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From 2003-08-20 to 2003-09-02

2003-09-02

23:55 Revision 661f0bd4 (github): Cleanup
skyjake
23:52 Revision 5e0ea32d (github): Renamed from DED header files
skyjake
23:46 Revision 72d9d89a (github): Renamed from dedfile.h
skyjake
23:46 Revision 0d20ab3e (github): Renamed from dd_dfdat.h
skyjake
23:46 Revision a97b6a3f (github): Renamed from dd_defns.h
skyjake
23:42 Revision d4d3baf5 (github): Renamed DED source files
skyjake
23:41 Revision 37ec095b (github): Renamed from dedfile.c
skyjake
23:41 Revision c1fe7310 (github): Renamed from dedread.c
skyjake
23:40 Revision 239f70aa (github): Renamed from dd_defns.c
skyjake
20:29 Revision 6159a163 (github): Added a proper GPL banner
skyjake
20:29 Revision ac41eb0b (github): Initial checkin, a proper GPL banner
skyjake
20:26 Revision d686b1cf (github): Removed obsolete documentation, added banner.txt
skyjake
16:10 Feature #1273 (Closed): Model anim with 1-state objects
Add a new df-flag for "world time animation". The
Interpolate {} values will define an offset and the
n...
skyjake
01:24 Revision 71aefd74 (github): Removed as obsolete
skyjake
00:55 Revision 312307ea (github): Initial checkin, rendering DLL debug logger
skyjake

2003-09-01

20:35 Bug #129 (Closed): "Read This" and menu-scale
The menu-scale cvar shouldn't affect the Read This
screens.
*Labels:* jDoom
skyjake
12:24 Feature #1272 (Closed): Particle Stage Sounds
Possibility to play sound effects in association with
particle stages.
Generator {
Stage {
Sound = "...
skyjake

2003-08-31

20:54 Bug #71: Sounds pop with DS8
Logged In: YES
user_id=717323
Some sound popping can be heard in all the games.
skyjake
20:43 Bug #125: Ultimate Doom Crashes
Logged In: YES
user_id=717323
Still happening in 1.7.12 final?
skyjake
20:42 Bug #127: JHexen Smoke bug
Logged In: YES
user_id=717323
Setting the cvar "rend-sprite-noz" to one will fix the
problem (although ...
skyjake
19:38 Bug #128: jDoom: Netgame Client Glitches
Logged In: YES
user_id=717323
jDoom netgame problems specific to player spawning
(from inkognit-):
We have bee...
skyjake
17:51 Revision 68937283 (github): Initial checkin, deng-data package script
skyjake
03:39 Revision ac45120c (github): Added Doomsday's DEDs
skyjake
02:39 Revision 01acc12f (github): Removed WIP status
skyjake
02:38 Revision 65d6e588 (github): Removed Detail.wad
skyjake
02:07 Revision 8e18934b (github): Added Data\Graphics
skyjake
01:53 Revision 02bc34b6 (github): Moved LoadGraphics under GL
skyjake
01:52 Revision 55a1324c (github): Added light decoration fading angle
skyjake
01:50 Revision d17b7330 (github): Cleanup
skyjake
01:50 Revision 017da2ee (github): Don't load particle textures if they're already loaded
skyjake
01:47 Revision 24c3bafa (github): Fixed lightmap loading problem when reseting
skyjake
01:47 Revision 270fd38f (github): Removed obsolete, ancient light decorations
skyjake
01:46 Revision f7653cab (github): Fixed lightmap loading problem when reseting
Moved GL_LoadGraphics here skyjake
01:44 Revision f208746d (github): Added Dani to "Acknowledgements and Thanks"
skyjake
01:40 Revision 70b1f110 (github): Allow reading this file in mode "doom2".
skyjake
01:40 Revision 2ce9c335 (github): Added decorations for BSTONE3 and BRICKLIT
skyjake
01:39 Revision 5bfaad0a (github): Updated for 1.7.12
skyjake
01:37 Revision dec6bc8a (github): Light decoration fixes for 1.7.12
skyjake

2003-08-30

19:36 Revision a931533c (github): Added light decorations for some wall textures
skyjake
18:33 Revision 66f3703e (github): New UI theme: "Plastic"
skyjake
18:32 Revision 9fbb404c (github): Removed help for r-l-shrink and r-l-clip
skyjake
18:31 Revision 67ba3812 (github): Moved blending modes under GL
skyjake
18:30 Revision 29ac5008 (github): Naming style change
skyjake
18:30 Revision 4193d19f (github): Added Graphics resource class, non-game resource handling
skyjake
18:29 Revision 23b28ea3 (github): Added BWR increment time window
skyjake
18:29 Revision 1d523514 (github): Added ConvertToLuminance, ScaleBuffer32 prototypes
skyjake
18:28 Revision 90247582 (github): Moved BlendMode here
skyjake
18:27 Revision 3a527e1c (github): Added filename_t (256 * char)
skyjake
18:27 Revision 334e3d2b (github): Moved anim group flags here
skyjake
18:26 Revision 1f494667 (github): Reset anim groups when level changes
skyjake
18:25 Revision 310c158c (github): Changed UI colors for the "Plastic" theme
skyjake
18:24 Revision 9fd18a22 (github): Removed #define DD_PROFILE
skyjake
18:23 Revision b50011c7 (github): Cleanup, BWR increment time window
skyjake
18:23 Revision dae0e5c3 (github): Shadows fade away smoothly at max distance
skyjake
18:22 Revision bdfbee71 (github): BlendMode moved under GL
skyjake
18:21 Revision f2d9a047 (github): Reset anim groups when loading map
skyjake
18:20 Revision 144a8ee5 (github): Graphics resources, game and non-game resources
skyjake
18:19 Revision 9bcca7f0 (github): New UI theme, UI Graphics
skyjake
18:18 Revision 06ccc574 (github): New UI theme
skyjake
18:18 Revision dcacd2af (github): Cleanup, UI improvements
skyjake
18:17 Revision dc954f8b (github): Moved BlendMode to GL
skyjake
18:15 Revision fb2db990 (github): Cleanup
skyjake
18:15 Revision cfa612d1 (github): Cleanup, filename_t, conversion to grayscale, UI textures
skyjake
18:13 Revision b44335ce (github): New UI theme: "Plastic"
skyjake
18:11 Revision f136981e (github): In UI mode, scale mouse movement depending on resolution.
skyjake
18:11 Revision 32b923d7 (github): Added BWR increment time window
skyjake
18:09 Revision ceb0d40f (github): Export anim group functions
skyjake
18:09 Revision cdfc1fca (github): Create Doomsday's anim groups from ANIMDEFS
skyjake
18:08 Revision 97c0d2ad (github): Don't call FPAnim init function
skyjake
18:07 Revision 25f391cf (github): Fixed bobbing bug (max negative floorclip)
skyjake
18:07 Revision 36b81fe4 (github): Doom 2: "Quit Doom" in main menu show not be all-caps
skyjake
18:05 Revision 0c413f4e (github): Added light decorations for some wall textures
skyjake
18:05 Revision f53b437c (github): Initial checkin
skyjake
17:06 Feature #1269: WAD Prioritized music over external
Logged In: YES
user_id=717323
What's wrong with setting the preferred music source to
"MUS"? Doesn't it ...
skyjake
11:58 Feature #1271 (Closed): Game Status Cvars
The Game should register a number of (read-only)
console variables that could then be used in
association with the ...
skyjake
11:54 Feature #1268: Individual sounds for Creatures.
Logged In: YES
user_id=849456
Originator: NO
Duplicate
danij
01:24 Feature #1270 (Closed): Startup caching of certain patches
I think all the patches used in the menu screens should
be loaded during game startup, since when using
high-res me...
draconx
00:20 Bug #128: jDoom: Netgame Client Glitches
Logged In: YES
user_id=763563
I forgot, also some of the hi-res switch textures were not
showing, the low-res one...
chrisdragon
00:19 Bug #128: jDoom: Netgame Client Glitches
Logged In: YES
user_id=763563
I just had a game of co-op and was experiencing some of
these anomolies; items floa...
chrisdragon

2003-08-29

23:08 Feature #1269 (Rejected): WAD Prioritized music over external
Let's say I have a wad containing MUS music, but I
have a /music folder that uses mp3s by default. Why
not have t...
chrisdragon
23:07 Feature #1267: rename doomfont to lumpfont
Logged In: YES
user_id=717323
In the console (or jDoom.cfg):

alias lumpfont doomfont
skyjake

2003-08-28

12:08 Bug #128 (Closed): jDoom: Netgame Client Glitches
Quote Steve Logan:
Me and my friends have been experiencing some problems
while playing jdoom over our network. B...
skyjake
04:56 Revision 3ed8131d (github): Added cvar xg-dev: print XG dev messages
skyjake
04:55 Revision 253eecab (github): Fixed hang with {case} and {nocase}
skyjake
04:54 Revision 97abcc41 (github): Cleanup
skyjake
04:54 Revision 98828851 (github): Added -nosgm for disabling SGIS_generate_mipmap
skyjake
04:53 Revision f6c12c6f (github): Use DGL_ALL_BITS
skyjake
04:53 Revision d3ad499d (github): Movement yaw and pitch affect particle models
skyjake
04:52 Revision 2478101d (github): Added cvar for toggling multitex for shiny skins
skyjake
04:51 Revision e2b80bbd (github): Multitex for details is disabled if no details defined
skyjake
04:51 Revision 7a1087e7 (github): Added XG class mimic_sector
skyjake
04:50 Revision a3a099b4 (github): Added new cvars
skyjake
04:50 Revision c778c7f8 (github): Removed obsolete ZBias, all others Req'd
skyjake
04:49 Revision 62bc207e (github): Added cvar rend-model-shiny-multitex
skyjake
04:49 Revision 3fcf86fd (github): Removed DG_ZBias (obsolete)
skyjake
04:48 Revision 61d1213a (github): Vertex buffers aren't used any more
skyjake
04:48 Revision 6b8dd7c7 (github): Added wall glow fog brightness factor, default = 0.15 (was 0.3)
skyjake
04:47 Revision 6d889074 (github): Added wall glow fog brightness factor
skyjake
04:46 Revision 25093652 (github): Added cvar rend-glow-fog-bright
skyjake
04:45 Revision ec3a8739 (github): Movement yaw and pitch affect particle models
skyjake
04:44 Revision f6854a5f (github): Explicit values for enums, added DGL_ALL_BITS
skyjake
04:43 Revision f609a194 (github): Added mimic_sector
skyjake
04:42 Revision 08e28650 (github): Added new sprefs
skyjake
04:37 Revision eaa20604 (github): Export array, multitex functions
skyjake
04:37 Revision 778e62d2 (github): Multiple textures, blending stages (new global variables)
skyjake
04:36 Revision d46e0af9 (github): TransformTexCoord operates on st[2]
skyjake
04:36 Revision 318a102d (github): Blending modes, other new params
skyjake
04:34 Revision d36cf092 (github): Multiple texture stages, gray mipmapping
skyjake
04:33 Revision 011ac7aa (github): Use DrawIndexedPrimitiveUP for drawing everything
skyjake
04:33 Revision 833f895c (github): Print startup messages about supported features
skyjake
04:32 Revision 7a4c0581 (github): Updated with multitexturing for 1.7.12
skyjake
04:32 Revision 199b45e7 (github): Added mimic_sector, new sprefs, dev messages
skyjake
04:31 Revision 51e47ecd (github): Added XG dev messages
skyjake
04:30 Revision 675acbd4 (github): Changes for today's snapshot
skyjake
03:57 Revision 30f4b2d4 (github): Removed vertex.cpp
skyjake
03:57 Revision 4853c584 (github): Added ltc_mimic_sector and new sprefs
skyjake
01:49 Bug #120: ATI OpenGL: Menu fix found possibly???
_(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=853467
YES!!!! THIS COMMAND ACTUALLTY FIXES ...
skyjake

2003-08-27

17:09 Bug #120: ATI OpenGL: Menu fix found possibly???
_(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=853467
I'll check it as soon as I can. Right...
skyjake

2003-08-26

14:27 Bug #127: JHexen Smoke bug
_(originally posted by anonymous SF.net user)_
Logged In: NO
Forgot to check the box for attaching the image. Sorr...
skyjake
14:25 Bug #127 (Closed): JHexen Smoke bug
Hi.
In JheXen, I've nocticed that of a smoke puff (i.e. from
the Cleric's Mace or Fighters Guanlets), goes throu...
skyjake

2003-08-25

21:37 Feature #1268 (Closed): Individual sounds for Creatures.
Alot of the creatures (and the player) share the same
sounds. It would be great to be able to make different
soun...
skyjake
08:55 Bug #126: (1.7.12) Lots of Lag for Client(s)
Logged In: YES
user_id=717323
I'll try making a few more tweaks before the final release
of 1.7.12, but the netgam...
skyjake
00:04 Bug #126: (1.7.12) Lots of Lag for Client(s)
Doomsday Out 20030824 5:06pm
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/15abe650/d827/attac...
tolwyn
00:01 Bug #126: (1.7.12) Lots of Lag for Client(s)
Logged In: YES
user_id=616016
Corrected 1.17.12 not 1.17.14. Sorry.
tolwyn
00:00 Bug #126 (Closed): (1.7.12) Lots of Lag for Client(s)
Hi, Skyjake.
I'm running a listenserver here, with 1 other person (I am
the server). We live about 5 minutes awa...
tolwyn
03:02 Feature #1141: Third-person view
_(originally posted by anonymous SF.net user)_
Logged In: NO
Great idea. Not like the original, but again good for...
skyjake

2003-08-24

17:27 Bug #125 (Closed): Ultimate Doom Crashes
With The newest Doomsday / jDOOM engine, Ultimate
Doom crashes very often in some maps. Its a moving
and mouseloo...
skyjake
03:43 Revision d6d3f723 (github): Changed variable naming style, added decormaps (disabled)
skyjake
03:42 Revision 59a14d1c (github): Changed variable naming style
skyjake
03:41 Revision da290ecc (github): Always clamp texcoords with light textures
skyjake
03:40 Revision 6713f17c (github): Cleanup
skyjake
03:40 Revision 951683bd (github): Added model particles
skyjake
03:39 Revision 63d9fcb3 (github): Int-flags
skyjake
03:39 Revision 2fc882d4 (github): Int-flags, additional precaching
skyjake
03:38 Revision 529495a9 (github): Precache sky textures, added decormaps (disabled)
skyjake
03:37 Revision 2647f058 (github): Added r_sky.h
skyjake
03:37 Revision 31e5e494 (github): Added model particles, spin
skyjake
03:36 Revision 2ad7e199 (github): Added netgame cheats
skyjake
03:36 Revision 11f8b1f9 (github): Added decormaps (disabled)
skyjake
03:35 Revision 35e1f827 (github): Eval flags immediately, int-flags, new flags syntax
skyjake
03:34 Revision 1bb3db2f (github): Added model particles
skyjake
03:32 Revision c3a15a90 (github): ZBias is not needed
skyjake
03:32 Revision eaf41e2b (github): DED flags are integers, added model particles
skyjake
03:31 Revision 288f4e77 (github): Added particle models, model spinning speed
skyjake
03:31 Revision 6a8c911c (github): Initial checkin, sky-related refresh code
skyjake
03:30 Revision 2300f786 (github): Added r_sky.h
skyjake
03:29 Revision d71c8670 (github): Model particles, int-flags, added decormaps (disabled)
skyjake
03:29 Revision 04abc389 (github): Precache player weapon model skins
skyjake
03:28 Revision 0ec20b55 (github): Added df_twosided, new model functions
skyjake
03:28 Revision 2d786996 (github): Added decormaps (disabled)
skyjake
03:27 Revision e08ecc66 (github): Added model particles
skyjake
03:27 Revision 86d362ea (github): Added netgame cheating
skyjake
03:26 Revision f3027063 (github): Added common cheat functions
skyjake
03:26 Revision 6cb07c30 (github): More advanced patch replacements
skyjake
03:26 Revision 6c871cf1 (github): Modified text writing routines
skyjake
03:25 Revision 6a35d049 (github): Separate function for giving backpack
skyjake
03:25 Revision 6aaf569e (github): Limit #TUs to 2
skyjake
03:24 Revision ddb8110f (github): Changed variable naming style, added decormaps (disabled)
skyjake
03:24 Revision f5a45717 (github): Adjusted bandwidth rating
skyjake
03:23 Revision a6bb7e80 (github): Added model spinning speed
skyjake
03:23 Revision 914a8148 (github): Added model spinning speed, detect errors that happen before console inited
skyjake
03:22 Revision 3c28ef74 (github): Cosmetics
skyjake
03:21 Revision edfbd184 (github): Enable texture compression with -texcomp
skyjake
03:20 Revision 8114c225 (github): Only use up to MAX_TEX_UNITS texture units
skyjake
03:20 Revision 9123f157 (github): Set flag values directly
skyjake
03:19 Revision b4100d2f (github): Initial checkin, renderer debug logger
skyjake
03:18 Revision b4970373 (github): Correct menu item case
skyjake
03:18 Revision 2883c954 (github): Moved "page N/M" two pixels down
skyjake
03:17 Revision d0994c20 (github): Separate function for giving backpack
skyjake
03:17 Revision 2bd1ac79 (github): Changed variable naming style
skyjake
03:16 Revision 9b5e2a68 (github): Netgame-aware cheats, "give p" => backpack
skyjake
03:16 Revision 171f9a23 (github): More advanced patch replacements
skyjake
03:15 Revision b0234bed (github): Netgame-aware cheats
skyjake
03:14 Revision 4f123743 (github): Precache player weapon model skins
skyjake
03:13 Revision 16138f2e (github): Initial checkin, sky-related refresh code
skyjake
03:11 Revision 61c26085 (github): Changed menu item text to use correct case
skyjake
03:11 Revision 87b0a11b (github): Initial checkin, common game refresh routines
skyjake
03:10 Revision 937d7c70 (github): Added netgame cheating
skyjake
03:09 Revision c052b72f (github): Moved refresh code to r_sky
skyjake
03:08 Revision 1652e02b (github): Changes for today's snapshot
skyjake
03:06 Revision 3b0f268c (github): Added r_common.c: precache psprites
skyjake
03:06 Revision 76fc0101 (github): Added r_sky.c/h
skyjake
03:05 Revision acdf8337 (github): Added drDebug, removed jtNet2
skyjake
00:25 Revision 920e904b (github): Added pt_model* particle types, yaw/pitch flags
skyjake
00:25 Revision 33d98c1e (github): Reordered stf-flags
skyjake
00:24 Revision 24a78b45 (github): Use DED v6
skyjake
00:24 Revision 9128353e (github): Added new Patch Replacement parameters
skyjake
00:23 Revision c3acb2c9 (github): Use DED v6 flag syntax
skyjake

2003-08-23

11:51 Feature #1142: Cheating in netgames
_(originally posted by anonymous SF.net user)_
Logged In: NO
if berserk is "give b", the backpack should...
skyjake

2003-08-22

17:06 Bug #106: Client can jump even if jumping disabled on server
_(originally posted by anonymous SF.net user)_
Logged In: NO
and they adjust jumoing power too.
skyjake
17:05 Bug #124 (Closed): Marked (Doors, and switches) in Automap
It would be nice to be able to see key switches/ doors in
the automap. They should have the relevant colors of
th...
skyjake
17:00 Bug #123 (Closed): Client should not be able to adjust jump-power
Maybe it´s not a bug, but clients shouldn´t be allowed
to adjust their jump-power in multiplayer (they can in
coo...
skyjake
16:32 Feature #1223: 16:9 widescreen mode
Logged In: YES
user_id=849456
Originator: NO
Already implemented.
danij
09:58 Feature #1150: Duke Nukem 3D Support
_(originally posted by anonymous SF.net user)_
Logged In: NO
I hate this April jokes
Desinformation only, it give...
skyjake

2003-08-21

11:42 Feature #1138: Port it to Linux :-)
_(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=355760
Yes, I support this request!
skyjake

2003-08-20

22:47 Feature #1266: Sound decorations
Logged In: YES
user_id=763563
I think it would be cool if tech pillars and other decs to have
ambient sounds. The...
chrisdragon
18:02 Bug #122 (Closed): High eyeheight in a low room
When raising the eyeheight over the default value in
jDoom, the eyeheight doesn't increase, only the weapon
is mo...
skyjake
10:41 Feature #1267 (Closed): rename doomfont to lumpfont
rename the doomfont console command to lumpfont noctrun
10:36 Bug #121 (Closed): jDoom: deathmatch modes multiplayer hud frag display
in the deathmatch modes the STARMS lump is drawn over
the STBAR lump, that should not be the case, at the
moment yo...
noctrun
10:26 Feature #1259: Divide 3D models into hitzones
_(originally posted by anonymous SF.net user)_
Logged In: NO
I would like the original gameplay, like movement spe...
skyjake
08:26 Bug #120: ATI OpenGL: Menu fix found possibly???
Logged In: YES
user_id=717323
OK. Try setting the cvar "menu-effect" to 2. Does that help?
How about s...
skyjake
 

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