Activity
From 2005-03-31 to 2005-04-13
2005-04-12
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20:49 Bug #232 (Closed): Boss Brain doesn't die by rockets as easily.
 - On the final level of Doom II, the Boss Brain doesn't
die from the rocket blasts in 3 hits.
There are a few ways ... - 
  
20:35 Bug #197: Wrong Animating Textures in Plutonia/TNT
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I found the reasons for the textures not animating right.
The animating sequences ... 
2005-04-11
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19:38 Bug #231: text not found!
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"Jaakko Kernen" (skyjake@user... - 
  
03:55 Feature #1371: Animation table enhancments
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Well, Picklebro and I agreed to agree elsewhere :)
Our complete discussion about t... 
2005-04-10
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19:07 Feature #1377: "BUILD Engine" games
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I fully understand the situation, but I'm way too busy with other
things (and Dooms... - 
  
18:01 Feature #1379 (New): XG refs: evaluate params at runtime
 - It would be great if more of the parameters required
for XG line/sector classes could be aquired at runtime
from ma... - 
  
15:52 Feature #1378 (Rejected): DED ver 6 syntax for XG Definitions
 - Currently XG line/sector definitions must use the "old"
ver 5 syntax for it's IpX/FpX etc parameters eg:
Line Typ... 
2005-04-09
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21:58 Feature #1373: Improved ambient sounds
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I agree with all of the above and if implemented would like
these features availab... - 
  
21:32 Feature #1376: Externally spawned mobjs
 - - **assigned_to**: Daniel Swanson -->  nobody 
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21:28 Bug #231: text not found!
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jHexen is supposed to be used with Hexen v1.1. Upgrade your
original Hexen with the... - 
  
16:44 Bug #231 (Closed): text not found!
 - Using doomsday, when an episode of a game (e.g. hexen)
reaches to its end, a page is shown that is expected to
have... 
2005-04-08
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14:40 Bug #225: SuSE missing dependencies (libvorbis)
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"Jaakko Kernen" (skyjake@user... - 
  
14:20 Bug #225: SuSE missing dependencies (libvorbis)
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"Jaakko Kernen" (skyjake@user... - 
  
14:30 Feature #1377 (Closed): "BUILD Engine" games
 - Can Jaakko Keränen make a similar software for playing
games like "Redneck Rampage" and "Duke Nukem 3D"?
As hardw... 
2005-04-07
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06:51 Bug #115: Player anims broken on client
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For the record, I was also working on the same damn model
that I was talking about i... - 
  
06:49 Feature #1371: Animation table enhancments
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I do disagree with chilvence about making the textures be
read as they are placed ... 
2005-04-04
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11:06 Bug #230 (Closed): Particle Generator bug with sunken floors
 - If a floor is sunken beneath another floor (like on level 29 
in doom2 where there is a floor beneath the lava) and ... 
2005-04-03
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18:50 Feature #1376: Externally spawned mobjs
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This has been available in Doomsday for a long time. Using
DED you can even define e... - 
  
12:19 Feature #1375: XG THING anchors for reference purposes
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Implemented for 1.9.0
The following new references have been added:
lpref_thing... 
2005-04-02
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23:01 Feature #1371: Animation table enhancments
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Here is how I suggest it work, with some sample code:
#1. All anims groups be giv... - 
  
20:08 Feature #1367: Ambient Light Level
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Originator: YES
No longer necessary. What I was hoping to achieve with this can be be... - 
  
16:27 Feature #1376 (New): Externally spawned mobjs
 - I would like for Doomsday to support the ability to create 
new Things in a .ded file and simply add it to a specifi... 
2005-04-01
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10:19 Bug #229 (Rejected): 4 sound channels used by game menu
 - Menu uses 4 sound channels all the time, even if the
menu is not active. I think it would be better, if the
menu an... - 
  
00:57 Feature #1375 (Closed): XG THING anchors for reference purposes
 - The idea is to be able to aquire references
(plane/sector only) based on if there is at least one
of a certain THIN... - 
  
00:47 Feature #1374 (New): XG refs: logical NOT
 - It would be useful to have the option to use logical
NOT with references in XG.
For instance:
Ip0 = "lpref_!tagg... 
2005-03-31
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14:43 Bug #228: DEH file level names and descriptions are ignored.
 
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0d84bd2b/7f63/attachment/Doomsday.out
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14:41 Bug #228: DEH file level names and descriptions are ignored.
 - Screenshot of wrong title
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0d84bd2b/ba33/attachme... - 
  
14:37 Bug #228 (Closed): DEH file level names and descriptions are ignored.
 - When loading a DEH file the replacement text for the
intermission screes and the level names is ignored by
doomsday... - 
  
06:58 Bug #227: Map triggered Particle FX nonfunctional on E2M8 in jHeretic
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UPDATE: when I tried to use state triggered particle
generators for the teleporter... - 
  
03:47 Bug #227 (Closed): Map triggered Particle FX nonfunctional on E2M8 in jHeretic
 - Map triggered Particle FX don't work on map E2M8 in 
Heretic, whereas flat triggered and state based
generators ha... - 
  
03:21 Feature #1372: More Languages..
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Snowberry is the new offical Doomsday launcher. If you would
like to create a danish... 
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