Activity
From 2012-12-07 to 2012-12-20
2012-12-20
- 13:07 Feature #1579 (New): Dehacked 2.0 support
- Dehacked 2.0 support.
There are pwads out there that use Dehacked v2.0 patches; this are a very different format t...
2012-12-19
- 09:50 Bug #870: possible index-out-of-bounds? (dgl_texture.c)
- Fixed for 1.9.0-beta6.9
- 09:34 Bug #869: [Doom] E1M7 Comp Station column stuck
- > jumps up to the lift's higher floor
That sounds like a different issue. Please submit a new bug report, as this ...
2012-12-18
- 15:53 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- - **labels**: Gameplay --> Doom, Cheats
- **assigned_to**: Daniel Swanson
- 14:54 Bug #1104: Replacement flats VS texture animations
- Not directly affected but that work will make addressing this a little easier.
- 14:52 Bug #1104: Replacement flats VS texture animations
- Affected by the recent work on material animations?
- 14:50 Bug #1104 (Progressed): Replacement flats VS texture animations
- Due to the way texture animations are built by the original game algorithm there can be two versions of a flat with a...
2012-12-17
- 19:29 Bug #1103 (Closed): [Win XP] Fatal error during windowed mode startup
- Fatal error starting in windowed mode (last line in doomsday.out is “Initializing Fonts collection...”).
(Still re... - 19:27 Bug #1102 (Closed): [Win XP] Windows taskbar visible over the main window
- Main window does not open as the topmost window: the Windows taskbar appears over it.
(Support for Windows XP is b... - 19:25 Bug #1101 (Closed): [Windows] Closing dedicated server console window => instant exit
- Closing a text-only console window using the close button results in instant exit.
(This is planned to be addresse... - 12:54 Bug #1101: [Windows] Closing dedicated server console window => instant exit
- - **status**: open --> fixed
- **milestone**: v1.9.7 --> v1.10.0
- 12:55 Bug #1104: Replacement flats VS texture animations
- Handling this correctly therefore requires the engine to implement some special case handling to allow both versions ...
- 12:54 Bug #1100: Doomsday needs a "doom-all" folder
- - **status**: closed --> wont-fix
- 11:28 Bug #1100 (Rejected): Doomsday needs a "doom-all" folder
- There is a "doom-ult" folder, "doom1" folder, and "doom-shareware" folder, but there is missing a doom1-all folder fo...
- 12:53 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- Indeed, it appears the Doom2 wad included with the BFG edition is derived from the XBLA Iwad rather than the PC wad.
... - 12:52 Feature #1578 (Rejected): "doom-all" folder
- (Feature request from KuriKai.)
There is a "doom-ult" folder, "doom1" folder, and "doom-shareware" folder, but the...
2012-12-13
- 07:54 Bug #1099: [MP] chat messages don't show Ubuntu
- - **status**: open --> fixed
- 07:53 Bug #1099: [MP] chat messages don't show Ubuntu
- - **labels**: --> Multiplayer, Ubuntu
- **summary**: multiplayer chat messages don't show Ubuntu --> [MP] chat messa... - 07:53 Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
- - **assigned_to**: Jaakko Keränen
2012-12-12
- 18:46 Bug #1080: [Hexen] Hi-res Patch replacements off-center
- Where can we find a copy of this add-on to debug it?
- 18:46 Bug #878: Automap visual nitpicks
- I think the best solution here is to change the kill/item/secret counters so they are regular HUD elements and visibl...
2012-12-10
- 23:23 Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
- This should now be fixed for 1.9.10. On Windows, there was a problem destroying the main window that caused a null po...
- 23:20 Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
- - **labels**: --> Display Mode, Windows, Window Manager
- **status**: open --> fixed
- **priority**: 1 --> 7
- 01:41 Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
- To be further specific, I will only get this error if I change the resolution in Doomsday. I set the resolution down ...
- 09:17 Bug #1079: [Doom] 'idbehold' cheat missing the menu/prompt
- Closing as duplicate of [#983]
- **status**: open --> closed
- 09:17 Bug #1082: [Font] Rendering missing glyphs
- - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.7 --> v1.11
- 09:16 Bug #877: Texture offset anomaly
- - **status**: fixed --> open
- **milestone**: v1.9.10 --> v1.8.6
- **priority**: 3 --> 7
- 07:50 Bug #877: Texture offset anomaly
- - **milestone**: v1.8.6 --> v1.9.10
- 07:43 Bug #1081: [Doom] Chainsaw sounds do not match original game
- - **labels**: Sound Effects --> Sound Effects, Doom
- 07:42 Bug #1078: Patch texture composition logic errors
- - **status**: fixed --> open
- **milestone**: v1.9.10 --> v1.8.6
2012-12-09
- 20:41 Bug #1094: [Win32] RSP not passed to Doomsday with non-ASCII username
- - Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -1,3 +1,5 @@
It seems that on Windows, a username with n... - 20:41 Bug #1094: [Win32] RSP not passed to Doomsday with non-ASCII username
- - **summary**: [Win32] RSP not passed to Doomsday with non-ANSI username --> [Win32] RSP not passed to Doomsday with ...
- 20:35 Bug #1091: No sound effect played when pressing F7 or F8
- Decreasing priority as this is a minor flaw.
It is relatively simple to play a feedback sound at the appropriate t... - 20:33 Bug #1091: No sound effect played when pressing F7 or F8
- - **labels**: --> Bindings, Menu, Shortcuts
- **priority**: 5 --> 3
- 20:33 Bug #1090: Sv_RateDelta return code doesn't typecheck
- - **priority**: 5 --> 7
- 20:26 Bug #566: [Resampler] Low quality sound samples play distorted
- - **status**: open --> accepted
- **milestone**: v1.9.0-beta6 --> v1.9.10
- 20:25 Bug #1016: FF_START marker issue
- @danij: How are special lumps like FF_START being handled in the revised *directory classes?
- 20:22 Bug #1014: [Infine] Combining scale+angle broken ("Imp" example)
- Fixed for the 1.9.10 release (build 710 onwards). A test infine script called "gyrations" is now included in libdoom ...
- 20:22 Bug #1014: [Infine] Combining scale+angle broken ("Imp" example)
- - **milestone**: v1.9.7 --> v1.9.10
- 14:07 Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
- Yes, to follow up, this issue has re-appeared in Build 710.
- 13:47 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/75299c8a/592d/attachment/sg.jpg
- 13:47 Bug #994: Input box is too narrow in Save menu
- - **priority**: 5 --> 4
2012-12-07
- 21:56 Bug #1093: Single Use Teleporter Malfunction
- How often does this occur?
- 15:10 Bug #1093: Single Use Teleporter Malfunction
- - **labels**: Single Use Teleporter Malfunction --> Teleport, Doom, Heretic, Gameplay
- **priority**: 1 --> 2
- 15:56 Bug #566: [Resampler] Low quality sound samples play distorted
- [Commit f22126d](http://github.com/skyjake/Doomsday-Engine/commit/f22126d3f83e006c68db1a3b1a06314df2933fe3) disables ...
- 15:10 Bug #1092: [Chex/HacX] Weapon names in Controls menu
- The Chex and HacX weapon names haven't been addressed.
The names of the weapons from the games can be found here:
... - 14:59 Bug #1067: White player arrow missing on automap
- Maybe this information will help - I went back to the older driver where the player arrow was showing up and compared...
- 13:19 Bug #1100: Doomsday needs a "doom-all" folder
- - **status**: open --> closed
- 13:19 Bug #1100: Doomsday needs a "doom-all" folder
- Added a feature request: [feature-requests:#443]
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