Activity
From 2014-10-15 to 2014-10-28
2014-10-28
- 16:57 Bug #1856 (In Progress): Alert on first launch because game.cfg not found
- 16:26 Bug #1892 (Closed): Window incorrectly sized when display mode changes during startup (random)
- sonicdoommario wrote:
This is an issue I have had since the 1.15 unstable builds. Sometimes, when starting Doomsday,... - 13:51 Feature #1891: Notification area animations
- I restored the accidentally deleted comment. We can certainly look into better Redmine themes, although I'm pretty su...
- 13:40 Feature #1891: Notification area animations
- skyjake wrote:
> separate indicator for each subsystem
To me this seems like unnecessary complication. I really can... - 13:22 Feature #1891: Notification area animations
- vermil wrote:
> option to split the currently one warning indication log, into multiple smaller ones
I kind of li... - 11:59 Feature #1891: Notification area animations
- I am reminded, that the post reply button on here (the trackers) is perhaps incorrectly called 'edit' even though it,...
- 11:58 Feature #1891: Notification area animations
- May I suggest consideration of visually different 'pulse' types depending on issue type. Let's say resource, engine a...
- 11:43 Feature #1891 (Progressed): Notification area animations
- The animations occurring in the notification area could be improved further. For instance, if an alert notification s...
- 11:45 Feature #1848: Auto-hide warning indicator after X minutes
- I added #1891 to cover overall improvements to the notification area, as these are not specific to the alerts as such...
2014-10-27
- 22:01 Feature #1848: Auto-hide warning indicator after X minutes
- Another minor improvement I'd like to see is for the indicator to "flex" when a new alert first occurs. Presently, if...
- 21:02 Feature #1848: Auto-hide warning indicator after X minutes
- There is a potential for miscommunication of the status of the alert(s) with this kind of mechanism. If an uneducated...
- 20:08 Feature #1848 (Closed): Auto-hide warning indicator after X minutes
- 17:16 Feature #1852: Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
- With LibOVR 0.4.2 things are working a bit better. However, direct rendering mode does not appear to be compatible wi...
- 17:14 Feature #1246 (Closed): Support newer model formats and skeletal animation
- 17:13 Feature #1246: Support newer model formats and skeletal animation
- Closing this issue because it is so old and 1.15 now uses libassimp to import various model formats, and the GL2 mode...
- 17:06 Feature #8: New GL2 based model renderer
- Added issue #1890 as a continuation of this work. The renderer itself is fully functional at the moment, the next ste...
- 17:05 Feature #8 (Closed): New GL2 based model renderer
- 17:04 Feature #1890 (Closed): New sequence-based model animation mechanism
- Now that a new subsystem exists for rendering models (#8), it needs to have a more sophisticated animation mechanism ...
- 16:46 Bug #1889 (Closed): Resetting last-used/quick save slot on game change
- 16:46 Bug #1889 (Closed): Resetting last-used/quick save slot on game change
- When the game changes the last-used/quick save slots determined for previous game are not forgotten.
- 15:35 Bug #1591: [BSP] Fully overlapped map geometry is not always split
- The issue with the creation of superfluous line segments has now been addressed for 1.15
The second issue concerni...
2014-10-26
- 19:08 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- This should be re-tested with all the recent threading-related fixes.
- 18:43 Bug #1873: [HeXen DK] multiplayer crash on Sump
- Committed a fix that should prevent the crash. Played around Sump in MP for a while without crashing, the biggest pro...
- 18:42 Bug #1873 (Feedback): [HeXen DK] multiplayer crash on Sump
- 17:55 Bug #1873 (In Progress): [HeXen DK] multiplayer crash on Sump
- 12:31 Bug #1888 (Rejected): doomsday 1393 segfault ubuntu 14.10 radeon drivers
first half is gdb trace
second half is glxinfo output
@davetheBeast:~$ gdb doomsday
GNU gdb (Ubuntu 7.8-1ubunt...
2014-10-25
- 23:42 Bug #1591 (In Progress): [BSP] Fully overlapped map geometry is not always split
- 21:06 Bug #1591: [BSP] Fully overlapped map geometry is not always split
- Closer inspection reveals there are actually two underlying issues here that result in geometry being split incorrect...
2014-10-20
- 15:35 Feature #1887 (Closed): Migrate project build system to CMake 3
- CMake is much improved compared to the last time Doomsday used CMake for building the project. Nowadays we should be ...
- 15:17 Feature #1886 (In Progress): Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
- SDL 2 has quite good support for low-level functionality that is essential to games. Particularly, it supports native...
- 15:14 Feature #1741 (Closed): Upgrade to SDL 2
2014-10-19
- 19:53 Bug #1885 (New): [Multiplayer] Incorrect player numbers in scoreboard between maps
- The between map scoreboard doesn't appear to take into account that the server is player1.
The first actual player... - 19:52 Bug #1884 (Closed): Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
- One can't join a different server on the same IP address.
Dday doesn't switch servers and the alert log incorrectl... - 19:50 Bug #1883 (New): [MP] no teleporter sound when spawning/respawning
- At least in Doom2, there is no spawn sound when one enters or respawns in a multiplayer game.
- 18:36 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- As is my understanding, Dday currently has 4 separate start up issues; AA, shader, Snowberry and mobj list.
I'm cu... - 04:39 Bug #1882: 1.15.0 Build #1385 Multiplayer options game server list
- Yes actually they are, although at the moment I don't have them running ~ just put a new hdd in the server. ;)
But... - 03:54 Bug #1881: 350+ exceptions thrown during initial startup (prior to loading a game)
- skyjake wrote:
> Any breakdown on the type of exceptions being thrown?
Qt Creator will list all the exceptions th...
2014-10-18
- 21:22 Bug #1880: Key repeat rate is dependent on the user's configuration at OS level
- Keyboard turning uses repeaters and will therefore feel completely different to vanilla because the rate and delay ar...
- 20:06 Bug #1880: Key repeat rate is dependent on the user's configuration at OS level
- This change was introduced in "version 1.11":http://dengine.net/dew/index.php?title=Detailed_list_of_changes_in_Dooms...
- 20:10 Bug #1881: 350+ exceptions thrown during initial startup (prior to loading a game)
- Any breakdown on the type of exceptions being thrown?
- 20:00 Bug #1882: 1.15.0 Build #1385 Multiplayer options game server list
- Are these your own servers? Currently there is a known issue where a server is reported twice if Doomsday finds it bo...
- 11:43 Bug #1882 (Closed): 1.15.0 Build #1385 Multiplayer options game server list
- On Windows 8.1..
DE in-game multiplayer options, game server listing, the running servers tend to want to show up in...
2014-10-17
- 00:38 Bug #1881 (Closed): 350+ exceptions thrown during initial startup (prior to loading a game)
- Clearly excessive. The majority of these are not truly exceptional circumstances so therefore should not be handled u...
2014-10-16
- 23:50 Bug #1880 (New): Key repeat rate is dependent on the user's configuration at OS level
- In-game key repeat rates are entirely dependent upon how one configures their OS. Obviously this is a very serious is...
- 23:47 Bug #1879 (Closed): [Windows] Doomsday randomly fails to start when/after loading shader definitions
- Startup will sometimes fail at the following point, with no explanation in the log as to what is going on:
RenderSys... - 06:49 Bug #965 (Closed): [XG] Plane texture class gives new flat a tint of 0
- 06:20 Bug #965 (In Progress): [XG] Plane texture class gives new flat a tint of 0
- 03:53 Bug #906 (Closed): [XG] Power class if health below
- 03:49 Bug #906 (In Progress): [XG] Power class if health below
2014-10-15
- 18:00 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
- Being completely unfamiliar with the requirements of the Mac OS platform I'll bow to your better judgement here.
H... - 17:53 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
- This topic is highly platform-specific. On OS X, we are dealing with self-contained application bundles that are simp...
- 17:08 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
- Well, most of those bullet points are already covered by Doomsday's own updater mechanism. The existing updater is:
... - 10:07 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
- I suppose the main benefit would be on the Mac where our own updater is pretty wonkily implemented (generated scripts...
- 12:34 Feature #1878 (Closed): [MP] Hosted files/pwads etc need client download and auto load/unload files
- 1. Could DE at some point have a /getwad feature added? ~ or at least something like it.
2. Or perhaps the ability t...
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