skyjake's activity
From 2013-07-14 to 2013-07-27
2013-07-27
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03:43 Doomsday Engine Bug #1126: MD2 model render pop
- models.cpp:973:
> // Half the distance from bottom left to top right.
> float radius = (def->scale[VX] * (max[VX]...
2013-07-26
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22:07 Doomsday Engine Bug #1126: MD2 model render pop
- - **labels**: md2 pop --> Renderer, Visual Glitch, 3D Models
2013-07-25
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16:50 Doomsday Engine Bug #1125: Handling missing OpenGL support during launch
- That certainly sounds like your OpenGL version is older than the required 2.0. Since you are running with -noglcheck,...
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10:56 Doomsday Engine Bug #1125: Handling missing OpenGL support during launch
- > Err...though I don't think so, if that was the case, it would still be a build system bug, as it should ensure the ...
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10:51 Doomsday Engine Bug #1127: [Linux] Linking error when old libs exist in /usr/lib
- - **labels**: --> qmake, Builder
- **status**: open --> accepted
- **assigned_to**: Jaakko Keränen
- **Priority**: 3...
2013-07-20
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04:19 Doomsday Engine Bug #1090: Sv_RateDelta return code doesn't typecheck
- Fixed for 1.9.10.
2013-07-19
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12:45 Doomsday Engine Bug #1120: [Snowberry] Duplicating a profile causes errors
- - **status**: accepted --> fixed
2013-07-18
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17:56 Doomsday Engine Bug #941: Fatal error if map doesn't exist
- This appears to have been fixed sometime during the 1.9 series.
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17:49 Doomsday Engine Bug #613: [InFine] Inadvertent background animation
- - **Priority**: 4 --> 3
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17:48 Doomsday Engine Bug #613: [InFine] Inadvertent background animation
- - **labels**: User Interface --> User Interface, Materials
- **Priority**: 1 --> 4
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17:48 Doomsday Engine Bug #613: [InFine] Inadvertent background animation
- I'm raising the priority as the finales were not intended to animate (discrepancy with vanilla).
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17:46 Doomsday Engine Feature #438: Accurately hit testing fast projectiles (compatibility option)
- - **Milestone**: --> v1.8.6
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17:45 Doomsday Engine Bug #287: Changes to BLOOD states ignored
- Closing this as part of bug tracker cleanup (old / minor).
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17:42 Doomsday Engine Bug #287: Changes to BLOOD states ignored
- - **status**: open --> wont-fix
- **Milestone**: --> v1.8.6
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17:39 Doomsday Engine Bug #216: Wrong model rendered (Model Selector/DED reader)
- - **Priority**: 5 --> 4
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17:39 Doomsday Engine Bug #216: Wrong model rendered (Model Selector/DED reader)
- May be obsolete?
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17:37 Doomsday Engine Feature #1582: Player actions while game is paused
- Moved to feature requests. We take certain liberties in modifying the game UIs (e.g., HUD messages, automap rotation,...
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17:37 Doomsday Engine Feature #1583: [InFine] Disable texture compression for ximages
- Ticket moved from /p/deng/bugs/203/
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17:37 Doomsday Engine Feature #1583: [InFine] Disable texture compression for ximages
- Logged In: YES
user_id=717323
Possibly, yes. However, there should also be an option for the user
to always force...
2013-07-17
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17:22 Doomsday Engine Bug #1043: [Values] Static field broken (disable weapon lowering)
- Marking as fixed: http://dengine.net/dew/index.php?title=Doomsday_version_1.10.1
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17:22 Doomsday Engine Bug #1043: [Values] Static field broken (disable weapon lowering)
- - **Milestone**: v1.9.7 --> v1.10
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13:18 Doomsday Engine Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play"
- - **labels**: runtime error --> Snowberry
- **priority**: 1 --> 2
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09:10 Doomsday Engine Bug #1061: After map Infine causes duplicate Intermission
- - **Milestone**: v1.9.7 --> v1.11
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09:10 Doomsday Engine Bug #1061: After map Infine causes duplicate Intermission
- Fixed for 1.11. Hopefully I didn't inadvertently break any of the (rather convoluted) map switching logic...
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09:05 Doomsday Engine Bug #1061: After map Infine causes duplicate Intermission
- - **status**: open --> fixed
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08:42 Doomsday Engine Bug #1061: After map Infine causes duplicate Intermission
- - **assigned_to**: Jaakko Keränen
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08:11 Doomsday Engine Feature #1582: Player actions while game is paused
- Ticket moved from /p/deng/bugs/674/
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08:02 Doomsday Engine Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- - **status**: open --> closed
- **Milestone**: v1.9.0-beta6 --> v1.10
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05:32 Doomsday Engine Bug #1125: Handling missing OpenGL support during launch
- Let's first rule out possible build/data problems:
* did you rerun qmake so that the latest defaultstyle.pack is i... -
04:49 Doomsday Engine Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- Perhaps similar to bug #1115?
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04:46 Doomsday Engine Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- - **Priority**: 4 --> 6
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04:48 Doomsday Engine Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- - **summary**: [Plutonia] --> [Plutonia] Missing explosion sprites of Icon of Sin
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04:44 Doomsday Engine Bug #1083: In-game window contents resizing glitches
- - **summary**: Ingame window contents resizing glitches --> In-game window contents resizing glitches
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04:41 Doomsday Engine Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim
- - **labels**: Heretic --> Heretic, Weapons
2013-07-15
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17:14 Doomsday Engine Bug #966: [Doom] Use of CWILV graphics on automap
- The "hud-title" cvar now disables the display of the map title (and thus CWILV) both in the start of a map and in the...
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16:50 Doomsday Engine Bug #966: [Doom] Use of CWILV graphics on automap
- Perhaps there could be a simple heuristic that determines if the replaced CWILV is much taller than a line of text, a...
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17:11 Doomsday Engine Bug #1123: Crash in Hexen 4 level Demo (Build869)
- Marking this as fixed for 1.11.
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17:00 Doomsday Engine Bug #1123: Crash in Hexen 4 level Demo (Build869)
- - **labels**: --> Hexen, Renderer
- Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -1,4 +1,4 @@
-I'm runn... -
17:10 Doomsday Engine Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
- - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.8 --> v1.11
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16:58 Doomsday Engine Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
- The problem was that wrapping was not implemented at the left edge of the inventory, and 'use-next' moves the cursor ...
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16:59 Doomsday Engine Bug #1112: game freezes
- - **labels**: --> OpenGL
- **status**: open --> closed
- **assigned_to**: Jaakko Keränen
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16:47 Doomsday Engine Bug #891: [OpenAL] Wrong sounds played, incorrect 2D/3D pos
- Decreasing priority because FMOD is now available.
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16:38 Doomsday Engine Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- - **assigned_to**: Jaakko Keranen
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16:33 Doomsday Engine Bug #1086: 'recorddemo' console command seg faults
- - **labels**: demos --> Demo
- **assigned_to**: Jaakko Keränen
- **milestone**: v1.8.6 --> v1.9.9
- **priority**: 1 -... -
16:30 Doomsday Engine Bug #1116: [Heretic] Hellstaff rain with Tome of Power
- - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.10 --> v1.11
2013-07-14
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14:28 Doomsday Engine Bug #1118: [OpenAL] patch #27 revisited
- - **summary**: patch #27 revisited --> [OpenAL] patch #27 revisited
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10:19 Doomsday Engine Bug #1118: [OpenAL] patch #27 revisited
- - **status**: open --> fixed
- **Milestone**: v1.9.10 --> v1.11
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