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# Project Tracker Status Priority Subject Assignee Updated % Done
2195 Doomsday Engine Feature New Normal Permanent blood (surface decal effect) 2017-01-22 08:50

2188 Doomsday Engine Feature New Normal Use OpenVR SDK for virtual reality 2016-11-30 07:43

6 Doomsday Engine Feature Progressed Normal Draw lens flares using GL2 skyjake 2016-08-09 11:05

2170 Doomsday Engine Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 09:01

2159 Doomsday Engine Feature New Normal Enhanced control over model animation sequences skyjake 2016-05-13 14:03

2376 Doomsday Engine Bug In Progress Low Map geometry is garbled using GCC 5 on Fedora skyjake 2021-10-10 22:20

2442 Doomsday Engine Bug Resolved Low Plane texture misalignment with non-64x64 size skyjake 2021-01-13 22:06

1938 Doomsday Engine Feature New Low Polyobjs represented by 3D models 2019-11-29 21:12

1677 Doomsday Engine Feature New Low Square particle shape (option, as alternative to round particles) 2019-11-29 15:51

1694 Doomsday Engine Feature New Low [Doom] Invulnerability animation: full bright sync, apply tic rate 2017-04-03 18:56

1897 Doomsday Engine Bug New Low Slightly different sprite clipping in Dday versus vanilla 2017-04-03 18:32

967 Doomsday Engine Bug New Low Sprite angling incorrect at sharp angles 2017-04-03 14:59

918 Doomsday Engine Bug New Low Particles and looking up/down sharply 2017-04-03 14:59

514 Doomsday Engine Bug New Low Light decoration placement on planes if origin is incident with a sector boundary 2017-04-03 14:56

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