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From 2018-12-01 to 2018-12-14

2018-12-14

19:11 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
So I wrote to console input-joy-w-deadzone 1 and input-joy+axis05-deadzone 1. Now it started to react to gamepad pres... J345
18:52 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
OS is Windows 10, DualShock is connected via USB cable. I have Steam and DS4Windows installed but disabled when runni... J345
18:34 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
Could you provide a bit more information:
* which operating system are you using?
* is the DualShock connected via ...
skyjake
18:17 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
I tried to increase deadzone even more to 1 and there was a change - now it wrote joy+axis05 after pressing enter but... J345
17:48 Bug #2307 (Closed): Problem changing bindings with DualShock 4 (and other controllers)
I cannot change in game binding with DualShock 4 controller. As reported on forum when I try to change DualShock 4 bi... J345
10:46 Bug #2302: Crosshair not showing (line width < 1)
Thank you for your time Skyjake, I really appreciate this amazing piece of software you've given to the community. BFG10K
10:43 Bug #2302 (Resolved): Crosshair not showing (line width < 1)
Yeah, this will be fixed by not allowing zero thickness. skyjake
10:41 Bug #2302: Crosshair not showing (line width < 1)
It appears when *view-cross-width* becomes *1* (two notches from leftmost side). The value of *0* worked in 2.03.
...
BFG10K
07:57 Bug #2302 (In Progress): Crosshair not showing (line width < 1)
skyjake
08:59 Bug #2306 (Closed): Sky masking polygons should not be visible
As seen in this screenshot, there are sky masking polygons visible in Hexen MAP02.
There is a number of potential ...
skyjake
01:20 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
I did a little digging into this issue, since I know Plutonia 2 (pl2.wad) has a built in Dehacked/MAPINFO lump and it... sonicdoommario

2018-12-13

16:29 Bug #2302: Crosshair not showing (line width < 1)
In your config you have @view-cross-width 0@, which means the crosshair lines are 0 pixels thick, and thus invisible.... skyjake
14:13 Bug #2302: Crosshair not showing (line width < 1)
Do you mean *view-cross-size*? It's *0.2*.
I've uploaded my config file to help you debug.
BFG10K
11:54 Bug #2302: Crosshair not showing (line width < 1)
What is the value of your crosshair thickness setting, cvar "view-cross-width"?
For me, setting a thickness of les...
skyjake
09:17 Bug #2302: Crosshair not showing (line width < 1)
May be a late regression, I'll take a look. skyjake
09:04 Bug #2302 (Closed): Crosshair not showing (line width < 1)
I get no cross-hair displayed on 2.1 (tested in Hexen and Heretic).
The same settings work fine on 2.0.3 and give...
BFG10K
11:57 Bug #2305 (Closed): Options menu layout shifts horizontally while changing crosshair shape setting
At least when using the Doom menu fonts, the crosshair shape value changes width significantly between different sett... skyjake
10:08 Feature #2304 (New): OGG/FLAC custom loop tags
Support for custom loop tags enabling the playback of music files designed to be looped in a specific way.
See "fo...
skyjake
09:07 Bug #2303 (Closed): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
While playing through Plutonia 2 there are some parts of the game that play the incorrect music. For example, the tit... sonicdoommario

2018-12-11

21:13 Bug #2301 (New): Restart playing MIDI music using new soundfont after changing soundfont in Settings
*Windows 10 Pro x64 build 1803, Doomsday x64 for Windows unstable build 2897:*
I had to re-setup my external MIDI ...
xe_sued
19:55 Feature #1575 (Closed): Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
skyjake
19:55 Bug #2299 (Closed): Incorrect game tag assigned to data file
skyjake

2018-12-10

07:07 Bug #2300 (Closed): [Doom] Secret exit switch in E3M6 placed too low
I remember this being an issue in an earlier version of Doomsday (1.9.10 I believe), where the secret exit switch in ... sonicdoommario

2018-12-06

16:19 Bug #2299 (Closed): Incorrect game tag assigned to data file
A bug "discovered by deus-ex":https://talk.dengine.net/discussion/comment/17187/#Comment_17187, presence of the word ... skyjake
12:14 Bug #974 (Closed): [Heretic] No map def for E4M1
skyjake
12:14 Feature #1766 (Closed): Server-supplied (i.e., remote) resource files
skyjake
12:14 Feature #1878 (Closed): [MP] Hosted files/pwads etc need client download and auto load/unload files
skyjake
12:14 Bug #2082 (Closed): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
skyjake
12:14 Bug #2297 (Closed): UI confused when window moved between screens that have different pixel density
skyjake
12:14 Bug #849 (Closed): Sound effects lower pitch and longer at higher frequencies
skyjake

2018-12-01

11:36 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Thanks! skyjake
07:07 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
I have just created a pull request to fix the above. Drako
 

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