Activity
From 2003-10-19 to 2003-11-01
2003-11-01
- 12:56 Feature #1201: Dynamic shadows
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Uhhh.... shadowlimit? - 12:55 Feature #1303: Weapon Recoil
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user_id=763563
None have any in the vanilla doom exe files - 12:50 Feature #1308 (Progressed): Splitscreen multiplayer
- Splitscreen coops in legacy are great.
(better that LANcoop games)
Let´s add splitscreen to Doomsday!!!
- 12:47 Feature #1145: ATI TRUFORM for models
- _(originally posted by anonymous SF.net user)_
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user_id=857779
I made a couple of screenshots of wha...
2003-10-31
- 04:16 Bug #154 (Closed): Masked texture lines
- Have as an option (or default) clamping of masked
textures to get rid of those ugly black lines in some
custom pw...
2003-10-26
- 13:39 Feature #1146: Ducking
- _(originally posted by anonymous SF.net user)_
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a true warrior does not crouch, he stands tall and ki... - 13:38 Feature #1141: Third-person view
- _(originally posted by anonymous SF.net user)_
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i think it's a good idea...i myself o... - 13:33 Feature #1143: Bots
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user_id=649259
Bots are starting to come in lots of the major ports, first
ZDOOM and Doom Legacy ju... - 04:46 Bug #148: Netplay refusing to fully work
- _(originally posted by anonymous SF.net user)_
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Exact same scenario here - server sid...
2003-10-25
- 08:10 Bug #153 (Closed): External window size on exit
- Every time I exit jDoom, all my external program
windows (Firebird, mIRC, etc) are the size of the
resolution I pla...
2003-10-24
- 16:17 Feature #1307 (Rejected): Melee damage
- Is it possible to set melee damage done by monsters the
way it is done with their projectiles? (mainly imp,
demon, ...
2003-10-22
- 20:47 Bug #152: Increased disk activity
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user_id=763563
I forgot to say, this NEVER happened with the 1.7.13-x
snapshots or lower. - 20:46 Bug #152 (Closed): Increased disk activity
- I've noticed with the new version using 1 or 50 PK3
files at load occasionally causes sudden disk thrashing
ingame,... - 20:44 Feature #1306 (Closed): High-res skin toggle option
- There should be a cvar that would check if Doomsday
should load/use skins larger than 256x256 (IE Dani's
high res ... - 03:41 Feature #1303: Weapon Recoil
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user_id=763563
None have any in the vanilla doom exe files - 02:46 Feature #1303: Weapon Recoil
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user_id=763563
None have any in the vanilla doom exe files - 01:28 Feature #1303: Weapon Recoil
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user_id=763563
I think he was referring to Boom/PrBoom which has a weapon
recoil option to turn on/...
2003-10-21
- 20:08 Feature #1303: Weapon Recoil
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UPS! Sorry for refering to the original. I appearently have a
bad memory of Doom.
... - 19:20 Bug #151: Dynamic lights and thin one sided walls
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That is what's supposed to happen. The dynlight code
doesn't clip the lights, just d... - 15:12 Bug #151 (Closed): Dynamic lights and thin one sided walls
- I took two screenshots of dynamic lights STILL leaking,
but not through 2 sided walls, but single sided walls.
Take...
2003-10-19
- 21:01 Bug #149: Unable to use plasma gun
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user_id=884678
whoops, im sorry.. i meant plasma gun!
- 03:21 Bug #149 (Closed): Unable to use plasma gun
- I'm running a server with Ultimate DOOM. I noticed
when I picked up a BFG that I could not fire it. I
shoot.. but... - 12:03 Bug #150: jDoom: lost souls inside walls
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Unfortunately, this is an old doom inherent bug. - 09:15 Bug #150 (Closed): jDoom: lost souls inside walls
- i was playing doom 2 final: the plutonia experiment, map
32 (about 200 monsters), and bunch of pain elementals
sp... - 11:42 Bug #147: missing textures in doom 1.9
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user_id=888875
Do you have an ICD opengl32.dll file for your card? If so put it
in your \BIN folde... - 00:01 Bug #148: Netplay refusing to fully work
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Followup
I tried doing a server. Much as was the case with me to him,
he joined t...
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