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From 2020-01-28 to 2020-02-10

2020-02-08

14:18 Bug #2414 (New): Doomsday parses subfolders regardless of the position of the "Subdirs" switch in the "Data Files" window
svl1

2020-02-05

07:54 Feature #1666 (Resolved): [Dehacked] Support for sprite renaming
skyjake
07:54 Feature #2374 (Resolved): "On death" script to run when a thing is killed
skyjake
07:19 Feature #2413 (New): [MP] Configure what the server does after a timeout when no clients connected
After all players have left a server, it would be good to reset game state after a timeout. New players joining later... skyjake

2020-02-04

21:52 Feature #2142 (Resolved): Color adjustment should only apply to game view
The color adjustments are now done via a shader, and only apply to the game view. skyjake
21:49 Feature #2160 (Progressed): Custom screenshader support and profiles
skyjake
21:47 Bug #2406: [Windows] Color adjustments are not being applied
#2411 is the fix that is needed, although it may need a little bit of fine-tuning before pulling it into stable. skyjake
17:09 Bug #2411 (Resolved): Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10)
skyjake

2020-02-03

11:58 Feature #2409: [Heretic] Menu confirmation about Nightmare skill level
thesourcehim wrote:
> How is this supposed to work? I tried latest git version today and there's no confirmation if ...
skyjake
09:33 Feature #2409: [Heretic] Menu confirmation about Nightmare skill level
How is this supposed to work? I tried latest git version today and there's no confirmation if I select black plague d... thesourcehim
11:52 Bug #2412 (Closed): doomsday package won't install on ubuntu ("libassimp" not found)
in the control file in the debian package you have it depending on "libassimp" though it should be "libassimp4"
...
eunbolt
07:22 Bug #2370: [2.3 Unstable] Render Hack Regressions
Just tested the latest fix, the Plutonia Map07 issue is now resolved, in addition to the Chaingunner floor not being ... sonicdoommario

2020-02-01

20:52 Bug #2411 (Closed): Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10)
The gamma correction, brightness, and contrast color adjustment should be applied via a shader into the game view. Th... skyjake
17:05 Bug #2397 (Closed): Setting "no monsters" in custom profile is not saved
skyjake
17:05 Bug #2154 (Closed): [HeXen] Mage character color is always blue
skyjake
17:05 Bug #2372 (Closed): [macOS] Monospaced font text lines are clipped at line ends
skyjake
17:05 Bug #2373 (Closed): Avoid near-clipping player weapon models
skyjake
17:05 Bug #2384 (Closed): [FluidSynth] Music volume setting has no effect
skyjake
17:05 Bug #2400 (Closed): Some models are not rendered (invisible) or rendered only partially
skyjake
17:05 Bug #2402 (Closed): [macOS] Doomsday.app notarization failed
skyjake
17:05 Feature #2379 (Closed): HUD Weapon FOV 4:3 adaptation
skyjake
17:05 Bug #2401 (Closed): "cubeshot" does not render views for all directions
skyjake

2020-01-31

15:23 Bug #2410 (Closed): [Heretic] Phoenix Rod flame effect is too bright
Add some Light definitions to make the Phoenix Rod flame states a bit dimmer. skyjake
10:10 Feature #2409 (Closed): [Heretic] Menu confirmation about Nightmare skill level
In Doom, user must confirm with Y/N to use the Nightmare skill level. In vanilla Heretic, this confirmation is missin... skyjake
10:06 Bug #2408 (Closed): Newline characters in Text string definitions
If a newline @\n@ is used in a Text DED definition, it is not escaped and when drawn, one can see it as "\n".
The ...
skyjake

2020-01-28

01:23 Feature #2407 (New): "follow / no follow" in the automap settings
Add the option "follow / no follow" to the automap settings svl1
 

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