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From 2005-03-31 to 2005-04-13

2005-04-13

00:49 Revision 5a9231aa (github): Removed fixed ptcstage limit, fixed some memory leaks
skyjake
00:49 Revision 7527b617 (github): Memory volumes (unlimited memory zone)
skyjake

2005-04-12

20:49 Bug #232 (Closed): Boss Brain doesn't die by rockets as easily.
On the final level of Doom II, the Boss Brain doesn't
die from the rocket blasts in 3 hits.
There are a few ways ...
nuerosphere
20:35 Bug #197: Wrong Animating Textures in Plutonia/TNT
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I found the reasons for the textures not animating right.
The animating sequences ...
nuerosphere
08:05 Revision 9ac6645a (github): Fixed C_DECL usage
skyjake

2005-04-11

23:08 Revision c84022b6 (github): Custom addon paths, beginning of menu bars
skyjake
21:12 Revision 06770d95 (github): Builtin Auto VDM
skyjake
21:10 Revision 33fd0765 (github): DFILE management fix
skyjake
20:29 Revision bd899349 (github): -vdmap clarification
skyjake
20:28 Revision cc49e1c9 (github): -vdmap clarification
skyjake
20:19 Revision 6da4c2c8 (github): Virtual directory mapping
skyjake
19:38 Bug #231: text not found!
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->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
"Jaakko Kernen" (skyjake@user...
alinezhad
15:38 Revision 49a9e514 (github): SDL joystick support by zachkeene
skyjake
15:22 Revision 8ad0293b (github): SDL joystick patch from zachkeene
skyjake
03:55 Feature #1371: Animation table enhancments
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Well, Picklebro and I agreed to agree elsewhere :)
Our complete discussion about t...
chilvence

2005-04-10

19:07 Feature #1377: "BUILD Engine" games
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I fully understand the situation, but I'm way too busy with other
things (and Dooms...
skyjake
18:01 Feature #1379 (New): XG refs: evaluate params at runtime
It would be great if more of the parameters required
for XG line/sector classes could be aquired at runtime
from ma...
danij
15:52 Feature #1378 (Rejected): DED ver 6 syntax for XG Definitions
Currently XG line/sector definitions must use the "old"
ver 5 syntax for it's IpX/FpX etc parameters eg:
Line Typ...
danij
00:36 Revision ea535dcb (github): Initial checkin
skyjake

2005-04-09

21:58 Feature #1373: Improved ambient sounds
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I agree with all of the above and if implemented would like
these features availab...
picklebro
21:32 Feature #1376: Externally spawned mobjs
- **assigned_to**: Daniel Swanson --> nobody
danij
21:28 Bug #231: text not found!
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jHexen is supposed to be used with Hexen v1.1. Upgrade your
original Hexen with the...
skyjake
16:44 Bug #231 (Closed): text not found!
Using doomsday, when an episode of a game (e.g. hexen)
reaches to its end, a page is shown that is expected to
have...
alinezhad

2005-04-08

14:40 Bug #225: SuSE missing dependencies (libvorbis)
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"Jaakko Kernen" (skyjake@user...
alinezhad
14:20 Bug #225: SuSE missing dependencies (libvorbis)
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"Jaakko Kernen" (skyjake@user...
alinezhad
14:30 Feature #1377 (Closed): "BUILD Engine" games
Can Jaakko Keränen make a similar software for playing
games like "Redneck Rampage" and "Duke Nukem 3D"?
As hardw...
alinezhad

2005-04-07

06:51 Bug #115: Player anims broken on client
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For the record, I was also working on the same damn model
that I was talking about i...
chilvence
06:49 Feature #1371: Animation table enhancments
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I do disagree with chilvence about making the textures be
read as they are placed ...
picklebro

2005-04-04

11:06 Bug #230 (Closed): Particle Generator bug with sunken floors
If a floor is sunken beneath another floor (like on level 29
in doom2 where there is a floor beneath the lava) and ...
picklebro

2005-04-03

18:50 Feature #1376: Externally spawned mobjs
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This has been available in Doomsday for a long time. Using
DED you can even define e...
danij
12:19 Feature #1375: XG THING anchors for reference purposes
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Implemented for 1.9.0
The following new references have been added:
lpref_thing...
danij

2005-04-02

23:01 Feature #1371: Animation table enhancments
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Here is how I suggest it work, with some sample code:
#1. All anims groups be giv...
picklebro
20:08 Feature #1367: Ambient Light Level
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Originator: YES
No longer necessary. What I was hoping to achieve with this can be be...
danij
16:27 Feature #1376 (New): Externally spawned mobjs
I would like for Doomsday to support the ability to create
new Things in a .ded file and simply add it to a specifi...
picklebro

2005-04-01

10:19 Bug #229 (Rejected): 4 sound channels used by game menu
Menu uses 4 sound channels all the time, even if the
menu is not active. I think it would be better, if the
menu an...
jimigrey
00:57 Feature #1375 (Closed): XG THING anchors for reference purposes
The idea is to be able to aquire references
(plane/sector only) based on if there is at least one
of a certain THIN...
danij
00:47 Feature #1374 (New): XG refs: logical NOT
It would be useful to have the option to use logical
NOT with references in XG.
For instance:
Ip0 = "lpref_!tagg...
danij

2005-03-31

14:43 Bug #228: DEH file level names and descriptions are ignored.

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0d84bd2b/7f63/attachment/Doomsday.out
yagisan
14:41 Bug #228: DEH file level names and descriptions are ignored.
Screenshot of wrong title
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0d84bd2b/ba33/attachme...
yagisan
14:37 Bug #228 (Closed): DEH file level names and descriptions are ignored.
When loading a DEH file the replacement text for the
intermission screes and the level names is ignored by
doomsday...
yagisan
06:58 Bug #227: Map triggered Particle FX nonfunctional on E2M8 in jHeretic
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UPDATE: when I tried to use state triggered particle
generators for the teleporter...
picklebro
03:47 Bug #227 (Closed): Map triggered Particle FX nonfunctional on E2M8 in jHeretic
Map triggered Particle FX don't work on map E2M8 in
Heretic, whereas flat triggered and state based
generators ha...
picklebro
03:21 Feature #1372: More Languages..
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Snowberry is the new offical Doomsday launcher. If you would
like to create a danish...
danij
 

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