Project

General

Profile

skyjake's activity

From 2013-07-14 to 2013-07-27

2013-07-27

03:43 Doomsday Engine Bug #1126: MD2 model render pop
models.cpp:973:
> // Half the distance from bottom left to top right.
> float radius = (def->scale[VX] * (max[VX]...
skyjake

2013-07-26

22:07 Doomsday Engine Bug #1126: MD2 model render pop
- **labels**: md2 pop --> Renderer, Visual Glitch, 3D Models
skyjake

2013-07-25

16:50 Doomsday Engine Bug #1125: Handling missing OpenGL support during launch
That certainly sounds like your OpenGL version is older than the required 2.0. Since you are running with -noglcheck,... skyjake
10:56 Doomsday Engine Bug #1125: Handling missing OpenGL support during launch
> Err...though I don't think so, if that was the case, it would still be a build system bug, as it should ensure the ... skyjake
10:51 Doomsday Engine Bug #1127: [Linux] Linking error when old libs exist in /usr/lib
- **labels**: --> qmake, Builder
- **status**: open --> accepted
- **assigned_to**: Jaakko Keränen
- **Priority**: 3...
skyjake

2013-07-20

04:19 Doomsday Engine Bug #1090: Sv_RateDelta return code doesn't typecheck
Fixed for 1.9.10. skyjake

2013-07-19

12:45 Doomsday Engine Bug #1120: [Snowberry] Duplicating a profile causes errors
- **status**: accepted --> fixed
skyjake

2013-07-18

17:56 Doomsday Engine Bug #941: Fatal error if map doesn't exist
This appears to have been fixed sometime during the 1.9 series. skyjake
17:49 Doomsday Engine Bug #613: [InFine] Inadvertent background animation
- **Priority**: 4 --> 3
skyjake
17:48 Doomsday Engine Bug #613: [InFine] Inadvertent background animation
- **labels**: User Interface --> User Interface, Materials
- **Priority**: 1 --> 4
skyjake
17:48 Doomsday Engine Bug #613: [InFine] Inadvertent background animation
I'm raising the priority as the finales were not intended to animate (discrepancy with vanilla). skyjake
17:46 Doomsday Engine Feature #438: Accurately hit testing fast projectiles (compatibility option)
- **Milestone**: --> v1.8.6
skyjake
17:45 Doomsday Engine Bug #287: Changes to BLOOD states ignored
Closing this as part of bug tracker cleanup (old / minor). skyjake
17:42 Doomsday Engine Bug #287: Changes to BLOOD states ignored
- **status**: open --> wont-fix
- **Milestone**: --> v1.8.6
skyjake
17:39 Doomsday Engine Bug #216: Wrong model rendered (Model Selector/DED reader)
- **Priority**: 5 --> 4
skyjake
17:39 Doomsday Engine Bug #216: Wrong model rendered (Model Selector/DED reader)
May be obsolete? skyjake
17:37 Doomsday Engine Feature #1582: Player actions while game is paused
Moved to feature requests. We take certain liberties in modifying the game UIs (e.g., HUD messages, automap rotation,... skyjake
17:37 Doomsday Engine Feature #1583: [InFine] Disable texture compression for ximages
Ticket moved from /p/deng/bugs/203/ skyjake
17:37 Doomsday Engine Feature #1583: [InFine] Disable texture compression for ximages
Logged In: YES
user_id=717323
Possibly, yes. However, there should also be an option for the user
to always force...
skyjake

2013-07-17

17:22 Doomsday Engine Bug #1043: [Values] Static field broken (disable weapon lowering)
Marking as fixed: http://dengine.net/dew/index.php?title=Doomsday_version_1.10.1 skyjake
17:22 Doomsday Engine Bug #1043: [Values] Static field broken (disable weapon lowering)
- **Milestone**: v1.9.7 --> v1.10
skyjake
13:18 Doomsday Engine Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play"
- **labels**: runtime error --> Snowberry
- **priority**: 1 --> 2
skyjake
09:10 Doomsday Engine Bug #1061: After map Infine causes duplicate Intermission
- **Milestone**: v1.9.7 --> v1.11
skyjake
09:10 Doomsday Engine Bug #1061: After map Infine causes duplicate Intermission
Fixed for 1.11. Hopefully I didn't inadvertently break any of the (rather convoluted) map switching logic... skyjake
09:05 Doomsday Engine Bug #1061: After map Infine causes duplicate Intermission
- **status**: open --> fixed
skyjake
08:42 Doomsday Engine Bug #1061: After map Infine causes duplicate Intermission
- **assigned_to**: Jaakko Keränen
skyjake
08:11 Doomsday Engine Feature #1582: Player actions while game is paused
Ticket moved from /p/deng/bugs/674/ skyjake
08:02 Doomsday Engine Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- **status**: open --> closed
- **Milestone**: v1.9.0-beta6 --> v1.10
skyjake
05:32 Doomsday Engine Bug #1125: Handling missing OpenGL support during launch
Let's first rule out possible build/data problems:
* did you rerun qmake so that the latest defaultstyle.pack is i...
skyjake
04:49 Doomsday Engine Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
Perhaps similar to bug #1115? skyjake
04:46 Doomsday Engine Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- **Priority**: 4 --> 6
skyjake
04:48 Doomsday Engine Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- **summary**: [Plutonia] --> [Plutonia] Missing explosion sprites of Icon of Sin
skyjake
04:44 Doomsday Engine Bug #1083: In-game window contents resizing glitches
- **summary**: Ingame window contents resizing glitches --> In-game window contents resizing glitches
skyjake
04:41 Doomsday Engine Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim
- **labels**: Heretic --> Heretic, Weapons
skyjake

2013-07-15

17:14 Doomsday Engine Bug #966: [Doom] Use of CWILV graphics on automap
The "hud-title" cvar now disables the display of the map title (and thus CWILV) both in the start of a map and in the... skyjake
16:50 Doomsday Engine Bug #966: [Doom] Use of CWILV graphics on automap
Perhaps there could be a simple heuristic that determines if the replaced CWILV is much taller than a line of text, a... skyjake
17:11 Doomsday Engine Bug #1123: Crash in Hexen 4 level Demo (Build869)
Marking this as fixed for 1.11. skyjake
17:00 Doomsday Engine Bug #1123: Crash in Hexen 4 level Demo (Build869)
- **labels**: --> Hexen, Renderer
- Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -1,4 +1,4 @@
-I'm runn...
skyjake
17:10 Doomsday Engine Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.8 --> v1.11
skyjake
16:58 Doomsday Engine Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
The problem was that wrapping was not implemented at the left edge of the inventory, and 'use-next' moves the cursor ... skyjake
16:59 Doomsday Engine Bug #1112: game freezes
- **labels**: --> OpenGL
- **status**: open --> closed
- **assigned_to**: Jaakko Keränen
skyjake
16:47 Doomsday Engine Bug #891: [OpenAL] Wrong sounds played, incorrect 2D/3D pos
Decreasing priority because FMOD is now available. skyjake
16:38 Doomsday Engine Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- **assigned_to**: Jaakko Keranen
skyjake
16:33 Doomsday Engine Bug #1086: 'recorddemo' console command seg faults
- **labels**: demos --> Demo
- **assigned_to**: Jaakko Keränen
- **milestone**: v1.8.6 --> v1.9.9
- **priority**: 1 -...
skyjake
16:30 Doomsday Engine Bug #1116: [Heretic] Hellstaff rain with Tome of Power
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.10 --> v1.11
skyjake

2013-07-14

14:28 Doomsday Engine Bug #1118: [OpenAL] patch #27 revisited
- **summary**: patch #27 revisited --> [OpenAL] patch #27 revisited
skyjake
10:19 Doomsday Engine Bug #1118: [OpenAL] patch #27 revisited
- **status**: open --> fixed
- **Milestone**: v1.9.10 --> v1.11
skyjake
 

Also available in: Atom