Activity
From 2020-01-27 to 2020-02-09
2020-02-08
2020-02-05
- 07:54 Feature #1666 (Resolved): [Dehacked] Support for sprite renaming
- 07:54 Feature #2374 (Resolved): "On death" script to run when a thing is killed
- 07:19 Feature #2413 (New): [MP] Configure what the server does after a timeout when no clients connected
- After all players have left a server, it would be good to reset game state after a timeout. New players joining later...
2020-02-04
- 21:52 Feature #2142 (Resolved): Color adjustment should only apply to game view
- The color adjustments are now done via a shader, and only apply to the game view.
- 21:49 Feature #2160 (Progressed): Custom screenshader support and profiles
- 21:47 Bug #2406: [Windows] Color adjustments are not being applied
- #2411 is the fix that is needed, although it may need a little bit of fine-tuning before pulling it into stable.
- 17:09 Bug #2411 (Resolved): Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10)
2020-02-03
- 11:58 Feature #2409: [Heretic] Menu confirmation about Nightmare skill level
- thesourcehim wrote:
> How is this supposed to work? I tried latest git version today and there's no confirmation if ... - 09:33 Feature #2409: [Heretic] Menu confirmation about Nightmare skill level
- How is this supposed to work? I tried latest git version today and there's no confirmation if I select black plague d...
- 11:52 Bug #2412 (Closed): doomsday package won't install on ubuntu ("libassimp" not found)
- in the control file in the debian package you have it depending on "libassimp" though it should be "libassimp4"
... - 07:22 Bug #2370: [2.3 Unstable] Render Hack Regressions
- Just tested the latest fix, the Plutonia Map07 issue is now resolved, in addition to the Chaingunner floor not being ...
2020-02-01
- 20:52 Bug #2411 (Closed): Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10)
- The gamma correction, brightness, and contrast color adjustment should be applied via a shader into the game view. Th...
- 17:05 Bug #2397 (Closed): Setting "no monsters" in custom profile is not saved
- 17:05 Bug #2154 (Closed): [HeXen] Mage character color is always blue
- 17:05 Bug #2372 (Closed): [macOS] Monospaced font text lines are clipped at line ends
- 17:05 Bug #2373 (Closed): Avoid near-clipping player weapon models
- 17:05 Bug #2384 (Closed): [FluidSynth] Music volume setting has no effect
- 17:05 Bug #2400 (Closed): Some models are not rendered (invisible) or rendered only partially
- 17:05 Bug #2402 (Closed): [macOS] Doomsday.app notarization failed
- 17:05 Feature #2379 (Closed): HUD Weapon FOV 4:3 adaptation
- 17:05 Bug #2401 (Closed): "cubeshot" does not render views for all directions
2020-01-31
- 15:23 Bug #2410 (Closed): [Heretic] Phoenix Rod flame effect is too bright
- Add some Light definitions to make the Phoenix Rod flame states a bit dimmer.
- 10:10 Feature #2409 (Closed): [Heretic] Menu confirmation about Nightmare skill level
- In Doom, user must confirm with Y/N to use the Nightmare skill level. In vanilla Heretic, this confirmation is missin...
- 10:06 Bug #2408 (Closed): Newline characters in Text string definitions
- If a newline @\n@ is used in a Text DED definition, it is not escaped and when drawn, one can see it as "\n".
The ...
2020-01-28
- 01:23 Feature #2407 (New): "follow / no follow" in the automap settings
- Add the option "follow / no follow" to the automap settings
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