (Closed): Boss Brain doesn't die by rockets as easily.
 - On the final level of Doom II, the Boss Brain doesn't
die from the rocket blasts in 3 hits.
There are a few ways ... - 
  
20:35 Bug #197: Wrong Animating Textures in Plutonia/TNT
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I found the reasons for the textures not animating right.
The animating sequences ... - 
  
08:05 Revision 9ac6645a (github): Fixed C_DECL usage
 
2005-04-11
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23:08 Revision c84022b6 (github): Custom addon paths, beginning of menu bars
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21:12 Revision 06770d95 (github): Builtin Auto VDM
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21:10 Revision 33fd0765 (github): DFILE management fix
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20:29 Revision bd899349 (github): -vdmap clarification
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20:28 Revision cc49e1c9 (github): -vdmap clarification
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20:19 Revision 6da4c2c8 (github): Virtual directory mapping
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19:38 Bug #231: text not found!
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->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
"Jaakko Kernen" (skyjake@user... - 
  
15:38 Revision 49a9e514 (github): SDL joystick support by zachkeene
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15:22 Revision 8ad0293b (github): SDL joystick patch from zachkeene
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03:55 Feature #1371: Animation table enhancments
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Well, Picklebro and I agreed to agree elsewhere :)
Our complete discussion about t... 
2005-04-10
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19:07 Feature #1377: "BUILD Engine" games
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I fully understand the situation, but I'm way too busy with other
things (and Dooms... - 
  
18:01 Feature #1379 (New): XG refs: evaluate params at runtime
 - It would be great if more of the parameters required
for XG line/sector classes could be aquired at runtime
from ma... - 
  
15:52 Feature #1378 (Rejected): DED ver 6 syntax for XG Definitions
 - Currently XG line/sector definitions must use the "old"
ver 5 syntax for it's IpX/FpX etc parameters eg:
Line Typ... - 
  
00:36 Revision ea535dcb (github): Initial checkin
 
2005-04-09
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21:58 Feature #1373: Improved ambient sounds
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I agree with all of the above and if implemented would like
these features availab... - 
  
21:32 Feature #1376: Externally spawned mobjs
 - - **assigned_to**: Daniel Swanson -->  nobody 
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21:28 Bug #231: text not found!
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jHexen is supposed to be used with Hexen v1.1. Upgrade your
original Hexen with the... - 
  
16:44 Bug #231 (Closed): text not found!
 - Using doomsday, when an episode of a game (e.g. hexen)
reaches to its end, a page is shown that is expected to
have... 
2005-04-08
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14:40 Bug #225: SuSE missing dependencies (libvorbis)
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"Jaakko Kernen" (skyjake@user... - 
  
14:20 Bug #225: SuSE missing dependencies (libvorbis)
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"Jaakko Kernen" (skyjake@user... - 
  
14:30 Feature #1377 (Closed): "BUILD Engine" games
 - Can Jaakko Keränen make a similar software for playing
games like "Redneck Rampage" and "Duke Nukem 3D"?
As hardw... 
2005-04-07
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06:51 Bug #115: Player anims broken on client
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For the record, I was also working on the same damn model
that I was talking about i... - 
  
06:49 Feature #1371: Animation table enhancments
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I do disagree with chilvence about making the textures be
read as they are placed ... 
2005-04-04
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11:06 Bug #230 (Closed): Particle Generator bug with sunken floors
 - If a floor is sunken beneath another floor (like on level 29 
in doom2 where there is a floor beneath the lava) and ... 
2005-04-03
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18:50 Feature #1376: Externally spawned mobjs
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This has been available in Doomsday for a long time. Using
DED you can even define e... - 
  
12:19 Feature #1375: XG THING anchors for reference purposes
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Implemented for 1.9.0
The following new references have been added:
lpref_thing... 
2005-04-02
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23:01 Feature #1371: Animation table enhancments
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Here is how I suggest it work, with some sample code:
#1. All anims groups be giv... - 
  
20:08 Feature #1367: Ambient Light Level
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Originator: YES
No longer necessary. What I was hoping to achieve with this can be be... - 
  
16:27 Feature #1376 (New): Externally spawned mobjs
 - I would like for Doomsday to support the ability to create 
new Things in a .ded file and simply add it to a specifi... 
2005-04-01
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10:19 Bug #229 (Rejected): 4 sound channels used by game menu
 - Menu uses 4 sound channels all the time, even if the
menu is not active. I think it would be better, if the
menu an... - 
  
00:57 Feature #1375 (Closed): XG THING anchors for reference purposes
 - The idea is to be able to aquire references
(plane/sector only) based on if there is at least one
of a certain THIN... - 
  
00:47 Feature #1374 (New): XG refs: logical NOT
 - It would be useful to have the option to use logical
NOT with references in XG.
For instance:
Ip0 = "lpref_!tagg... 
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