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From 2016-08-05 to 2016-08-18

2016-08-17

19:09 Revision e4ce24e2 (github): World|Client: Consider plane mappings when fixing missing surface materials
Todo for later: Use the edge loops when choosing fix materials from
the surfaces of neighbor Line::Sides.
danij
14:35 Revision d20b46e7 (github): Refactor|World|Client: Extracted (and renamed) ClEdgeLoop from ClientSubsector
danij
12:30 Revision b134cdf1 (github): World|Client: Use ClientSubsector::EdgeRings for targeting material fixes
Use the edge rings to limit the scope of missing-material-fixing to
the dependent surfaces only (previously every Lin...
danij
08:04 Revision 9fea4a3f (github): Cleanup|Refactor|World|Client: Added ClientSubsector::ringIdAsText()
danij
07:42 Revision ca88367b (github): World|Client: Revised ClientSubsector boundary data schema
Added ClientSubsector::EdgeRing and revised internal bookkeeping so
that complete boundary data is available (for dir...
danij

2016-08-15

15:32 Revision a194621d (github): Refactor|World|Client: Better API for querying the presence of sky planes
danij

2016-08-14

19:07 Revision fddfa5a3 (github): GCC|Linux: Fixed compiler issues with GCC 6.1
skyjake

2016-08-10

17:55 Revision ec7f63b0 (github): Cleanup
danij
17:25 Revision cd87d773 (github): Cleanup|Refactor|World|Client: Added a (stub) ClSkyPlane class
Cleaning up the world::Map API a little more. danij
15:36 Revision 30d519ee (github): Cleanup (unstaged stages in previous commit)
danij
15:25 Revision dfde0d8b (github): Cleanup|Refactor|World: Better API for accessing Sky layers
danij

2016-08-09

16:54 Revision e8aca674 (github): World: Map now maintains/provides fast Id to Subsector lookup
danij
15:01 Revision 56c60d8f (github): World|Client: Schedule missing material fixes in ClientSubsector
ClientSubsector is the first to know about any changes to subspace
geometry so scheduling of missing material fixes s...
danij
13:24 Revision e03bfc55 (github): Fixed|UI: Crash when refreshing add-ons
When removing add-on folders and adding new ones at the same time,
apparently during the operation some items were re...
skyjake
13:23 Revision f8cbf096 (github): Fixed: Build failure (missing headers)
skyjake
11:52 Bug #2171 (Closed): Binding different commands to different joystick hat directions
It appears bindings for the other hat directions are being overridden? See "forums comment":http://dengine.net/forums... skyjake
11:09 Feature #1578 (Rejected): "doom-all" folder
Instead of folders, the planned solution for this kind of stuff is asset scoping (e.g., 3D model definitions in Dooms... skyjake
11:06 Feature #1396 (Rejected): Turbo
skyjake
11:02 Feature #1393 (Rejected): "version" should print IWAD info/version
skyjake
11:01 Feature #1349: IWAD version number instead of ID number
Obsoleted by the new package management system that allows for reliable version checking. skyjake
11:00 Feature #1349 (Closed): IWAD version number instead of ID number
skyjake
10:59 Feature #1329 (Closed): Improved specularity with shiny skins
Obsoleted by the new 3D model renderer. skyjake
10:58 Feature #1317 (Rejected): Leaning
skyjake
10:57 Feature #1313 (Rejected): Submodel rotation angles
Obsoleted by newer model file formats. skyjake
10:56 Feature #1274 (Rejected): Projectiles meet sky
skyjake
10:52 Feature #1281 (Closed): Random monster variations
This is now possible with the new 3D models, where Doomsday Script can be used for random textures, for instance. Als... skyjake
10:49 Feature #1259 (Rejected): Divide 3D models into hitzones
skyjake
10:49 Feature #1256 (Closed): Maximum number of visible models
skyjake
10:49 Feature #1254 (Rejected): Portal based rendering
skyjake
10:48 Feature #1245 (Rejected): Local models for viewpoint object
skyjake
10:47 Feature #1208 (Rejected): Game extension plugins
Doomsday Script is a better approach. skyjake
10:44 Feature #1195 (Rejected): Enable keyboard during Demo Playback
skyjake
10:43 Feature #1322 (Rejected): Setting submodel scale independently
skyjake
10:42 Feature #1185 (Rejected): Controls for moving camera up/down
skyjake
10:41 Feature #1189 (Rejected): Music restart at respawn should be optional
skyjake
10:36 Feature #1216 (Rejected): Using alternative resources alongside the originals
skyjake
10:35 Feature #1210 (Rejected): Skins support
skyjake
10:33 Feature #1165 (Rejected): Multipart 3D models
Obsoleted by newer model file formats. skyjake
10:32 Feature #1545 (Rejected): Limit removal for MD2Tool
Obsoleted by newer model file formats. skyjake
10:29 Bug #2141 (Closed): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
This has been handled as part of #2196. skyjake
10:29 Bug #1882 (Closed): 1.15.0 Build #1385 Multiplayer options game server list
This will be handled as part of #2141. skyjake

2016-08-08

03:41 Revision 023bc117 (github): World|Debug: Include decoration and mapped plane info in Subsector descriptions
danij
02:33 Revision 856ab203 (github): Fixed|Sector|World: Invalid light color/level values in Sector descriptions
danij
02:29 Revision 382a6d84 (github): World|Debug: Include bounding box info in Sector/Subsector descriptions
danij
01:50 Revision afa8b374 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:48 Revision d03490de (github): World|Debug: Include subsector info in Sector descriptions (inspectsector cmd)
danij

2016-08-07

19:43 Revision bdeb2998 (github): UI|Client: Rearranged Input Settings dialog layout slightly
skyjake
19:29 Revision 7a8120ac (github): UI|Home: Improvements to focus behavior in Home columns
Moving the focus with Tab will cause the highlighted column to
change.
skyjake
19:29 Revision bd656ac0 (github): UI|Default Style: Adjusted focus indicator color
skyjake
15:30 Revision 7efdd524 (github): Cleanup
danij
15:10 Revision 986f9766 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
15:10 Revision fd6a6a23 (github): World|Client: Schedule map surface redecoration in ClientSubsector
ClientSubsector is the first to know about any changes to subspace
geometry and as the decorations are dependent on s...
danij
14:46 Revision 7b9aa18b (github): Fixed|Audio: Playing a music file
When playing a music file (e.g., OGG), prioritize the audio plugin's
PlayFile function. Apparently FMOD is having pro...
skyjake
11:29 Revision 5a14b249 (github): Widgets|libappfw: PanelButtonWidget closes itself if parent popup closes
skyjake
11:29 Revision e688ef13 (github): Cleanup
skyjake
10:42 Feature #1794 (In Progress): Mobile apps and shared client/server code (more modular code structure)
skyjake
10:41 Feature #1794: Mobile apps and shared client/server code (more modular code structure)
Progress in resource management. skyjake
10:27 Revision 3a4896d6 (github): Cleanup
skyjake
10:00 Bug #2077 (Closed): Odd lighting glitch in latest builds
skyjake
08:59 Feature #2101 (In Progress): Select audio plugin using Audio Settings dialog
The plan is to add a simple @ChoiceWidget@ in Audio Settings with instructions to restart Doomsday for the plugin cha... skyjake
08:52 Feature #1890 (Closed): New sequence-based model animation mechanism
skyjake
08:51 Feature #2170 (Progressed): Improved sequence-based model animation mechanism
Continuing work in #1890, skeletal animation enables doing more sophisticated animations:
* Animating parts of the s...
skyjake

2016-08-06

17:31 Revision d26b297e (github): Fixed|Ubuntu: Crash when launching Doomsday
The crash occurs only in the release build when destroying the
ArgWithParams's QList. Could be a bug in Qt 5.5.1 and/...
skyjake

2016-08-05

10:51 Revision 5269088b (github): UI|libappfw: Further focus navigation and appearance improvements
Focus navigation now gives priority to widgets that overlap the
currently focused widget along the movement axis. Als...
skyjake
 

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