Activity
From 2013-09-13 to 2013-09-26
2013-09-23
- 17:19 Bug #1118: [OpenAL] patch #27 revisited
- - **labels**: --> OpenAL
- **assigned_to**: Jaakko Keränen
- **priority**: 1 --> 5
- 17:07 Bug #1118: [OpenAL] patch #27 revisited
- The first part is a bit odd though - fluidsynth doesn't need such markings to work...
- 17:07 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- Also, for another example, here's Map30 of AV. In Chocolate Doom, you can see the explosions cover much of the Icon o...
2013-09-22
- 07:34 Bug #1036: Automatic game selection failed. No Registered Games.
- I just tried the Doomsday Engine 1.9.8 [#493] (Candidate 32-bit) for Windows, with Wine, no problem.
- 05:45 Bug #1108: Infine corruption during first tic
- Further analysis reveals two small separate issues.
1. Sound effects set to play in the first tic of an infine def... - 05:02 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
- Just adding that it's whenever the player presses the alt key while turning; repeatedly tapping just causes it repeat...
- 05:02 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.7 --> v1.12
- 04:35 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- Fixed for the upcoming 1.12 release.
- 04:11 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- Turns out that P_CheckSpot() is to blame -- it specifically removes the MF2_PASSMOBJ flag from the dummy mobj. Why th...
- 03:35 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- Doomsday:
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/31a9a329/902f/attachment/pl30.png
- 03:34 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- Just wanted to revisit this. I did test this out with build #993, but if you compare where the explosion appears in D...
2013-09-21
- 19:23 Bug #939: [Doom] Barrels are not turning into gib piles if crushed
- Added the compatibility option "game-objects-gibcrushednonbleeders" (default: disabled) for the upcoming 1.12 release...
- 19:23 Bug #940: [Doom] Exit switches play the wrong sound
- Another instance where the source says one thing but does another due to a bug. The original P_ChangeSwitchTexture ha...
- 18:22 Bug #52: [Render hack] Fake/see-through bridges
- Fixed for the upcoming 1.12 release.
- 18:22 Bug #52: [Render hack] Fake/see-through bridges
- - **status**: open --> fixed
- **Milestone**: v1.8.6 --> v1.12
- 18:20 Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
- 18:20 Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
- Fixed for the upcoming 1.12 release.
- 18:19 Bug #747: warnings require fixes
- build log
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/69e81653/c3af/attachment/doomsday.log.... - 18:19 Bug #745: [Render hack] Deep water tricks not supported
- Fixed for the upcoming 1.12 release.
- 18:19 Bug #745: [Render hack] Deep water tricks not supported
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.0-beta6 --> v1.12
- 18:16 Bug #949: [Hexen] Crash on returning to Heresiarch's Seminary
- For reference: the Heresiarch's Seminary is map 13 (map27), and the main map/name of Hub3.
The Wolf Chapel is map ... - 18:16 Bug #948: Dynamic Lights: Use the non-transferred plane height
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
- 18:10 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- Executable: Doomsday Engine 1.11.2 (Stable 32-bit #971) Aug 29 2013 07:27:56.
OpenGL information:
Version: 4.3.0
... - 18:10 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- Check that vid-fsaa is set to 0 (zero). Antialiasing often has a big negative impact on framerate.
Also, could you... - 15:31 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- - **labels**: Hexen, Data --> Hexen, Renderer
- **summary**: Hexen exits at map Heresiarch's Seminary --> [Hexen] Unc... - 15:31 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- I'm seeing the same error in other maps, e.g., map 8.
- 11:05 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- - **status**: open --> fixed
- 11:05 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- Fixed for the next 1.12 candidate build.
See: [fa7d1f]
2013-09-20
- 18:51 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- - **assigned_to**: Daniel Swanson
- 18:01 Bug #1134 (Closed): [Hexen] Uncaught exception in Heresiarch's Seminary
- Since commit 4a17186db0e22a8a02494ea5d9c7ac492817254d ("Cleanup|World|Sector: Determine missing materials when classi...
2013-09-17
- 09:32 Bug #1131: 'server-game-skill' doesn't function
- I verified that 'server-game-skill' is working on OS X. This could be a Windows-only issue? (Hopefully not another /O...
Also available in: Atom