Activity
From 2013-07-03 to 2013-07-16
2013-07-15
- 17:14 Bug #966: [Doom] Use of CWILV graphics on automap
- The "hud-title" cvar now disables the display of the map title (and thus CWILV) both in the start of a map and in the...
- 16:50 Bug #966: [Doom] Use of CWILV graphics on automap
- Perhaps there could be a simple heuristic that determines if the replaced CWILV is much taller than a line of text, a...
- 16:50 Bug #966: [Doom] Use of CWILV graphics on automap
- Increasing priority as the CWILV graphics are also now used in the in-automap map title display as of 1.11
- 17:11 Bug #1123: Crash in Hexen 4 level Demo (Build869)
- Marking this as fixed for 1.11.
- 17:00 Bug #1123: Crash in Hexen 4 level Demo (Build869)
- - **labels**: --> Hexen, Renderer
- Description has changed:
Diff:
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--- old
+++ new
@@ -1,4 +1,4 @@
-I'm runn... - 17:10 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
- - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.8 --> v1.11
- 16:58 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
- The problem was that wrapping was not implemented at the left edge of the inventory, and 'use-next' moves the cursor ...
- 16:59 Bug #1112: game freezes
- - **labels**: --> OpenGL
- **status**: open --> closed
- **assigned_to**: Jaakko Keränen
- 16:55 Feature #1581: Melee attacks affected by looking up/down
- Ticket moved from /p/deng/bugs/1021/
- 16:54 Feature #1581: Melee attacks affected by looking up/down
- Indeed, I've checked and it is the original behaviour. So I guess this isn't a bug;
In the original Heretic, range... - 16:47 Bug #892: [Win] sys_input.c includes MSVC header
- Removed the include entirely as this file no longer makes use of it.
Fixed for 1.9.0-Beta6.10 - 16:47 Bug #890: [Windows] Crash caused by SDL_mixer
- Apparently this may be caused by an asynchronous callback: http://www.doomworld.com/vb/showthread.php?s=&postid=11800...
- 16:47 Bug #891: [OpenAL] Wrong sounds played, incorrect 2D/3D pos
- Decreasing priority because FMOD is now available.
- 16:41 Bug #849: Sound effects lower pitch and longer at higher frequencies
- recording from in doom
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2cf64c1b/4248/attachment/... - 16:39 Bug #317: PO_TranslateToStartSpot: Multiple polyobjs in a single ssec
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.0-beta6 --> v1.11
- 16:38 Bug #1048: HQ SFX w/o 3D Sounds and vice versa
- All issues reported here have since or are fixed for the imminent Doomsday 1.11 release.
- 16:38 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- - **assigned_to**: Jaakko Keranen
- 16:34 Bug #1076: [Doom] 3d movement option broken
- - **labels**: --> Doom
- 16:33 Bug #1086: 'recorddemo' console command seg faults
- - **labels**: demos --> Demo
- **assigned_to**: Jaakko Keränen
- **milestone**: v1.8.6 --> v1.9.9
- **priority**: 1 -... - 16:30 Bug #1116: [Heretic] Hellstaff rain with Tome of Power
- - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.10 --> v1.11
- 16:16 Bug #1125: Handling missing OpenGL support during launch
- > * did you rerun qmake so that the latest defaultstyle.pack is included in the doomsday.pk3?
> + did you do a full ...
2013-07-14
- 14:28 Bug #1118: [OpenAL] patch #27 revisited
- - **summary**: patch #27 revisited --> [OpenAL] patch #27 revisited
- 10:19 Bug #1118: [OpenAL] patch #27 revisited
- - **status**: open --> fixed
- **Milestone**: v1.9.10 --> v1.11
2013-07-09
- 11:38 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- This seems to be working just fine for me in 1.12 build #993.
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