Activity
From 2014-10-08 to 2014-10-21
2014-10-21
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19:38 Revision a5937cb6 (github): libappfw|LogWidget: Cleanup
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19:27 Revision b121967c (github): Performance|libappfw|LogWidget: Improved/faster log entry processing
 - One of the major performance bottlenecks was that entries were being
processed even when the log was not really visib... - 
  
19:22 Revision ee85daf1 (github): libappfw: Redesigned TextDrawable with better multitasking
 - This new implementation of TextDrawable can cleanly have multiple
ongoing wrapping tasks, can be deleted immediately ... - 
  
19:15 Revision 55b0f65b (github): libgui|Atlas: Minor performance tuning
 - Avoid repeating defragmentation operations. Don't print tons of log
messages about the atlas being full. - 
  
19:12 Revision 5b00c792 (github): libcore|Lockable: Check that mutexes are unlocked before destruction
 - The caller's responsibility is to ensure that locked mutexes are not
deleted. - 
  
19:11 Revision 8c9d2fa9 (github): libcore|TaskPool: Redesigned shutdown procedure
 - Previously TaskPool's destructor waited until all the tasks were
finished. Now, the public TaskPool is deleted immedi... - 
  
12:39 Revision 3fb8058e (github): Merge branch 'master' into common-episode-definition
 
2014-10-20
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23:10 Revision d426cee7 (github): Fixed|Console|libdoomsday: Timing the execution buffer
 - If there were lots of scheduled commands, an inordinate amount of
time was spent looping in the execution buffer. Now... - 
  
23:07 Revision e39befce (github): Fixed|libcore|Animation: Updating current time
 - Before these changes, the current time being just a reference, it
may have gotten changed from another thread during ... - 
  
15:35 Feature #1887 (Closed): Migrate project build system to CMake 3
 - CMake is much improved compared to the last time Doomsday used CMake for building the project. Nowadays we should be ...
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15:17 Feature #1886 (In Progress): Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
 - SDL 2 has quite good support for low-level functionality that is essential to games. Particularly, it supports native...
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15:14 Feature #1741 (Closed): Upgrade to SDL 2
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10:09 Revision 0b083979 (github): Documentation|libcore: Elaborated on TaskPool's "done" status
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09:58 Revision 1a752b32 (github): OS X|Client: Always show pixel density in Video Settings
 
2014-10-19
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19:53 Bug #1885 (New): [Multiplayer] Incorrect player numbers in scoreboard between maps
 - The between map scoreboard doesn't appear to take into account that the server is player1.
The first actual player... - 
  
19:52 Bug #1884 (Closed): Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
 - One can't join a different server on the same IP address.
Dday doesn't switch servers and the alert log incorrectl... - 
  
19:50 Bug #1883 (New): [MP] no teleporter sound when spawning/respawning
 - At least in Doom2, there is no spawn sound when one enters or respawns in a multiplayer game.
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18:36 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
 - As is my understanding, Dday currently has 4 separate start up issues; AA, shader, Snowberry and mobj list.
I'm cu... - 
  
17:34 Revision a7e6e3da (github): Renderer|LensFX: Added a resizing filter (pixel density)
 - fx::Resize changes the size of the frame buffer to produce a pixelated
appearance, either for performance or aestheti... - 
  
17:26 Revision 5d1b2d63 (github): UI|Updater: Use alternate accent color for annotation labels
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17:26 Revision bc1591c8 (github): Refactor|App|Client: More convenient method for accessing a Config variable
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15:29 Revision 70488ff9 (github): Cleanup
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12:53 Revision 84a39ca8 (github): Resources: Load packages specified with the -pkg option
 - The "-pkg" option specifies one or more packages to load at startup
and keep loaded indefinitely, regardless of loade... - 
  
04:39 Bug #1882: 1.15.0 Build #1385 Multiplayer options game server list
 - Yes actually they are, although at the moment I don't have them running ~ just put a new hdd in the server. ;)
But... - 
  
03:54 Bug #1881: 350+ exceptions thrown during initial startup (prior to loading a game)
 - skyjake wrote:
> Any breakdown on the type of exceptions being thrown?
Qt Creator will list all the exceptions th... 
2014-10-18
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21:22 Bug #1880: Key repeat rate is dependent on the user's configuration at OS level
 - Keyboard turning uses repeaters and will therefore feel completely different to vanilla because the rate and delay ar...
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20:06 Bug #1880: Key repeat rate is dependent on the user's configuration at OS level
 - This change was introduced in "version 1.11":http://dengine.net/dew/index.php?title=Detailed_list_of_changes_in_Dooms...
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20:10 Bug #1881: 350+ exceptions thrown during initial startup (prior to loading a game)
 - Any breakdown on the type of exceptions being thrown?
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20:00 Bug #1882: 1.15.0 Build #1385 Multiplayer options game server list
 - Are these your own servers? Currently there is a known issue where a server is reported twice if Doomsday finds it bo...
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11:43 Bug #1882 (Closed): 1.15.0 Build #1385 Multiplayer options game server list
 - On Windows 8.1..
DE in-game multiplayer options, game server listing, the running servers tend to want to show up in... - 
  
18:22 Revision 9d11a171 (github): Oculus Rift|Windows|qmake: ATL no longer needed with LibOVR 0.4.2
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11:34 Revision 21d05e4d (github): libcore: Better generic "for" pattern for C++11 style iterator methods
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09:58 Revision f5cbca31 (github): Fixed|Client|Manifest: Added missing header
 
2014-10-17
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00:38 Bug #1881 (Closed): 350+ exceptions thrown during initial startup (prior to loading a game)
 - Clearly excessive. The majority of these are not truly exceptional circumstances so therefore should not be handled u...
 
2014-10-16
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23:50 Bug #1880 (New): Key repeat rate is dependent on the user's configuration at OS level
 - In-game key repeat rates are entirely dependent upon how one configures their OS. Obviously this is a very serious is...
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23:47 Bug #1879 (Closed): [Windows] Doomsday randomly fails to start when/after loading shader definitions
 - Startup will sometimes fail at the following point, with no explanation in the log as to what is going on:
RenderSys... - 
  
15:14 Revision d5a8c2e7 (github): Fixed|Windows: Bunch of benign warnings in the release build
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14:51 Revision eb1b90cb (github): Resources|Manifest: Also use FS2 to locate files
 - While FS1 is still used primarily like before, this now allows looking
up the file anywhere in FS2, too. With this ch... - 
  
14:47 Revision 820e360e (github): Unix|Client: Let de::App determine the base path
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14:46 Revision e9b09e7b (github): libcore|FS: Added methods for iterating all found files
 - Supports lambda functions.
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06:49 Bug #965 (Closed): [XG] Plane texture class gives new flat a tint of 0
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06:20 Bug #965 (In Progress): [XG] Plane texture class gives new flat a tint of 0
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06:45 Revision a756222b (github): Fixed|XG: Surface tint color changed when triggering XG 'plane_material' lines
 - Due to a refactoring oversight back in 2007, the logic of the XG
plane_material line class was changed to always chan... - 
  
03:53 Bug #906 (Closed): [XG] Power class if health below
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03:49 Bug #906 (In Progress): [XG] Power class if health below
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03:52 Revision 2480539a (github): Fixed|XG: Player armor set to limit when triggering XG 'power' class lines
 - Due to refactoring oversight back in 2009, the logic of the XG power
line class was changed to the effect that the pl... 
2014-10-15
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23:48 Revision f924f9b6 (github): Fixed|InFine: Compiler warnings (un/signed comparison; string literals)
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23:34 Revision 762081f2 (github): libcore|Xcode: Fixed a bunch of benign integer conversion warnings
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23:34 Revision 8d75e620 (github): OS X|Xcode|qmake: Script for generating an Xcode workspace
 - The Qt 5.3 qmake is incredibly broken when it comes to generating
Xcode projects, but this commit adds a script that ... - 
  
18:00 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
 - Being completely unfamiliar with the requirements of the Mac OS platform I'll bow to your better judgement here.
H... - 
  
17:53 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
 - This topic is highly platform-specific. On OS X, we are dealing with self-contained application bundles that are simp...
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17:08 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
 - Well, most of those bullet points are already covered by Doomsday's own updater mechanism. The existing updater is:
... - 
  
10:07 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
 - I suppose the main benefit would be on the Mac where our own updater is pretty wonkily implemented (generated scripts...
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17:35 Revision 6685d75c (github): Merge branch 'master' into common-episode-definition
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12:34 Feature #1878 (Closed): [MP] Hosted files/pwads etc need client download and auto load/unload files
 - 1. Could DE at some point have a /getwad feature added? ~ or at least something like it.
2. Or perhaps the ability t... - 
  
06:46 Revision 6b2a8dbf (github): InFine|FinaleInterpreter: Cleanup
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06:23 Revision 13267248 (github): InFine|FinalePageWidget: FinalePageWidget has ownership of child FinaleWidgets
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06:21 Revision 2bb76231 (github): InFine|FinalePageWidget: FinalePageWidget has ownership of child FinaleWidgets
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03:39 Revision d1b83d99 (github): InFine: Prepare for removing the global FinaleWidget LUT
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03:28 Revision 38927443 (github): Refactor|UI|GameUIWidget: Moved UI2_Drawer() into GameUIWidget
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02:47 Revision ab063b60 (github): InFine: Removed the global FinalePageWidget LUT
 - Such pages are considered a subcomponent of the FinaleInterpreter
and as such there is no need for a global LUT.
Add... - 
  
01:21 Revision f56b9404 (github): InFine: Cleanup
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01:08 Revision a7a59435 (github): Cleanup|InFine: Removed unnecessary header dependencies
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00:33 Revision d2f56d9f (github): Refactor|InFine: Moved InFine system components to new source files
 
2014-10-14
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21:38 Revision 0350bed2 (github): Refactor|InFine: Reimplemented InFine script widget model in C++
 - All InFine script objects are now based on FinaleWidget.
Todo:
- Give FinalePageWidget ownership of the widgets.
- C... - 
  
21:13 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
 - What are the practical benefits to using (Win)Sparkle compared to Doomsday's built-in Updater mechanism? I'm fairly h...
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15:05 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
 - There is also "WinSparkle":http://winsparkle.org for Windows.
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11:54 Feature #1877 (New): [Updater] Use Sparkle for automatic updates (on OS X)
 - "Sparkle":http://sparkle-project.org/ is a popular OS X framework for handling automatic updates. Replacing Doomsday'...
 
2014-10-13
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07:18 Revision 62c4b729 (github): Merge branch 'master' into common-episode-definition
 - Conflicts:
doomsday/plugins/common/src/p_xgline.cpp - 
  
07:13 Revision 5ed1f116 (github): Fixed|GCC|libdoomsday|DED: Benign compiler warning (potential use of uninitialized var)
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06:55 Revision edad8e6b (github): Fix build (typo)
 
2014-10-12
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05:40 Revision 22912b01 (github): Typo
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05:09 Revision cd502f73 (github): Merge branch 'master' into common-episode-definition
 - Conflicts:
doomsday/plugins/common/src/p_mapsetup.cpp
doomsday/plugins/common/src/p_xgline.cpp - 
  
04:45 Revision acc208a9 (github): XG|libcommon: Use libcore's C++ API for logging XG development messages
 
2014-10-11
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12:33 Bug #1870 (Closed): Generators not appearing in certain cases
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12:31 Revision 119ceabb (github): World|Particles|Fixed: Spawning particle generators on rockets
 - A mobj's private data was not yet created when the mobj entered its
first state and thus didn't trigger a particle ge... - 
  
11:08 Bug #1876 (In Progress): [XG] Floor chains appear infunctional
 - Pretty much what the subject states. They don't appear to work.
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06:38 Bug #1875 (Closed): [XG] Colored sector lighting does not affect the transition frame
 - When rendering a frame used for wiping the screen during transitions between maps, any colored sector lighting effect...
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06:15 Bug #899 (Closed): XG stops working when loading a save game
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06:15 Bug #899: XG stops working when loading a save game
 - The XG problems in this map set were fixed along with Issue #1105
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05:41 Bug #899 (In Progress): XG stops working when loading a save game
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04:49 Bug #1105 (Closed): XG sector ambient sounds not saved/loaded
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04:32 Bug #1105 (In Progress): XG sector ambient sounds not saved/loaded
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04:48 Revision c7105704 (github): Fixed|XG|libcommon: XG sector ambient sounds not loaded
 - (De)serialization of the XG sector thinkers (xsthinker_t) was working
fine, however they were later removed prior to ... - 
  
03:40 Revision 9e171368 (github): Fixed|XG|libcommon: XG sector types override the game's built-in types
 
2014-10-10
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21:26 Feature #1874 (Rejected): Defer creation of savegame folders until needed
 - Presently savegame folders are created for a game mode when the ResourceSystem receives the relevant Games::Addition ...
 
2014-10-09
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05:12 Revision e300eb5c (github): Merge branch 'master' into common-episode-definition
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05:08 Revision d1af20b9 (github): Refactor|InFine: Cleaned up InFine FinaleInterpreter
 - Learning the mechanics of the interpreter in the process.
 
2014-10-08
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17:40 Bug #1873: [HeXen DK] multiplayer crash on Sump
 - I mean, I know HeXen/HeXen DK MP has several non fatal issues due to it still being a WIP.
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17:35 Bug #1873 (Closed): [HeXen DK] multiplayer crash on Sump
 - I know that HeXen/HeXen DK MP has several non-fatal issues, but as this one is fatal, I figure I should report it.
... 
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