Activity
From 2003-08-20 to 2003-09-02
2003-09-02
- 16:10 Feature #1273 (Closed): Model anim with 1-state objects
- Add a new df-flag for "world time animation". The
Interpolate {} values will define an offset and the
n...
2003-09-01
- 20:35 Bug #129 (Closed): "Read This" and menu-scale
- The menu-scale cvar shouldn't affect the Read This
screens.
*Labels:* jDoom - 12:24 Feature #1272 (Closed): Particle Stage Sounds
- Possibility to play sound effects in association with
particle stages.
Generator {
Stage {
Sound = "...
2003-08-31
- 20:54 Bug #71: Sounds pop with DS8
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Some sound popping can be heard in all the games. - 20:43 Bug #125: Ultimate Doom Crashes
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Still happening in 1.7.12 final? - 20:42 Bug #127: JHexen Smoke bug
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Setting the cvar "rend-sprite-noz" to one will fix the
problem (although ... - 19:38 Bug #128: jDoom: Netgame Client Glitches
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jDoom netgame problems specific to player spawning
(from inkognit-):
We have bee...
2003-08-30
- 17:06 Feature #1269: WAD Prioritized music over external
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What's wrong with setting the preferred music source to
"MUS"? Doesn't it ... - 11:58 Feature #1271 (Closed): Game Status Cvars
- The Game should register a number of (read-only)
console variables that could then be used in
association with the ... - 11:54 Feature #1268: Individual sounds for Creatures.
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Duplicate - 01:24 Feature #1270 (Closed): Startup caching of certain patches
- I think all the patches used in the menu screens should
be loaded during game startup, since when using
high-res me... - 00:20 Bug #128: jDoom: Netgame Client Glitches
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I forgot, also some of the hi-res switch textures were not
showing, the low-res one... - 00:19 Bug #128: jDoom: Netgame Client Glitches
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I just had a game of co-op and was experiencing some of
these anomolies; items floa...
2003-08-29
- 23:08 Feature #1269 (Rejected): WAD Prioritized music over external
- Let's say I have a wad containing MUS music, but I
have a /music folder that uses mp3s by default. Why
not have t... - 23:07 Feature #1267: rename doomfont to lumpfont
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In the console (or jDoom.cfg):
alias lumpfont doomfont
2003-08-28
- 12:08 Bug #128 (Closed): jDoom: Netgame Client Glitches
- Quote Steve Logan:
Me and my friends have been experiencing some problems
while playing jdoom over our network. B... - 01:49 Bug #120: ATI OpenGL: Menu fix found possibly???
- _(originally posted by anonymous SF.net user)_
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YES!!!! THIS COMMAND ACTUALLTY FIXES ...
2003-08-27
- 17:09 Bug #120: ATI OpenGL: Menu fix found possibly???
- _(originally posted by anonymous SF.net user)_
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I'll check it as soon as I can. Right...
2003-08-26
- 14:27 Bug #127: JHexen Smoke bug
- _(originally posted by anonymous SF.net user)_
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Forgot to check the box for attaching the image. Sorr... - 14:25 Bug #127 (Closed): JHexen Smoke bug
- Hi.
In JheXen, I've nocticed that of a smoke puff (i.e. from
the Cleric's Mace or Fighters Guanlets), goes throu...
2003-08-25
- 21:37 Feature #1268 (Closed): Individual sounds for Creatures.
- Alot of the creatures (and the player) share the same
sounds. It would be great to be able to make different
soun... - 08:55 Bug #126: (1.7.12) Lots of Lag for Client(s)
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I'll try making a few more tweaks before the final release
of 1.7.12, but the netgam... - 00:04 Bug #126: (1.7.12) Lots of Lag for Client(s)
- Doomsday Out 20030824 5:06pm
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/15abe650/d827/attac... - 00:01 Bug #126: (1.7.12) Lots of Lag for Client(s)
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Corrected 1.17.12 not 1.17.14. Sorry. - 00:00 Bug #126 (Closed): (1.7.12) Lots of Lag for Client(s)
- Hi, Skyjake.
I'm running a listenserver here, with 1 other person (I am
the server). We live about 5 minutes awa... - 03:02 Feature #1141: Third-person view
- _(originally posted by anonymous SF.net user)_
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Great idea. Not like the original, but again good for...
2003-08-24
- 17:27 Bug #125 (Closed): Ultimate Doom Crashes
- With The newest Doomsday / jDOOM engine, Ultimate
Doom crashes very often in some maps. Its a moving
and mouseloo...
2003-08-23
- 11:51 Feature #1142: Cheating in netgames
- _(originally posted by anonymous SF.net user)_
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if berserk is "give b", the backpack should...
2003-08-22
- 17:06 Bug #106: Client can jump even if jumping disabled on server
- _(originally posted by anonymous SF.net user)_
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and they adjust jumoing power too. - 17:05 Bug #124 (Closed): Marked (Doors, and switches) in Automap
- It would be nice to be able to see key switches/ doors in
the automap. They should have the relevant colors of
th... - 17:00 Bug #123 (Closed): Client should not be able to adjust jump-power
- Maybe it´s not a bug, but clients shouldn´t be allowed
to adjust their jump-power in multiplayer (they can in
coo... - 16:32 Feature #1223: 16:9 widescreen mode
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Already implemented. - 09:58 Feature #1150: Duke Nukem 3D Support
- _(originally posted by anonymous SF.net user)_
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I hate this April jokes
Desinformation only, it give...
2003-08-21
- 11:42 Feature #1138: Port it to Linux :-)
- _(originally posted by anonymous SF.net user)_
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Yes, I support this request!
2003-08-20
- 22:47 Feature #1266: Sound decorations
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I think it would be cool if tech pillars and other decs to have
ambient sounds. The... - 18:02 Bug #122 (Closed): High eyeheight in a low room
- When raising the eyeheight over the default value in
jDoom, the eyeheight doesn't increase, only the weapon
is mo... - 10:41 Feature #1267 (Closed): rename doomfont to lumpfont
- rename the doomfont console command to lumpfont
- 10:36 Bug #121 (Closed): jDoom: deathmatch modes multiplayer hud frag display
- in the deathmatch modes the STARMS lump is drawn over
the STBAR lump, that should not be the case, at the
moment yo... - 10:26 Feature #1259: Divide 3D models into hitzones
- _(originally posted by anonymous SF.net user)_
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I would like the original gameplay, like movement spe... - 08:26 Bug #120: ATI OpenGL: Menu fix found possibly???
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OK. Try setting the cvar "menu-effect" to 2. Does that help?
How about s...
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