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From 2003-03-12 to 2003-03-25

2003-03-25

16:15 Feature #1145: ATI TRUFORM for models
_(originally posted by anonymous SF.net user)_
Logged In: NO
Even Ati Rage cards supported Truform via dirvers, bu...
skyjake
16:14 Feature #1145: ATI TRUFORM for models
Logged In: YES
user_id=717323
I thought Truform was something that Radeons did in
hardware? I'm using a GeForce2 m...
skyjake
11:44 Feature #1148 (Closed): Display refresh rate settings
The preferred display refresh rate should be
configurable somewhere. Currently refresh rates are
what Windows is ki...
skyjake

2003-03-23

20:25 Bug #28: mouse turning/mouse look jerkiness
Logged In: YES
user_id=717323
Now implemented in the 2003-03-23 snapshot.
http://www.doomsdayhq.com/changes.php
skyjake
19:14 Feature #1147 (Closed): Windows NT4?
Is it impossible to support Windows NT4 again (OpenGL)?
I succeeded in running up to Doomsday 1.7.2
(jDoom1.1...
skyjake

2003-03-20

19:06 Feature #1146 (Closed): Ducking
If you can program the ability to load ducking sprites
from a seprate wad, I can making the ducking sprites.
Ther...
skyjake
17:12 Feature #1140: Support for DirectMusic (Creative PCI-64)
Logged In: YES
user_id=717323
How about trying different MIDI devices in the Windows
multimedia options? Software ...
skyjake
01:25 Bug #29 (Closed): jDoom: Server crashes when connecting
On my win2k system i started jdoom with md2 models and
normal deathmatch options. I have dsl as internet
connection...
skyjake

2003-03-19

14:08 Feature #1143: Bots
Logged In: YES
user_id=1566636
With all the Particle effects and tweaking I do with Jdoom,
deathmatches couldnt lo...
papercut2
12:16 Feature #1145 (Closed): ATI TRUFORM for models
Support for MD2 models. I remember an Unreal patch
(or it was Quake 2?) that added Truform support even
without a...
skyjake
07:35 Feature #1144 (Closed): Cvar to disable angle-based wall lighting
As in the original Doom, walls facing a certain
direction get a bit more light. A cvar to control the
intensity of ...
skyjake

2003-03-18

11:51 Bug #28: mouse turning/mouse look jerkiness
Logged In: YES
user_id=717323
The amount of 'jerkiness' must vary between mice. It has certainly
never bothered me...
skyjake
00:32 Bug #28 (Closed): mouse turning/mouse look jerkiness
Mouse movement in games is jerky unless there's
some kind of mouse filtering. It'd be great if Doomsday
implemen...
skyjake

2003-03-15

09:51 Feature #1143 (Rejected): Bots
Deathmatch bots. Co-op bots are more difficult. The
code would need to be shared between jDoom, jHeretic
and jHexen.
skyjake

2003-03-14

19:59 Bug #24: jDoom: Firing psprites have minor visual artifacts
Logged In: YES
user_id=717323
The light problem is fixed. Slow-motion reveals that some
weapons (super shotgun) a...
skyjake
14:12 Bug #24 (Closed): jDoom: Firing psprites have minor visual artifacts
Affected weapons: super shotgun, chaingun, rocket
launcher. The psprite is composed of two parts: the
muzzle flash ...
skyjake
19:43 Feature #1142 (Closed): Cheating in netgames
The server should have a cvar to allow/prevent
cheating in netgames. Clients would need to send
their cheat reque...
skyjake
19:38 Bug #27: jHexen server doesn't restore maps in hub
Logged In: YES
user_id=717323
There are way too many things going wrong with
multiplayer games in jHexen. Fixing ...
skyjake
15:06 Bug #27 (Closed): jHexen server doesn't restore maps in hub
Going from map02 to the icy place works fine, but
coming back restarts map02: Korax speaks, doors
are closed. The...
skyjake
14:16 Bug #26 (Closed): jHexen: status bar flickers
A scaled-down status bar has flickers on its left and
right side. Probably can be fixed like a similar
problem in j...
skyjake
14:15 Bug #25 (Closed): Translucent Cacodemons
In map30 of Doom 2, some of the Cacodemons were turned
translucent. Might not happen consistently.
*Labels:* Gr...
skyjake

2003-03-13

15:43 Bug #16: Client can't connect to server
_(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=731914
For some reason all the files in the ...
skyjake
07:31 Bug #16: Client can't connect to server
Logged In: YES
user_id=717323
What did you do to fix the connection problem? There might
be something I can do to ...
skyjake
03:43 Bug #16: Client can't connect to server
_(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=731914
Ok, It was totally my fault for the c...
skyjake
12:00 Bug #23 (Closed): jDoom fails to recognize Doom2.wad "00f6d407"
jDoom fails to recognize the Doom II IWAD "00f6d407".
The most likely reason is that this version of the W...
skyjake
11:45 Feature #1141 (Closed): Third-person view
Totally against the Doom feel, but a 3rd person view
might be a nice option anyway.
*Labels:* Gameplay
skyjake
07:38 Bug #22 (Closed): Player clmobj stops animating
This seems to happen at least in jDoom and jHeretic. It
affects player animations like attacking (anim stops at
the...
skyjake

2003-03-12

23:06 Bug #21 (Closed): jHexen client crashes when changing level
Something is messing up the memory zone in
jHexen. Got myself a bogus memblock user (-1) that
crashes in P_SetupL...
skyjake
20:26 Bug #20 (Closed): Client doesn't step up onto mobjs
The client apparently is not checking for step-up
when colliding with clmobjs. E.g. a client is not able
to move ...
skyjake
20:22 Bug #19 (Closed): jHexen: Extruding spike anim jumpy on clientside
The animation of the extruding big wooden spike is
not showing up correctly on clientside. It appears to
cycle be...
skyjake
20:20 Bug #18 (Closed): jHexen: Nonexistent mobjs on clientside
Sometimes (at least when using 3D models) a client
will see objects hanging in the air. E.g. three
overlapping f...
skyjake
20:15 Bug #17 (Closed): Scripted messages not shown on clientside
Scripted messages, such as the "puzzle solved" and
Korax's messages (map2, map13, etc.) are not
showing...
skyjake
08:00 Bug #14: Plasma rifle firing animation frames stuck
Logged In: YES
user_id=717323
OK, I see the problem now. For some reason, the first frame
of the firing animation ...
skyjake
07:57 Feature #1139: More variations within repeated texture patterns with alternative textures (for detail textures)
Logged In: YES
user_id=602719
to be honest, when I proposed it, I had no idea of the
feasibility of the repeatable...
pbru
07:53 Bug #16: Client can't connect to server
Logged In: YES
user_id=717323
Then it must be something to do with DirectPlay. Are you
running WinXP? Are any othe...
skyjake
02:14 Bug #16: Client can't connect to server
_(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=731914
ok, I am registered now, I will do so...
skyjake
02:09 Bug #16: Client can't connect to server
_(originally posted by anonymous SF.net user)_
Logged In: NO
The IP address was listed in the web-based server bro...
skyjake
01:52 Feature #1140 (Closed): Support for DirectMusic (Creative PCI-64)
when DirectSound initalizied
standard Win32 routines for playing MIDI music
cannot be initlized
in Creative PCI-6...
skyjake
 

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