Project

General

Profile

Activity

From 2014-09-24 to 2014-10-07

2014-10-07

08:04 Revision ae2c0e20 (github): Refactor|InFine: Cleaned up InFine script system
In preparation for debugging the outstanding backward compatibility
issues (e.g., NoSkip handling).
danij
04:26 Bug #1866: [Doom] Fortress of Mystery appears between wrong map on E2 intermission
Correct, these fixes won't appear until my @common-episode-definition@ branch is merged to the master. (I addressed t... danij
03:14 Bug #1866: [Doom] Fortress of Mystery appears between wrong map on E2 intermission
Just a quick question, this commit isn't in a build yet, right? Ran around Doom a little bit today and still noticed ... sonicdoommario
00:40 Bug #1872 (Closed): Copyright year of Windows binaries incorrect
Most of the built binaries are either missing this information entirely, or the metadata is out of date. danij

2014-10-06

23:56 Bug #911: [Hexen] Poison cloud vs Repulsion Disc
Issue 1) has now been fixed for the upcoming 1.15 release (commit: 574cb63a). danij
23:45 Bug #911: [Hexen] Poison cloud vs Repulsion Disc
Issue 1) has now been fixed for the upcoming 1.15 release (commit: 574cb63a). danij
23:42 Revision 574cb63a (github): Fixed|Hexen|SFX: Cough sound playback on Player vs PoisonCloud collision
If god mode is active then the cough sound should not be played.
Seemingly the result of a refactoring oversight back...
danij
21:22 Bug #1800 (Closed): [Doom] Monster Teleport Issue (TNT MAP31)
danij
21:22 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
Evidently this was indeed caused by Issue #1862. Since that fix this teleport trap in TNT MAP31 is now behaving much ... danij
02:48 Revision 832591d1 (github): Merge branch 'master' into common-episode-definition
danij
02:47 Revision 4dc4568e (github): Debug|libcommon|XG: Assert XL_DoFunction's parameters are valid
danij
02:47 Revision 7b9ee87d (github): libcommon: Cmd "stopinf" now always returns true
This prevents spurious alerts regarding attempts to stop scripts which
are not currently running. Older mods often ca...
danij
02:47 Revision 665b0bbc (github): Fixed|Resources: Handle the case of a zero-length lump between S(*)_START/_END
Some intrepid mod authors may insert a zero-length lump here, which
is then "replaced" with a high-resolution resourc...
danij
02:47 Revision a19526f8 (github): Fixed|Renderer|LensFlares: Failed (viewPlayer - ddPlayers == displayPlayer) assertion
Todo: Needs further investigation. danij
02:29 Revision 62cfeaca (github): All Games: Cmd "warp" must handle maps not defined in the Episode progression
danij
02:22 Revision ead78ffd (github): Fixed|libdoomsday|DED: Parsing Flags with an implicit zero value
If no value is specified for a Flag then we should assume zero. This
fixes an XG regression where the value for ltc_n...
danij

2014-10-05

20:07 Bug #1701: [Doom] Map08/ExM8 sound emulation
Judging by the linuxdoom-1.10 source release, this does appear to be a deliberate change. Should this be compatibilit... danij
19:57 Bug #1706 (Closed): Default Mapinfo music glitch
danij
19:51 Bug #1796 (Closed): Damage stage mix up in some models.
danij
19:48 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
This needs testing again following the recent fix for Issue #1862 danij
19:37 Bug #1817: Premap infine and preplaying music oversight
Is there a mod compatibility reason for the change you suggest?
The original games' logic for music queuing is bas...
danij
19:34 Bug #1817 (Feedback): Premap infine and preplaying music oversight
danij
19:29 Bug #1856: Alert on first launch because game.cfg not found
Raised to High priority because an alert on first launch is very alarming to a new user (and in this case misleading ... danij
19:23 Bug #1849 (Closed): [DOOM] FIREBLU in Plutonia
danij
19:16 Bug #1849 (In Progress): [DOOM] FIREBLU in Plutonia
danij
19:22 Revision ede72383 (github): Fixed|libdoom|Definitions: Don't apply glow to Plutonia's FIREBLU material
The IWAD version of this animation depicts a slimy rock surface
that should not appear to glow.
Issue #1849
danij
17:57 Bug #1863: [automap] line updating
Re: Deferring of line visibility updates until the player first moves
This is due to a bug in vanilla. As far as I...
danij
17:48 Bug #1866: [Doom] Fortress of Mystery appears between wrong map on E2 intermission
As the intermission has undergone significant changes for 1.15 in the common-episode-definition branch, this bug has ... danij
17:35 Bug #1866 (In Progress): [Doom] Fortress of Mystery appears between wrong map on E2 intermission
danij
17:45 Revision 9453467a (github): Fixed|Doom|Intermission: Ultimate DOOM episode 2 animation discrepancies
Issue #1866 danij
17:42 Revision bbda657d (github): Merge branch 'master' into common-episode-definition
Conflicts:
doomsday/plugins/common/src/g_game.cpp
danij
16:16 Bug #1870: Generators not appearing in certain cases
@MobjThinkerData@ currently gets created the first time a mobj thinks (in thinkers.cpp @initPrivateData()@). This is ... skyjake
16:07 Bug #1870: Generators not appearing in certain cases
The reason this fails is because during the first call to Mobj_SetState in P_SpawnMobjXYZ there is no MobjThinkerData... danij
15:11 Revision 4b727960 (github): Documentation|libhexen: Todo comment wrt NetSv_SendLocalMobjState use in A_BishopAttack
danij
06:09 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
Logging the values of GAMETIC and (((int) GAMETIC) & 3) in A_Tracer shows that this bug occurs when the step value fo... danij
03:59 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
I have attached a DOOM II savegame, DoomSav2.save which makes debugging this issue easier. In this savegame I have or... danij
02:37 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
Further testing shows that the tracer's target is in fact not being lost at all. The problem is that the deterministi... danij
01:17 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
Initial testing reveals that this is indeed not a savegame issue. After instrumenting and comparing interpretation of... danij
04:46 Revision f0ce7df6 (github): Fixed|Console|All Games: Don't begin a game state change message if waiting for a response
This is possible if the user tries to circumvent the message response
prompt by opening the console and entering a co...
danij
03:35 Revision b683c6cf (github): Fixed|Renderer|SkyDrawable: SIGSEGV when SkyDrawable has no Sky configured
danij
00:30 Revision b0f958a6 (github): libheretic: Fix typo in default MAPINFO data
danij

2014-10-04

22:44 Feature #1867: Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
The reason the patches and sprites are offset incorrectly when read from in-wad PNG images is because the offset info... danij
01:05 Bug #1871 (Closed): Wrong model skin selected
danij
00:16 Bug #1871: Wrong model skin selected
Turns out that the skin selection problem is indeed caused by a change in the #skin => Texture mapping table. I'm cur... danij
00:15 Bug #1871 (In Progress): Wrong model skin selected
danij
01:01 Revision 423b9910 (github): Merge branch 'master' into common-episode-definition
danij
00:59 Revision e4c9618c (github): Fixed|Resources: Model skin selection error
When (re)building the #skin => Texture map one must ensure that the
indices uses in the MD2/DMD internal skin table a...
danij

2014-10-03

23:00 Bug #1871: Wrong model skin selected
Ok, despite the fact that the wrong model file is used (which also seems to be the case in previous versions of Dooms... danij
20:46 Bug #1871: Wrong model skin selected
Evidently the reason this occurs is because the wrong model is being used. In the jDRP there are two versions of brui... danij
18:40 Bug #1871 (Closed): Wrong model skin selected
When using the jDRP in build 1371 the skin selected for the Hell Knight's head model is incorrect resulting in a skin... danij
18:53 Revision 45642af7 (github): Debug|Resources: Log all Model.skin => Texture mappings when extra verbose
danij
18:53 Revision 3a8a7505 (github): Optimize|liblegacy|Smoother: Smoother_Evaluate should not continuously log its internal state
There is no point doing this all the time when this info is only ever
relevant when debugging Smoother.
danij
18:53 Revision 4ec8ad7d (github): Renderer: Log about missing particle textures with pretty NativePaths
danij

2014-10-02

05:49 Revision b87fdd7c (github): Documentation|DehReader: Mark Eternity's extensions for future reference
danij
04:58 Revision 1b146e7c (github): Merge branch 'master' into common-episode-definition
Conflicts:
doomsday/plugins/dehread/src/dehreader.cpp
danij
04:57 Revision 6f30239c (github): DehReader: Added support for [Strings] replacement in BEX patches
danij
00:29 Bug #1870 (Closed): Generators not appearing in certain cases
Sometime between build 1325 and 1333, the generator attached to Doom's rocket mobj stopped appearing in game. The def... vermil

2014-09-30

03:35 Revision 50e8065f (github): Merge branch 'master' into common-episode-definition
danij
03:08 Revision 2e8cc89e (github): IdTech1Converter|MapInfoTranslator: ZDoom-compatible interpretation of cluster numbers
In ZDoom-MAPINFO the episode concept is interpreted as a cluster whose
ClusterDef is not attributed with the "is-hub"...
danij
01:01 Feature #1842 (In Progress): Support ZDoom's episode and hub definitions in MAPINFO
danij

2014-09-29

23:50 Revision f45f83cd (github): Homepage|Build Repository: Static packages for 1.14.5
One of these days we'll get around to introducing a persistent store
to the build repository...
danij
23:33 Revision d9171ef7 (github): IdTech1Converter: Addressed a potential access violation, cleanup
danij
23:09 Feature #1869 (New): Support 'shadowed' texture resources in animated textures
Doom resource management behavior/logic generally states that a later texture with the same name as an earlier one wi... danij
21:11 Revision f0509d6f (github): libdoom: Fix typos in default MAPINFO data
danij
20:57 Revision 416f595b (github): IdTech1Converter|MapInfoTranslator: Log any MapInfoParser::ParseErrors as warnings
danij
19:53 Revision 993f9f55 (github): All Games: Moved definition of map title images to MAPINFO
This gets rid of the last use case for episodeNumberFor() (which means
there is no longer any guesswork involved in d...
danij
19:49 Revision 251b28a5 (github): IdTech1Converter|MapInfoTranslator: Translate Map.titlepatch (MAPINFO) => Map Info.Title Image (DED)
danij
19:48 Revision 29583336 (github): DED: Added 'Title image' MapInfo definition property
If defined the title image is used in place of the title text, when
this is displayed at the start of the map and dur...
danij

2014-09-28

12:03 Revision ccecb428 (github): IdTech1Converter: Updated MAPINFO translation, minor compatibility fixes
When extracting a number from a string ZDoom uses atoi-like behavior.
Also added translations for various ZDoom prope...
danij
11:53 Revision 9762dcf7 (github): Definitions: Process the game's main MAPINFO definitions first
M_ReadFileIntoString() can now access the virtual file system (FS1). danij
11:49 Revision 597cc9fb (github): API|Game: Games can now be attributed with a MAPINFO data path
Any definition data on this path will be translated to DED during
game init.
danij
11:45 Revision 1a40c7b2 (github): qmake|Resources: Add MAPINFO defs to the game's base data package
danij
11:39 Revision 29596fe3 (github): Refactor|Definitions: Relocated Episode and Map Info defs to MAPINFO
Support for the ZDOOM-extended MAPINFO requires that this data is
made available to idtech1::MapInfoTranslator (we ca...
danij

2014-09-27

00:21 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
To elaborate, the action I performed immediately upon the save game loading, was moving forward by constantly tapping... vermil
00:18 Bug #1868 (Closed): [Doom] Revenant missiles randomly switch from non-homing to homing
The attached save game from BTSXe2 Map25 shows a non-homing Revenant missile become homing if the player performs no ... vermil

2014-09-26

09:10 Revision 27900f0b (github): All Games: Cmd "warp" and -warp now translate map numbers as warp numbers
This allows warping to work correctly with mods such as BTSX which
make use of the MAPINFO lump to supplant one map w...
danij
07:27 Revision 910fa9eb (github): libcommon: Include the episode ID in the map banner
The user may find the episode ID useful if they wish to warp to some
other map from the title screen should multiple ...
danij
06:58 Revision 41e43ce7 (github): IdTech1Converter: Cleanup
danij
06:58 Revision 2da011ea (github): libcommon|Menu: Fix focused menu widget alpha blending during fade out
danij
06:01 Revision 1cc6b4ac (github): libcommon|Menu: Fix automatic episode selection where only one is defined
DEDRegister::size() should not be used, as this is the total number
of discreet definition Records - some of which ma...
danij
04:48 Revision 42ff3f3d (github): libdoomsday|DED: Music definitions support the 'Mods' directive
As of this commit all Hexen based games are again playable.
Todo: The way Music defs are integrated with Hexen preve...
danij
04:42 Revision b80534fb (github): Definitions: Automatically parse translated MAPINFO defs during game init
To do this 100% correctly would involve Doomsday Script. For now this
translation task is scheduled in readAllDefinit...
danij
01:29 Bug #1862 (Closed): [Doom] Infunctional teleporter trigger in pwad BTSXep2
danij

2014-09-25

20:56 Revision b16ece47 (github): Merge branch 'master' into common-episode-definition
danij
20:30 Revision 45eb596e (github): Homepage|Forums|Style: Improved reported topic style
danij
19:40 Revision 4c7cb8b2 (github): Fixed|All Games: Teleport destination collision test
Issue #1862 danij
19:34 Revision 405a6a5c (github): libcommon|Menu: Pass event_t as const reference to menu::Widget handlers
danij
 

Also available in: Atom