Activity
From 2020-01-31 to 2020-02-13
2020-02-13
- 19:09 Revision 8961d89c (github): Gloom: Disable the rotating test sky light
- 19:08 Revision ce298c0e (github): Fixed|Gloom: Inverted normals since world is mirrored
2020-02-12
- 20:41 Revision e2491dcb (github): Renderer|Gloom: Update plane movement animations
- 20:40 Revision bbc67cfe (github): World|libdoomsday: Plane movement as animations
- Store information about a plane movement when it begins. Added a World audience for observing plane movements.
- 20:37 Revision 593fb192 (github): Gloom: Animate plane Y positions using the vertex shader
- The plane movements are only updated to the GPU buffer when new movements begin.
2020-02-11
- 20:57 Revision 3b8bdebf (github): Renderer|Gloom: Brute force plane heights update
- To see if this works at all, update all plane heights every frame.
Next up: only update what is changing. - 20:56 Revision af2c3dca (github): libgloom|Map: Updating plane heights
2020-02-10
- 23:13 Revision 8452f09e (github): Fixed|Renderer: Gloom coordinates and triangle winding
- 22:20 Revision f28c818c (github): Cleanup|Client: Accessing the client subsystems
- Renamed methods for accessing the client's subsystems.
- 22:19 Revision f08ac144 (github): Renderer: Loading a Gloom map
- 22:18 Revision 10daa429 (github): Renderer: Setting up the world renderers
- 22:15 Revision 5894b9f8 (github): Cleanup: DMU functions available in libdoomsday
- 22:14 Revision 424fb3e1 (github): Fixed|GL: Handling the shader version number
- The version number must be specified on the first line.
- 22:14 Revision 361ce6d9 (github): Cleanup|Gloom: Updates to work better with Doomsday
2020-02-09
- 06:20 Revision 3af3fe3c (github): Cleanup
- 05:56 Revision b1ebea56 (github): Setting up GloomWorld for use
- Removing direct access to ClientWorld and other client-side classes. Added WorldRenderer to control how rendering is ...
2020-02-08
- 14:18 Bug #2414 (New): Doomsday parses subfolders regardless of the position of the "Subdirs" switch in the "Data Files" window
- 13:10 Revision 3e3f49ed (github): Cleanup
- 13:01 Revision 7500ea52 (github): Refactor: Removed Map API; added Audio system base
- The functions of the Map API are now the C API for world/map in libdoomsday.
It was necessary to add a new base clas... - 07:25 Revision be6e9d13 (github): Moved s_environ; uncoupling client's World
- The audio environment belongs in libdoomsday as it is not client-specific.
Preparing for GloomWorld by removing dire...
2020-02-06
- 21:35 Revision 0b4c912e (github): GloomWorld as a replacement for ClientWorld
- Work in progress.
- 21:34 Revision 6560435a (github): Client: Show version in splash window
- 21:33 Revision f47a1ebb (github): libgui: Added a built-in font
- Font that is available immediately at startup without having to load any external files.
- 08:35 Revision 48534aab (github): Fixed|World: Crash during map destruction
- Subsector deletion only occurs when the map is being destroyed, so there is no need to be fancy about unlinking every...
- 08:23 Revision 3f559032 (github): Merge branch 'master' of skyjake.fi:doomsday/engine into work/omega
- # Conflicts:
# doomsday/apps/client/net.dengine.client.pack/renderer.pack/shaders.dei
# doomsday/apps/cli...
2020-02-05
- 07:54 Feature #1666 (Resolved): [Dehacked] Support for sprite renaming
- 07:54 Feature #2374 (Resolved): "On death" script to run when a thing is killed
- 07:19 Feature #2413 (New): [MP] Configure what the server does after a timeout when no clients connected
- After all players have left a server, it would be good to reset game state after a timeout. New players joining later...
2020-02-04
- 21:52 Feature #2142 (Resolved): Color adjustment should only apply to game view
- The color adjustments are now done via a shader, and only apply to the game view.
- 21:49 Feature #2160 (Progressed): Custom screenshader support and profiles
- 21:47 Bug #2406: [Windows] Color adjustments are not being applied
- #2411 is the fix that is needed, although it may need a little bit of fine-tuning before pulling it into stable.
- 17:09 Bug #2411 (Resolved): Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10)
- 17:09 Revision aeccb498 (github): GL|FX: Apply color adjustments via a shader
- Gamma correction, brightness, and contrast color adjustments are applied using a frame post-processing shader, and th...
2020-02-03
- 11:58 Feature #2409: [Heretic] Menu confirmation about Nightmare skill level
- thesourcehim wrote:
> How is this supposed to work? I tried latest git version today and there's no confirmation if ... - 09:33 Feature #2409: [Heretic] Menu confirmation about Nightmare skill level
- How is this supposed to work? I tried latest git version today and there's no confirmation if I select black plague d...
- 11:52 Bug #2412 (Closed): doomsday package won't install on ubuntu ("libassimp" not found)
- in the control file in the debian package you have it depending on "libassimp" though it should be "libassimp4"
... - 07:22 Bug #2370: [2.3 Unstable] Render Hack Regressions
- Just tested the latest fix, the Plutonia Map07 issue is now resolved, in addition to the Chaingunner floor not being ...
2020-02-02
- 11:45 Revision 1f9e0dc0 (github): Fixed|Map Importer: Detecting self-referencing loops
- A self-referencing loop that is fully contained inside the same sector should not be considered for render hacks.
Fo...
2020-02-01
- 20:52 Bug #2411 (Closed): Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10)
- The gamma correction, brightness, and contrast color adjustment should be applied via a shader into the game view. Th...
- 17:05 Bug #2397 (Closed): Setting "no monsters" in custom profile is not saved
- 17:05 Bug #2154 (Closed): [HeXen] Mage character color is always blue
- 17:05 Bug #2372 (Closed): [macOS] Monospaced font text lines are clipped at line ends
- 17:05 Bug #2373 (Closed): Avoid near-clipping player weapon models
- 17:05 Bug #2384 (Closed): [FluidSynth] Music volume setting has no effect
- 17:05 Bug #2400 (Closed): Some models are not rendered (invisible) or rendered only partially
- 17:05 Bug #2402 (Closed): [macOS] Doomsday.app notarization failed
- 17:05 Feature #2379 (Closed): HUD Weapon FOV 4:3 adaptation
- 17:05 Bug #2401 (Closed): "cubeshot" does not render views for all directions
- 17:02 Revision f44a6b40 (github): Fixed|Definitions: Newlines in Text strings
- IssueID #2408
- 17:02 Revision c691fccc (github): Fixed|InFine: Newlines in finale texts
- IssueID #2408
- 17:01 Revision ac2e992e (github): Heretic: Dimmer Phoenix Rod flame
- IssueID #2410
- 17:01 Revision 84e7b95b (github): Definitions: Warn if the next state of a state is not found
- 11:29 Revision 18f42654 (github): Bumped version number to 2.2.3 (RC)
2020-01-31
- 19:06 Revision 22aa6a9e (github): Scripting: Added player methods
- - App.Player.shotAmmo()
Heretic only:
- App.Player.setFlameCount(tics)
IssueID #2375 - 19:04 Revision bb2a4d75 (github): Definitions: Warn if the next state of a state is not found
- 15:23 Revision ca686ea1 (github): Heretic: Dimmer Phoenix Rod flame
- IssueID #2410
- 15:23 Bug #2410 (Closed): [Heretic] Phoenix Rod flame effect is too bright
- Add some Light definitions to make the Phoenix Rod flame states a bit dimmer.
- 10:25 Revision 966da089 (github): Fixed|InFine: Newlines in finale texts
- IssueID #2408
- 10:11 Revision 31416cab (github): Fixed|Definitions: Newlines in Text strings
- IssueID #2408
- 10:11 Revision 13bafd81 (github): Heretic|Menu: Confirming the Nightmare skill level
- Only shown if the NIGHTMARE text string is non-empty.
IssueID #2409 - 10:10 Feature #2409 (Closed): [Heretic] Menu confirmation about Nightmare skill level
- In Doom, user must confirm with Y/N to use the Nightmare skill level. In vanilla Heretic, this confirmation is missin...
- 10:06 Bug #2408 (Closed): Newline characters in Text string definitions
- If a newline @\n@ is used in a Text DED definition, it is not escaped and when drawn, one can see it as "\n".
The ...
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