Activity
From 2018-12-01 to 2018-12-14
2018-12-14
- 19:11 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
- So I wrote to console input-joy-w-deadzone 1 and input-joy+axis05-deadzone 1. Now it started to react to gamepad pres...
- 18:52 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
- OS is Windows 10, DualShock is connected via USB cable. I have Steam and DS4Windows installed but disabled when runni...
- 18:34 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
- Could you provide a bit more information:
* which operating system are you using?
* is the DualShock connected via ... - 18:17 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
- I tried to increase deadzone even more to 1 and there was a change - now it wrote joy+axis05 after pressing enter but...
- 17:48 Bug #2307 (Closed): Problem changing bindings with DualShock 4 (and other controllers)
- I cannot change in game binding with DualShock 4 controller. As reported on forum when I try to change DualShock 4 bi...
- 10:46 Bug #2302: Crosshair not showing (line width < 1)
- Thank you for your time Skyjake, I really appreciate this amazing piece of software you've given to the community.
- 10:43 Bug #2302 (Resolved): Crosshair not showing (line width < 1)
- Yeah, this will be fixed by not allowing zero thickness.
- 10:41 Bug #2302: Crosshair not showing (line width < 1)
- It appears when *view-cross-width* becomes *1* (two notches from leftmost side). The value of *0* worked in 2.03.
... - 07:57 Bug #2302 (In Progress): Crosshair not showing (line width < 1)
- 08:59 Bug #2306 (Closed): Sky masking polygons should not be visible
- As seen in this screenshot, there are sky masking polygons visible in Hexen MAP02.
There is a number of potential ... - 01:20 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- I did a little digging into this issue, since I know Plutonia 2 (pl2.wad) has a built in Dehacked/MAPINFO lump and it...
2018-12-13
- 16:29 Bug #2302: Crosshair not showing (line width < 1)
- In your config you have @view-cross-width 0@, which means the crosshair lines are 0 pixels thick, and thus invisible....
- 14:13 Bug #2302: Crosshair not showing (line width < 1)
- Do you mean *view-cross-size*? It's *0.2*.
I've uploaded my config file to help you debug.
- 11:54 Bug #2302: Crosshair not showing (line width < 1)
- What is the value of your crosshair thickness setting, cvar "view-cross-width"?
For me, setting a thickness of les... - 09:17 Bug #2302: Crosshair not showing (line width < 1)
- May be a late regression, I'll take a look.
- 09:04 Bug #2302 (Closed): Crosshair not showing (line width < 1)
- I get no cross-hair displayed on 2.1 (tested in Hexen and Heretic).
The same settings work fine on 2.0.3 and give... - 11:57 Bug #2305 (Closed): Options menu layout shifts horizontally while changing crosshair shape setting
- At least when using the Doom menu fonts, the crosshair shape value changes width significantly between different sett...
- 10:08 Feature #2304 (New): OGG/FLAC custom loop tags
- Support for custom loop tags enabling the playback of music files designed to be looped in a specific way.
See "fo... - 09:07 Bug #2303 (Closed): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- While playing through Plutonia 2 there are some parts of the game that play the incorrect music. For example, the tit...
2018-12-11
- 21:13 Bug #2301 (New): Restart playing MIDI music using new soundfont after changing soundfont in Settings
- *Windows 10 Pro x64 build 1803, Doomsday x64 for Windows unstable build 2897:*
I had to re-setup my external MIDI ... - 19:55 Feature #1575 (Closed): Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- 19:55 Bug #2299 (Closed): Incorrect game tag assigned to data file
2018-12-10
- 07:07 Bug #2300 (Closed): [Doom] Secret exit switch in E3M6 placed too low
- I remember this being an issue in an earlier version of Doomsday (1.9.10 I believe), where the secret exit switch in ...
2018-12-06
- 16:19 Bug #2299 (Closed): Incorrect game tag assigned to data file
- A bug "discovered by deus-ex":https://talk.dengine.net/discussion/comment/17187/#Comment_17187, presence of the word ...
- 12:14 Bug #974 (Closed): [Heretic] No map def for E4M1
- 12:14 Feature #1766 (Closed): Server-supplied (i.e., remote) resource files
- 12:14 Feature #1878 (Closed): [MP] Hosted files/pwads etc need client download and auto load/unload files
- 12:14 Bug #2082 (Closed): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
- 12:14 Bug #2297 (Closed): UI confused when window moved between screens that have different pixel density
- 12:14 Bug #849 (Closed): Sound effects lower pitch and longer at higher frequencies
2018-12-01
- 11:36 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- Thanks!
- 07:07 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- I have just created a pull request to fix the above.
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