Activity
From 2014-10-07 to 2014-10-20
2014-10-20
- 15:35 Feature #1887 (Closed): Migrate project build system to CMake 3
- CMake is much improved compared to the last time Doomsday used CMake for building the project. Nowadays we should be ...
- 15:17 Feature #1886 (In Progress): Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
- SDL 2 has quite good support for low-level functionality that is essential to games. Particularly, it supports native...
- 15:14 Feature #1741 (Closed): Upgrade to SDL 2
2014-10-19
- 19:53 Bug #1885 (New): [Multiplayer] Incorrect player numbers in scoreboard between maps
- The between map scoreboard doesn't appear to take into account that the server is player1.
The first actual player... - 19:52 Bug #1884 (Closed): Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
- One can't join a different server on the same IP address.
Dday doesn't switch servers and the alert log incorrectl... - 19:50 Bug #1883 (New): [MP] no teleporter sound when spawning/respawning
- At least in Doom2, there is no spawn sound when one enters or respawns in a multiplayer game.
- 18:36 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- As is my understanding, Dday currently has 4 separate start up issues; AA, shader, Snowberry and mobj list.
I'm cu... - 04:39 Bug #1882: 1.15.0 Build #1385 Multiplayer options game server list
- Yes actually they are, although at the moment I don't have them running ~ just put a new hdd in the server. ;)
But... - 03:54 Bug #1881: 350+ exceptions thrown during initial startup (prior to loading a game)
- skyjake wrote:
> Any breakdown on the type of exceptions being thrown?
Qt Creator will list all the exceptions th...
2014-10-18
- 21:22 Bug #1880: Key repeat rate is dependent on the user's configuration at OS level
- Keyboard turning uses repeaters and will therefore feel completely different to vanilla because the rate and delay ar...
- 20:06 Bug #1880: Key repeat rate is dependent on the user's configuration at OS level
- This change was introduced in "version 1.11":http://dengine.net/dew/index.php?title=Detailed_list_of_changes_in_Dooms...
- 20:10 Bug #1881: 350+ exceptions thrown during initial startup (prior to loading a game)
- Any breakdown on the type of exceptions being thrown?
- 20:00 Bug #1882: 1.15.0 Build #1385 Multiplayer options game server list
- Are these your own servers? Currently there is a known issue where a server is reported twice if Doomsday finds it bo...
- 11:43 Bug #1882 (Closed): 1.15.0 Build #1385 Multiplayer options game server list
- On Windows 8.1..
DE in-game multiplayer options, game server listing, the running servers tend to want to show up in...
2014-10-17
- 00:38 Bug #1881 (Closed): 350+ exceptions thrown during initial startup (prior to loading a game)
- Clearly excessive. The majority of these are not truly exceptional circumstances so therefore should not be handled u...
2014-10-16
- 23:50 Bug #1880 (New): Key repeat rate is dependent on the user's configuration at OS level
- In-game key repeat rates are entirely dependent upon how one configures their OS. Obviously this is a very serious is...
- 23:47 Bug #1879 (Closed): [Windows] Doomsday randomly fails to start when/after loading shader definitions
- Startup will sometimes fail at the following point, with no explanation in the log as to what is going on:
RenderSys... - 06:49 Bug #965 (Closed): [XG] Plane texture class gives new flat a tint of 0
- 06:20 Bug #965 (In Progress): [XG] Plane texture class gives new flat a tint of 0
- 03:53 Bug #906 (Closed): [XG] Power class if health below
- 03:49 Bug #906 (In Progress): [XG] Power class if health below
2014-10-15
- 18:00 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
- Being completely unfamiliar with the requirements of the Mac OS platform I'll bow to your better judgement here.
H... - 17:53 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
- This topic is highly platform-specific. On OS X, we are dealing with self-contained application bundles that are simp...
- 17:08 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
- Well, most of those bullet points are already covered by Doomsday's own updater mechanism. The existing updater is:
... - 10:07 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
- I suppose the main benefit would be on the Mac where our own updater is pretty wonkily implemented (generated scripts...
- 12:34 Feature #1878 (Closed): [MP] Hosted files/pwads etc need client download and auto load/unload files
- 1. Could DE at some point have a /getwad feature added? ~ or at least something like it.
2. Or perhaps the ability t...
2014-10-14
- 21:13 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
- What are the practical benefits to using (Win)Sparkle compared to Doomsday's built-in Updater mechanism? I'm fairly h...
- 15:05 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
- There is also "WinSparkle":http://winsparkle.org for Windows.
- 11:54 Feature #1877 (New): [Updater] Use Sparkle for automatic updates (on OS X)
- "Sparkle":http://sparkle-project.org/ is a popular OS X framework for handling automatic updates. Replacing Doomsday'...
2014-10-11
- 12:33 Bug #1870 (Closed): Generators not appearing in certain cases
- 11:08 Bug #1876 (In Progress): [XG] Floor chains appear infunctional
- Pretty much what the subject states. They don't appear to work.
- 06:38 Bug #1875 (Closed): [XG] Colored sector lighting does not affect the transition frame
- When rendering a frame used for wiping the screen during transitions between maps, any colored sector lighting effect...
- 06:15 Bug #899 (Closed): XG stops working when loading a save game
- 06:15 Bug #899: XG stops working when loading a save game
- The XG problems in this map set were fixed along with Issue #1105
- 05:41 Bug #899 (In Progress): XG stops working when loading a save game
- 04:49 Bug #1105 (Closed): XG sector ambient sounds not saved/loaded
- 04:32 Bug #1105 (In Progress): XG sector ambient sounds not saved/loaded
2014-10-10
- 21:26 Feature #1874 (Rejected): Defer creation of savegame folders until needed
- Presently savegame folders are created for a game mode when the ResourceSystem receives the relevant Games::Addition ...
2014-10-08
- 17:40 Bug #1873: [HeXen DK] multiplayer crash on Sump
- I mean, I know HeXen/HeXen DK MP has several non fatal issues due to it still being a WIP.
- 17:35 Bug #1873 (Closed): [HeXen DK] multiplayer crash on Sump
- I know that HeXen/HeXen DK MP has several non-fatal issues, but as this one is fatal, I figure I should report it.
...
2014-10-07
- 04:26 Bug #1866: [Doom] Fortress of Mystery appears between wrong map on E2 intermission
- Correct, these fixes won't appear until my @common-episode-definition@ branch is merged to the master. (I addressed t...
- 03:14 Bug #1866: [Doom] Fortress of Mystery appears between wrong map on E2 intermission
- Just a quick question, this commit isn't in a build yet, right? Ran around Doom a little bit today and still noticed ...
- 00:40 Bug #1872 (Closed): Copyright year of Windows binaries incorrect
- Most of the built binaries are either missing this information entirely, or the metadata is out of date.
Also available in: Atom