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From 2010-01-01 to 2010-01-14

2010-01-14

23:45 Bug #842: Segmentation Violation Ultimate Doom E2M3
Re-opening as it has not been confirmed that this is the same issue as #2929541 danij
23:43 Bug #850: Crash when loading saved game
Re-opening as it has not been confirmed that this is the same issue as #2929541 danij
23:41 Bug #855: [Hexen] P_UnarchiveThinkers: Unknown tClass 107
doomsday log file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/58a8606d/82f1/attachment/dooms...
arclore
23:40 Bug #854: [multiple games] crash if loading game from title screen
doomsday log file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/02060bd7/648f/attachment/dooms...
arclore
23:39 Bug #854: [multiple games] crash if loading game from title screen
Hexen save file slot0 - map13
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/02060bd7/15b9/atta...
arclore
23:39 Bug #854: [multiple games] crash if loading game from title screen
Hexen save file slot0 - map10
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/02060bd7/7d77/atta...
arclore
23:38 Bug #854: [multiple games] crash if loading game from title screen
Hexen save file slot0 - map08
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/02060bd7/fc9a/atta...
arclore
23:37 Bug #854 (Closed): [multiple games] crash if loading game from title screen
I've observed this error in both jDoom and jHexen.
Some saved games crash the program when loaded. In both games, ...
arclore
13:12 Bug #854: [multiple games] crash if loading game from title screen
Hexen save file slot0
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/02060bd7/09cf/attachment/h...
arclore
23:21 Bug #782: [Hexen] Saved games: Segment [107] failed alignment check
If one saves a game while a script is moving sectors (another example is the moving ice around the steel key in the G... vermil
13:07 Bug #853: Console: warp command doesn't work on Doom1 or Heretic
I have been informed that the warp command for warping to ExMx maps has been changed to now require a space between t... vermil
12:17 Bug #853 (Closed): Console: warp command doesn't work on Doom1 or Heretic
As the summary states. It appears that the warp console command only recognizes Doom2 MapXX.
*Labels:* Console
vermil
11:49 Bug #803: Monsters see through wall/floor/ceil
You are indeed correct, the following case was not handled correctly:
LOS from src to dest intersects a linedef bi...
danij

2010-01-12

21:11 Bug #852: [Hexen] Firing wand down large z-depth causes segfault
Upon investigation I tracked this down to p_intercept.c #103:
intercepts = Z_Realloc(intercepts, maxIntercepts *...
danij
21:11 Bug #852 (Closed): [Hexen] Firing wand down large z-depth causes segfault
At the end of Seven Portals, there's a watery abyss with 4-6 Afrits way down at the bottom. If you use nearby Wings o... arclore
18:28 Bug #851: Incorrect blast damage calculation
This is due to the fact the damage calculation was changed to incorporate the distance along the world up axis. Howev... danij

2010-01-11

14:32 Bug #851: Incorrect blast damage calculation
I use Doomsday 1.9 beta 6.8 (fresh installation), addons disabled. gobhuo
13:54 Bug #851 (Closed): Incorrect blast damage calculation
Blast damage is calculated incorrectly.
Test case:
Fire a rocket against a wall. It should do 127-128 damage, as in...
gobhuo
00:54 Bug #850: Crash when loading saved game
see bug 2932428 arclore
00:45 Bug #850: Crash when loading saved game
jhexen log file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/32c9/attachment/doomsda...
arclore
00:45 Bug #850 (Closed): Crash when loading saved game
Loading this saved game throws three "Multiple polyobjs in a single subsector" warnings, then crashes the engine with... arclore
00:29 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
I'm going to assume that this is the same issue as this: https://sourceforge.net/tracker/?func=detail&aid=2944652&gro... danij

2010-01-08

23:54 Bug #347: getting stuck in walls (doom1)
Still get this on latest beta specially on Ultimate Doom E3L1. Enabling original Doom's cliping code did not fix this. filipetolhuizen
23:16 Bug #845: [Heretic] Secret levels fail to load
g_game.c, line 1821
# else /* __JHERETIC__ */
if(secretExit == true)
{
wmInfo.next = 9;
}
el...
arclore
22:17 Bug #847: [Heretic] Unbouncy firemace [bug relapse?]
I've just done a side-by-side comparison between 1.9.0-beta6.8 and the original Heretic (running in DOSBox) and the c... danij
22:11 Bug #849: Sound effects lower pitch and longer at higher frequencies
We should compare results with those of the DirectSound plugin to determine whether this is our problem or SDL_mixer'... danij
22:10 Bug #849 (Closed): Sound effects lower pitch and longer at higher frequencies
in the pk-doom-sfx-20090830 addon pack
the files sound deeper and seem longer than they are than if you are playing ...
eunbolt
22:10 Bug #849: Sound effects lower pitch and longer at higher frequencies
from the pack
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2cf64c1b/9ac5/attachment/dspdiehi....
eunbolt

2010-01-06

19:42 Bug #848 (Closed): [Doom] Donut Sector behaves differently in Vanilla/Chocolate
Dani, if you use my beta map that I sent you, and find the donut sector (red key area). The donut resolves differenly... tolwyn
12:12 Bug #848: [Doom] Donut Sector behaves differently in Vanilla/Chocolate
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.0-beta6 --> v1.11
danij
10:47 Bug #818: Plutonia 2 Dehacked Not Read
I've just tried this myself and it appears to be working fine for me.
Ensure you are loading pl2.zip with the Plut...
danij
10:37 Bug #518: Characters Have No Sound When Jumping
Not a bug. danij
10:30 Bug #834: [Heretic] Ambient Sound Things
Fixed for 1.9.0-beta6.8 danij
07:30 Feature #1504 (Closed): cursor not captive from doomsday
When I launch doomsday on ubuntu I can no more go to my desktop or to another window application whatever I'm in wind... legluondunet
03:09 Bug #847 (Closed): [Heretic] Unbouncy firemace [bug relapse?]
The orbs launched by the firemace (both modes) do not bounce/home like they should, rather exploding on contact. Thi... arclore
02:56 Bug #846 (Closed): [Heretic] Some projectiles curve over water
In Heretic, many watery areas have a current which pushes the player in a certain direction if he is in contact with ... arclore
02:56 Bug #846: [Heretic] Some projectiles curve over water
This isn't a bug.
The example yourself gives is not a water current sector type, but a wind sector type.
In Heretic...
vermil

2010-01-05

20:42 Bug #845: [Heretic] Secret levels fail to load
Another observation:
This might not be related, or even a bug at all, but if you use the ENGAGE cheat to go to the s...
arclore
20:33 Bug #845 (Closed): [Heretic] Secret levels fail to load
Let me start off by saying that this is almost certainly a duplicate of >2909713. I felt I should add a new bug repor... arclore
20:33 Bug #845: [Heretic] Secret levels fail to load
"Z_Free: Attempt to free pointer without ZONEID"
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread...
arclore

2010-01-02

22:20 Feature #1502: Load any supported image format from WAD lump
I was never able to put custom or replacement sounds in:
/data/jheretic/sounds/
only
/data/jheretic/sfx/
? So...
tolwyn
22:17 Bug #845: [Heretic] Secret levels fail to load
Doomsday jHeretic double verbose log file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5cf941...
arclore
22:15 Bug #844: default resolution not apply at start
This issue is already present in this bug tracker. Closing as duplicate. danij
15:55 Bug #844 (Closed): default resolution not apply at start
Hello,
Whatever the default resolution I choosed in the configuration panel/video, the next time I start doomsday ...
legluondunet
16:03 Feature #1503 (Closed): [Unix] Basic command line options (e.g., help, version)
Hello,
when I launch doomsday in a terminal console, it doesn't give me his version number, help or commands exemp...
legluondunet
15:49 Bug #843: no music in level 1 if I'm using jdep-all pack
This is not a bug, its a problem with the jDEP addons being incompatible with recent versions of Doomsday. danij
15:44 Bug #843 (Closed): no music in level 1 if I'm using jdep-all pack
Hello,
I found a bug in doomsday: if I'm using it with jdep-all packages (jdep-all-20080614.pk3 and/or jdep-all-sk...
legluondunet
 

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