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From 2003-08-24 to 2003-09-06

2003-09-06

18:06 Bug #128: jDoom: Netgame Client Glitches
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The startspot problems should be fixed in 1.7.13.
skyjake
07:21 Feature #1278 (Closed): Direct3D Triple Buffering
The Direct3D renderer could use triple buffering for
smoother vsync rendering.
*Labels:* Graphics
skyjake

2003-09-05

21:36 Bug #63: Halo occlusion flickers
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Fixed for 1.7.13.
skyjake
21:09 Bug #109: Updating songs at zero volume
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Fixed for 1.7.13.
skyjake
21:01 Bug #130: Non-Glowing Flats
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I don't think there's anything wrong in Doomsday. Check
these things:
- Data\Gra...
skyjake
15:18 Bug #130 (Closed): Non-Glowing Flats
Quote Kaiser:
I've played Doom II and I've noticed that the water
texture hasn't glowed in some levels either. It...
skyjake
08:11 Feature #1276: Attach dynamic lights on models
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i like it!
ben2k9
08:04 Feature #1274: Projectiles meet sky
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user_id=1566636
I cant really imagine plasma and rockets flying away through
the sky, but it would ...
papercut2
07:56 Feature #1277 (Closed): Texture Definitions
The ability to create a new texture defined in a
Textures.ded
Either make pnames an external resource, or allow
...
danij

2003-09-04

17:32 Feature #1276 (New): Attach dynamic lights on models
A Dynamic Light that is positioned relative to the model.
With the option of a "Halo only flag".
Benefi...
danij
17:18 Feature #1275 (Closed): Lightmap decorations on surfaces (emission mapping)
A new type of Lightmap applied in the Light Decorations
where you can specify a Lightmap that is used ONLY on
th...
danij
08:14 Feature #1274 (Rejected): Projectiles meet sky
The effect when something hits the sky "border" is
quite unrealistic..
the rocets simply dissapear and ...
zappaz

2003-09-03

00:15 Feature #1145: ATI TRUFORM for models
_(originally posted by anonymous SF.net user)_
Logged In: NO
Even Ati Rage cards supported Truform via dirvers, bu...
skyjake

2003-09-02

16:10 Feature #1273 (Closed): Model anim with 1-state objects
Add a new df-flag for "world time animation". The
Interpolate {} values will define an offset and the
n...
skyjake

2003-09-01

20:35 Bug #129 (Closed): "Read This" and menu-scale
The menu-scale cvar shouldn't affect the Read This
screens.
*Labels:* jDoom
skyjake
12:24 Feature #1272 (Closed): Particle Stage Sounds
Possibility to play sound effects in association with
particle stages.
Generator {
Stage {
Sound = "...
skyjake

2003-08-31

20:54 Bug #71: Sounds pop with DS8
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Some sound popping can be heard in all the games.
skyjake
20:43 Bug #125: Ultimate Doom Crashes
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Still happening in 1.7.12 final?
skyjake
20:42 Bug #127: JHexen Smoke bug
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user_id=717323
Setting the cvar "rend-sprite-noz" to one will fix the
problem (although ...
skyjake
19:38 Bug #128: jDoom: Netgame Client Glitches
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user_id=717323
jDoom netgame problems specific to player spawning
(from inkognit-):
We have bee...
skyjake

2003-08-30

17:06 Feature #1269: WAD Prioritized music over external
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What's wrong with setting the preferred music source to
"MUS"? Doesn't it ...
skyjake
11:58 Feature #1271 (Closed): Game Status Cvars
The Game should register a number of (read-only)
console variables that could then be used in
association with the ...
skyjake
11:54 Feature #1268: Individual sounds for Creatures.
Logged In: YES
user_id=849456
Originator: NO
Duplicate
danij
01:24 Feature #1270 (Closed): Startup caching of certain patches
I think all the patches used in the menu screens should
be loaded during game startup, since when using
high-res me...
draconx
00:20 Bug #128: jDoom: Netgame Client Glitches
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user_id=763563
I forgot, also some of the hi-res switch textures were not
showing, the low-res one...
chrisdragon
00:19 Bug #128: jDoom: Netgame Client Glitches
Logged In: YES
user_id=763563
I just had a game of co-op and was experiencing some of
these anomolies; items floa...
chrisdragon

2003-08-29

23:08 Feature #1269 (Rejected): WAD Prioritized music over external
Let's say I have a wad containing MUS music, but I
have a /music folder that uses mp3s by default. Why
not have t...
chrisdragon
23:07 Feature #1267: rename doomfont to lumpfont
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In the console (or jDoom.cfg):

alias lumpfont doomfont
skyjake

2003-08-28

12:08 Bug #128 (Closed): jDoom: Netgame Client Glitches
Quote Steve Logan:
Me and my friends have been experiencing some problems
while playing jdoom over our network. B...
skyjake
01:49 Bug #120: ATI OpenGL: Menu fix found possibly???
_(originally posted by anonymous SF.net user)_
Logged In: YES
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YES!!!! THIS COMMAND ACTUALLTY FIXES ...
skyjake

2003-08-27

17:09 Bug #120: ATI OpenGL: Menu fix found possibly???
_(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=853467
I'll check it as soon as I can. Right...
skyjake

2003-08-26

14:27 Bug #127: JHexen Smoke bug
_(originally posted by anonymous SF.net user)_
Logged In: NO
Forgot to check the box for attaching the image. Sorr...
skyjake
14:25 Bug #127 (Closed): JHexen Smoke bug
Hi.
In JheXen, I've nocticed that of a smoke puff (i.e. from
the Cleric's Mace or Fighters Guanlets), goes throu...
skyjake

2003-08-25

21:37 Feature #1268 (Closed): Individual sounds for Creatures.
Alot of the creatures (and the player) share the same
sounds. It would be great to be able to make different
soun...
skyjake
08:55 Bug #126: (1.7.12) Lots of Lag for Client(s)
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user_id=717323
I'll try making a few more tweaks before the final release
of 1.7.12, but the netgam...
skyjake
00:04 Bug #126: (1.7.12) Lots of Lag for Client(s)
Doomsday Out 20030824 5:06pm
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/15abe650/d827/attac...
tolwyn
00:01 Bug #126: (1.7.12) Lots of Lag for Client(s)
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user_id=616016
Corrected 1.17.12 not 1.17.14. Sorry.
tolwyn
00:00 Bug #126 (Closed): (1.7.12) Lots of Lag for Client(s)
Hi, Skyjake.
I'm running a listenserver here, with 1 other person (I am
the server). We live about 5 minutes awa...
tolwyn
03:02 Feature #1141: Third-person view
_(originally posted by anonymous SF.net user)_
Logged In: NO
Great idea. Not like the original, but again good for...
skyjake

2003-08-24

17:27 Bug #125 (Closed): Ultimate Doom Crashes
With The newest Doomsday / jDOOM engine, Ultimate
Doom crashes very often in some maps. Its a moving
and mouseloo...
skyjake
 

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