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From 2013-07-02 to 2013-07-15

2013-07-15

17:14 Bug #966: [Doom] Use of CWILV graphics on automap
The "hud-title" cvar now disables the display of the map title (and thus CWILV) both in the start of a map and in the... skyjake
16:50 Bug #966: [Doom] Use of CWILV graphics on automap
Perhaps there could be a simple heuristic that determines if the replaced CWILV is much taller than a line of text, a... skyjake
16:50 Bug #966: [Doom] Use of CWILV graphics on automap
Increasing priority as the CWILV graphics are also now used in the in-automap map title display as of 1.11 danij
17:11 Bug #1123: Crash in Hexen 4 level Demo (Build869)
Marking this as fixed for 1.11. skyjake
17:00 Bug #1123: Crash in Hexen 4 level Demo (Build869)
- **labels**: --> Hexen, Renderer
- Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -1,4 +1,4 @@
-I'm runn...
skyjake
17:10 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.8 --> v1.11
skyjake
16:58 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
The problem was that wrapping was not implemented at the left edge of the inventory, and 'use-next' moves the cursor ... skyjake
16:59 Bug #1112: game freezes
- **labels**: --> OpenGL
- **status**: open --> closed
- **assigned_to**: Jaakko Keränen
skyjake
16:55 Feature #1581: Melee attacks affected by looking up/down
Ticket moved from /p/deng/bugs/1021/ danij
16:54 Feature #1581: Melee attacks affected by looking up/down
Indeed, I've checked and it is the original behaviour. So I guess this isn't a bug;
In the original Heretic, range...
vermil
16:47 Bug #892: [Win] sys_input.c includes MSVC header
Removed the include entirely as this file no longer makes use of it.
Fixed for 1.9.0-Beta6.10
danij
16:47 Bug #890: [Windows] Crash caused by SDL_mixer
Apparently this may be caused by an asynchronous callback: http://www.doomworld.com/vb/showthread.php?s=&postid=11800... danij
16:47 Bug #891: [OpenAL] Wrong sounds played, incorrect 2D/3D pos
Decreasing priority because FMOD is now available. skyjake
16:41 Bug #849: Sound effects lower pitch and longer at higher frequencies
recording from in doom
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2cf64c1b/4248/attachment/...
eunbolt
16:39 Bug #317: PO_TranslateToStartSpot: Multiple polyobjs in a single ssec
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.0-beta6 --> v1.11
danij
16:38 Bug #1048: HQ SFX w/o 3D Sounds and vice versa
All issues reported here have since or are fixed for the imminent Doomsday 1.11 release. danij
16:38 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- **assigned_to**: Jaakko Keranen
skyjake
16:34 Bug #1076: [Doom] 3d movement option broken
- **labels**: --> Doom
danij
16:33 Bug #1086: 'recorddemo' console command seg faults
- **labels**: demos --> Demo
- **assigned_to**: Jaakko Keränen
- **milestone**: v1.8.6 --> v1.9.9
- **priority**: 1 -...
skyjake
16:30 Bug #1116: [Heretic] Hellstaff rain with Tome of Power
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.10 --> v1.11
skyjake
16:16 Bug #1125: Handling missing OpenGL support during launch
> * did you rerun qmake so that the latest defaultstyle.pack is included in the doomsday.pk3?
> + did you do a full ...
galt_gendo

2013-07-14

14:28 Bug #1118: [OpenAL] patch #27 revisited
- **summary**: patch #27 revisited --> [OpenAL] patch #27 revisited
skyjake
10:19 Bug #1118: [OpenAL] patch #27 revisited
- **status**: open --> fixed
- **Milestone**: v1.9.10 --> v1.11
skyjake

2013-07-09

11:38 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
This seems to be working just fine for me in 1.12 build #993. danij
 

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