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# Project Tracker Status Priority Subject Assignee Updated % Done
2370 Doomsday Engine Bug In Progress Normal [2.3 Unstable] Render Hack Regressions skyjake 2020-02-19 08:40

2414 Doomsday Engine Bug New Normal Doomsday parses subfolders regardless of the position of the "Subdirs" switch in the "Data Files" window Deng Team 2020-02-08 14:18

2382 Doomsday Engine Bug New High Recognizing IWAD/PWAD files with more accuracy (using CRC-32) skyjake 2020-02-05 07:55

2320 Doomsday Engine Feature New Normal Re-enable XG dummy line 2020-02-05 07:54

2413 Doomsday Engine Feature New High [MP] Configure what the server does after a timeout when no clients connected skyjake 2020-02-05 07:54

2374 Doomsday Engine Feature Resolved Normal "On death" script to run when a thing is killed skyjake 2020-02-05 07:54

1666 Doomsday Engine Feature Resolved Normal [Dehacked] Support for sprite renaming skyjake 2020-02-05 07:54

1986 Doomsday Engine Feature New High [MP] Configure what the server does when an episode ends skyjake 2020-02-05 07:19

2411 Doomsday Engine Bug Resolved Normal Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10) skyjake 2020-02-04 21:56

2142 Doomsday Engine Feature Resolved Low Color adjustment should only apply to game view skyjake 2020-02-04 21:52

2160 Doomsday Engine Feature Progressed Low Custom screenshader support and profiles Deng Team 2020-02-04 21:49

2406 Doomsday Engine Bug New Normal [Windows] Color adjustments are not being applied skyjake 2020-02-04 21:47

2409 Doomsday Engine Feature Resolved Normal [Heretic] Menu confirmation about Nightmare skill level skyjake 2020-02-03 11:58

2412 Doomsday Engine Bug New Normal dengine package wont install on ubuntu libassimp issue skyjake 2020-02-03 11:53

2375 Doomsday Engine Feature In Progress Normal Doomsday Script enhancements for 2.3 skyjake 2020-01-31 19:15

2410 Doomsday Engine Bug Resolved Normal [Heretic] Phoenix Rod flame effect is too bright skyjake 2020-01-31 15:23

2408 Doomsday Engine Bug Resolved Normal Newline characters in Text string definitions skyjake 2020-01-31 10:07

2407 Doomsday Engine Feature New Normal "follow / no follow" in the automap settings Deng Team 2020-01-28 01:23

2405 Doomsday Engine Feature New Normal Per-model FOV for rendering psprite models skyjake 2020-01-22 20:32

2404 Doomsday Engine Bug New Normal REKKR compatibility issues skyjake 2020-01-22 06:33

2403 Doomsday Engine Feature New Normal User-provided particle texture flipbook (atlas) skyjake 2020-01-17 19:58

2399 Doomsday Engine Bug New Normal [Render hack] TNT map21: Transparent doors skyjake 2020-01-17 07:30

2386 Doomsday Engine Bug New Normal [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector) skyjake 2020-01-10 07:29

2398 Doomsday Engine Bug New Normal Incorrect texture mapping Deng Team 2020-01-07 15:57

2396 Doomsday Engine Bug Resolved Normal TGA images have red and blue channels swapped (3D model skin) skyjake 2020-01-07 14:31

2364 Doomsday Engine Bug Resolved Normal Single color transparancy background edges skyjake 2020-01-05 21:51

2393 Doomsday Engine Feature New Normal Map selection UI for Master Levels for Doom II (Episode with additional packages) skyjake 2020-01-05 12:54

2394 Doomsday Engine Feature New Normal Episodes defined in game profile Deng Team 2020-01-05 12:52

2395 Doomsday Engine Feature New Normal Exporting and importing game profiles (files and dengine.net) Deng Team 2020-01-05 09:07

2107 Doomsday Engine Bug New Normal [Heretic] [Hexen] Line attacks produce no sound on impact 2020-01-04 11:15

2350 Doomsday Engine Bug New Low [Doom] Status bar drawing glitch in Doom Registered v1.1 skyjake 2020-01-03 06:48

2391 Doomsday Engine Feature New Normal [SDL_mixer] Decode Ogg Vorbis manually and use custom loop points for playback Deng Team 2020-01-03 05:00

2387 Doomsday Engine Feature New Normal [Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option) Deng Team 2020-01-01 21:53

2388 Doomsday Engine Bug New Normal [Heretic] Stuck monsters can close the "open stay" door Deng Team 2020-01-01 21:52

2385 Doomsday Engine Bug New Normal [Heretic] Deactivating a one-time teleport Deng Team 2020-01-01 21:52

2392 Doomsday Engine Feature New Normal Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level skyjake 2020-01-01 17:09

1648 Doomsday Engine Feature Progressed Urgent Complete vanilla DOOM emulation 2019-12-31 11:10

2304 Doomsday Engine Feature New Normal OGG/FLAC custom loop tags skyjake 2019-12-31 11:05

2390 Doomsday Engine Feature New Normal [FMOD] Ogg Vorbis custom loop point tags skyjake 2019-12-31 11:05

1053 Doomsday Engine Bug Resolved High [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture) skyjake 2019-12-31 09:59

2376 Doomsday Engine Bug In Progress Low Map geometry is garbled using GCC 5 on Fedora skyjake 2019-12-30 15:30

2378 Doomsday Engine Bug Resolved Normal Hitscan spread changes depending on the on view angle skyjake 2019-12-28 14:54

2381 Doomsday Engine Feature Resolved Normal Support for 8-bit and run-length encoded TGA images skyjake 2019-12-27 21:51

2383 Doomsday Engine Feature New Normal Stereo rendering convergence setting Deng Team 2019-12-27 14:41

2328 Doomsday Engine Bug New Low Not all official releases of IWADs are recognized (e.g., older than v1.9) skyjake 2019-12-26 21:26

2377 Doomsday Engine Feature New Lowest [Hexen] Option for monster respawn rate Deng Team 2019-12-24 06:35

1584 Doomsday Engine Feature Resolved Low [Deathkings] Option for monster respawn rate skyjake 2019-12-23 14:48

2369 Doomsday Engine Bug Resolved Normal [Render hack] TNT map31: Arachnotrons hidden inside pillars in the pyramid skyjake 2019-12-19 21:09

2354 Doomsday Engine Bug In Progress Normal Compatibility with TNT: Revilution (MAP30) skyjake 2019-12-18 21:41

1539 Doomsday Engine Feature Progressed Normal Armor, powerups (object status) controls 3D model representation skyjake 2019-12-15 15:28

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