Activity
From 2018-12-04 to 2018-12-17
2018-12-17
- 19:15 Bug #2307 (In Progress): Problem changing bindings with DualShock 4 (and other controllers)
- Yeah I agree there is still a third bug that needs addressing: the bindings menu should actually wait for some activi...
- 18:07 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
- So I tested it with 2905 build and it works fine when presets are applied. If they are not, the bindings menu has the...
- 06:32 Bug #2303 (In Progress): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- 05:14 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- I'd like to reopen this, if possible. I found another error with the soundtrack in Plutonia 2, this time with Map23. ...
- 05:52 Bug #2309: Incompatible addon error appears sometimes
- I uninstalled Doomsday and mods completely, made new clean install and the problem seems to be solved. Maybe some for...
2018-12-16
- 17:55 Bug #2309: Incompatible addon error appears sometimes
- I unpacked zip file from Doomsday website, put it in Doomsday folder (it was detected by Doomsday as JHexen Community...
- 17:45 Bug #2309: Incompatible addon error appears sometimes
- Have you selected/unselected any of the optional contents in the jXCCP?
- 17:40 Bug #2309: Incompatible addon error appears sometimes
- To be exact, the name of the bug should probably be changed to incompatible mods error. I cannot edit first post anym...
- 17:35 Bug #2309: Incompatible addon error appears sometimes
- Here is the image of top part of incompatible mods notice.
!http://i64.tinypic.com/17zddf.jpg!
And here the segme... - 17:07 Bug #2309 (Closed): Incompatible addon error appears sometimes
- Sometimes when I start the game Hexen with Hexen Community Compilation Pack (jXCCP), "missing addon" notice is shown....
- 16:13 Bug #2308 (New): [UI] Package tags need to wrap to multiple lines
- Addons/mods containing a larger set of descriptive tags, i.e. exceeding the usual amount of 3 to 4 tags, will have th...
- 08:28 Bug #2303 (Closed): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- 08:27 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- I think PL2.WAD contains a DEHACKED lump that gets loaded automatically. It seems likely that loading the DEH patch a...
- 05:26 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- I tested in build 2904. Initially it wasn't working, but when I loaded in Plutonia 2 by itself, it then worked proper...
2018-12-15
- 22:23 Revision 056788c4 (github): Documentation|Readme: Document the "-pkg" option
- 19:23 Revision fec553f5 (github): Fixed|Bindings: Failure to remove bindings of device
- When removing bindings of a specific input device, the wrong ID was used when searching for bindings to remove.
Issu... - 19:23 Revision ea1a9c89 (github): Input|Client: Prevent interference from nonexistent controller axes
- When applying a game controller preset, disable all extra game controller axes.
IssueID #2307 - 19:03 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
- Ok, thanks, I will test it.
- 17:12 Bug #2307 (Resolved): Problem changing bindings with DualShock 4 (and other controllers)
- I believe I have resolved this issue now. There were two bugs:
* Before applying a controller preset, Doomsday faile... - 13:39 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
- Ok, please check also PS4 default binding. Strange I have strafing and turning at the same time on the left stick whe...
- 11:35 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
- I will try to replicate your setup (Win10, USB, with or without DS4Windows) and see if I can get these issues to occu...
- 18:18 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- xe_sued wrote:
> @skyjake
>
> Confirmed, the music definition for the PL2 title and Map04 is correct. Find attach... - 17:18 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- Is this fixed in build 2904? If I understood you correctly:
* PL2 title music should be @d_countd@, and
* PL2 map 4... - 09:05 Bug #2303 (In Progress): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- 09:04 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- Took a quick initial look. At least the MAPINFO is failing to parse. It stops reading the MAPINFO after it encounters...
- 17:05 Revision 1916b71f (github): Input|Client: Prevent interference from nonexistent controller axes
- When applying a game controller preset, disable all extra game controller axes.
IssueID #2307 - 17:03 Revision ec9c8226 (github): Fixed|Bindings: Failure to remove bindings of device
- When removing bindings of a specific input device, the wrong ID was used when searching for bindings to remove.
Issu... - 17:01 Revision 4354ca79 (github): Scripting|libcore: Keep track of script source line numbers
- Each Statement knows its source line number.
- 17:00 Revision 40e0295d (github): Cleanup
- 10:29 Revision da944864 (github): importidtech1: Updated MAPINFO parser with "map.sucktime"
- Ignore the "map.suckTime" directive gracefully.
IssueID #2303 - 10:29 Revision ea9850d4 (github): Audio|Log: Print to log which music lump/file/track is started
- IssueID #2303
- 10:14 Revision bc0c34b1 (github): Audio|Log: Print to log which music lump/file/track is started
- IssueID #2303
- 09:07 Revision 7cbb47f3 (github): importidtech1: Updated MAPINFO parser with "map.sucktime"
- Ignore the "map.suckTime" directive gracefully.
IssueID #2303 - 08:50 Bug #2302 (Closed): Crosshair not showing (line width < 1)
- Glad to hear you like it. :)
- 08:49 Bug #2305 (Closed): Options menu layout shifts horizontally while changing crosshair shape setting
- 08:49 Revision 7c7c35e3 (github): Fixed|Menu: Options menu layout shifts horizontally while changing settings
- ListWidget layout based on all items instead of the current one.
IssueID #2305 - 08:48 Revision 9b052e33 (github): Fixed|Menu: Options menu layout shifts horizontally while changing settings
- ListWidget layout based on all items instead of the current one.
IssueID #2305
2018-12-14
- 19:11 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
- So I wrote to console input-joy-w-deadzone 1 and input-joy+axis05-deadzone 1. Now it started to react to gamepad pres...
- 18:52 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
- OS is Windows 10, DualShock is connected via USB cable. I have Steam and DS4Windows installed but disabled when runni...
- 18:34 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
- Could you provide a bit more information:
* which operating system are you using?
* is the DualShock connected via ... - 18:17 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
- I tried to increase deadzone even more to 1 and there was a change - now it wrote joy+axis05 after pressing enter but...
- 17:48 Bug #2307 (Closed): Problem changing bindings with DualShock 4 (and other controllers)
- I cannot change in game binding with DualShock 4 controller. As reported on forum when I try to change DualShock 4 bi...
- 17:22 Revision 46723035 (github): Resources: Added -nogog and -nosteam options
- Command line options to disable detection of games from Steam/GOG. Mostly useful for testing/debugging purposes.
- 10:46 Bug #2302: Crosshair not showing (line width < 1)
- Thank you for your time Skyjake, I really appreciate this amazing piece of software you've given to the community.
- 10:43 Bug #2302 (Resolved): Crosshair not showing (line width < 1)
- Yeah, this will be fixed by not allowing zero thickness.
- 10:41 Bug #2302: Crosshair not showing (line width < 1)
- It appears when *view-cross-width* becomes *1* (two notches from leftmost side). The value of *0* worked in 2.03.
... - 07:57 Bug #2302 (In Progress): Crosshair not showing (line width < 1)
- 08:59 Bug #2306 (Closed): Sky masking polygons should not be visible
- As seen in this screenshot, there are sky masking polygons visible in Hexen MAP02.
There is a number of potential ... - 07:55 Revision 93467e91 (github): DGL: Enforce a minimum value for line width
- 07:55 Revision 6bef6233 (github): All Games: Minimum valid value for "view-cross-width"
- IssueID #2302
- 07:53 Revision 9766953d (github): All Games: Minimum valid value for "view-cross-width"
- IssueID #2302
- 01:20 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- I did a little digging into this issue, since I know Plutonia 2 (pl2.wad) has a built in Dehacked/MAPINFO lump and it...
2018-12-13
- 22:22 Revision 06a366d3 (github): DGL: Enforce a minimum value for line width
- 21:08 Revision 1c8ead8d (github): Bumped version number to 2.1.1 Candidate
- 20:57 Revision 92ba4ff0 (github): Homepage: Updated link to stable Linux release
- 20:31 Revision 9179108f (github): Moved obsolete website files to the attic
- 20:29 Revision e202f747 (github): Bumped version number to 2.2
- 16:29 Bug #2302: Crosshair not showing (line width < 1)
- In your config you have @view-cross-width 0@, which means the crosshair lines are 0 pixels thick, and thus invisible....
- 14:13 Bug #2302: Crosshair not showing (line width < 1)
- Do you mean *view-cross-size*? It's *0.2*.
I've uploaded my config file to help you debug.
- 11:54 Bug #2302: Crosshair not showing (line width < 1)
- What is the value of your crosshair thickness setting, cvar "view-cross-width"?
For me, setting a thickness of les... - 09:17 Bug #2302: Crosshair not showing (line width < 1)
- May be a late regression, I'll take a look.
- 09:04 Bug #2302 (Closed): Crosshair not showing (line width < 1)
- I get no cross-hair displayed on 2.1 (tested in Hexen and Heretic).
The same settings work fine on 2.0.3 and give... - 11:57 Bug #2305 (Closed): Options menu layout shifts horizontally while changing crosshair shape setting
- At least when using the Doom menu fonts, the crosshair shape value changes width significantly between different sett...
- 10:08 Feature #2304 (New): OGG/FLAC custom loop tags
- Support for custom loop tags enabling the playback of music files designed to be looped in a specific way.
See "fo... - 09:07 Bug #2303 (Closed): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- While playing through Plutonia 2 there are some parts of the game that play the incorrect music. For example, the tit...
2018-12-11
- 21:13 Bug #2301 (New): Restart playing MIDI music using new soundfont after changing soundfont in Settings
- *Windows 10 Pro x64 build 1803, Doomsday x64 for Windows unstable build 2897:*
I had to re-setup my external MIDI ... - 19:55 Feature #1575 (Closed): Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- 19:55 Bug #2299 (Closed): Incorrect game tag assigned to data file
- 08:30 Revision efc39416 (github): Changed release type to "Stable"
2018-12-10
- 07:07 Bug #2300 (Closed): [Doom] Secret exit switch in E3M6 placed too low
- I remember this being an issue in an earlier version of Doomsday (1.9.10 I believe), where the secret exit switch in ...
2018-12-08
- 09:09 Revision 51212f73 (github): Fixed|Audio|UI: Changing the sound font
- The widget was not updating the value of the “music-soundfont” cvar.
- 09:09 Revision 8c35d537 (github): Fixed|Doom: Title animation in Ultimate Doom (BFG Edition)
- There is no HELP2.
- 09:09 Revision 71626f86 (github): Fixed|Resources: Improved metadata and version parsing
- IssueID #2299
- 09:09 Revision 2564e925 (github): Windows|Audio: Deploy 32-bit FluidSynth dependencies
- IssueID #1676
- 09:09 Revision fbee83bf (github): Windows|Debug: Cleanup
- 09:09 Revision 8c911ad0 (github): libcore: Choose a more unique random seed
- 09:09 Revision 7e348c22 (github): Fixed|Resources: Some data file search folders are ignored
- Avoid conflicts when indexing search folders. It was possible that some of the user's configured data file search fol...
- 09:09 Revision 2bdeeb10 (github): Cleanup
- 09:09 Revision ffa1eb6f (github): Fixed: Accidentally deleted line
2018-12-07
- 09:22 Revision 5ce5ed3f (github): Fixed: Accidentally deleted line
- 09:18 Revision 127d2e2e (github): Cleanup
- 08:36 Revision 262fb142 (github): Fixed|Resources: Some data file search folders are ignored
- Avoid conflicts when indexing search folders. It was possible that some of the user's configured data file search fol...
- 07:23 Revision 0bdad53f (github): libcore: Choose a more unique random seed
2018-12-06
- 17:33 Revision 0e66ddd5 (github): Windows|Debug: Cleanup
- 17:33 Revision 92da805c (github): Windows|Audio: Deploy 32-bit FluidSynth dependencies
- IssueID #1676
- 16:19 Revision 8ed2c4b8 (github): Fixed|Resources: Improved metadata and version parsing
- IssueID #2299
- 16:19 Bug #2299 (Closed): Incorrect game tag assigned to data file
- A bug "discovered by deus-ex":https://talk.dengine.net/discussion/comment/17187/#Comment_17187, presence of the word ...
- 12:58 Revision 9ca00762 (github): Fixed|Doom: Title animation in Ultimate Doom (BFG Edition)
- There is no HELP2.
- 12:28 Revision aa8893a7 (github): Fixed|Audio|UI: Changing the sound font
- The widget was not updating the value of the “music-soundfont” cvar.
- 12:14 Bug #974 (Closed): [Heretic] No map def for E4M1
- 12:14 Feature #1766 (Closed): Server-supplied (i.e., remote) resource files
- 12:14 Feature #1878 (Closed): [MP] Hosted files/pwads etc need client download and auto load/unload files
- 12:14 Bug #2082 (Closed): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
- 12:14 Bug #2297 (Closed): UI confused when window moved between screens that have different pixel density
- 12:14 Bug #849 (Closed): Sound effects lower pitch and longer at higher frequencies
- 08:37 Revision b81475a9 (github): Builder|CI: Windows CI environment update
- # Conflicts:
# appveyor.yml - 08:27 Revision 019412d2 (github): Builder|CI: Windows CI environment update
- 08:21 Revision 644ebc6a (github): Readme|Documentation: Further updates for 2.1
- 08:21 Revision e8daaeee (github): Fixed|libgui: Font scaling issue
- On Windows, fonts are automatically scaled by the operating system according to the display scaling factor (pixel rat...
- 08:21 Revision 555678ce (github): Fixed|Doom: IDMUS cheat not working correctly
- 08:21 Revision 82656b8c (github): Cleanup
- 08:21 Revision f9569416 (github): Fixed|UI: Check for and show icons in PK3s as well
- 08:21 Revision 60f79615 (github): Readme|Documentation: Explain audio backend a bit
- 08:21 Revision 548750c2 (github): Fixed|libgui: Typo in config variable name
- 08:21 Revision bb770a9c (github): Cleanup: POD correctness; default initializers
- 08:21 Revision ee8ad6b8 (github): Cleanup
- 08:21 Revision 465de090 (github): Cleanup
2018-12-04
- 22:19 Revision 76bdd173 (github): Cleanup
- 22:08 Revision b5320d1d (github): Cleanup
- 21:39 Revision 5b4d0527 (github): Cleanup: POD correctness; default initializers
- 20:21 Revision 4df18747 (github): Fixed|libgui: Typo in config variable name
- 08:54 Revision d256cf72 (github): Readme|Documentation: Explain audio backend a bit
- 08:47 Revision 4b2230cd (github): Fixed|UI: Check for and show icons in PK3s as well
- 08:37 Revision becd98ac (github): Cleanup
- 08:37 Revision a977ef34 (github): Fixed|Doom: IDMUS cheat not working correctly
- 08:23 Revision 30dc42f3 (github): Fixed|libgui: Font scaling issue
- On Windows, fonts are automatically scaled by the operating system according to the display scaling factor (pixel rat...
- 08:22 Revision 25702920 (github): Readme|Documentation: Further updates for 2.1
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